after the end of the main creative decisions and make careful adjustments to ensure that the content is easier to use.
When you strictly test a game and try to respond to every piece of feedback the player wants you to perform, your game no longer has its own "voice" and begins to become a commercial product afraid of hurting people's feelings. This is a major problem in both mainstream and independent games. For something specific to some people, it
first, Two of the biggest problems for a game is to improve the ability to solve the problem of user viscosity, these two factors also promote the development of the game ecosystem Ultimate power! now h5 and hand tour app h5 1 , advertising; 2 , in-game items paid; 3 , cross-screen precision marketing; 4 , enterprise customization services. While the hands of the tour app set up pay points: You'll be prompted when you play a
scene:Business party needs in the Spring Festival on-line 5 HTML5 games, the time basically only two weeks, the whole project in the script is not, personnel undecided, resources did not, but the schedule has been determined under the harsh conditionsThis is a typical "Black Swan" event for 2016 years of the year, but since it has happened, what we can do is "face the uncertainty". This time I also remember to learn HTML5 in the early 2012 to try to
, self-adjusting the game content will become the best solution. Just like an invisible hand, when the world is tilted to a certain extent, try to restore itself, how to calm the players' camp strength and content will become a very meaningful long-term task.
Finally, I want to talk about how to design player transactions in the game, which will also be the key to the success or failure of the game. After all, in a society, it is inevitable that there will be mutual communication with peopl
...... These seem to have become insurmountable difficulties in developing online real-time strategic games on j2s.The difficulties are actually in front of us, but the huge potential real-time strategic players in China's 0.3 billion million mobile phone users have prompted us to overcome these difficulties, as long as there is a possibility, we also need to find a way to overcome these obstacles. How can we achieve online real-time strategic
This digest is from computer programming skills and Maintenance phase 8th
First, brief
Flash as a vector graphics and animation software, in the vector graphics compression has an amazing ability to support animation, sound and interaction and many other multimedia design should use the function, and can directly generate the homepage code published on the Web, so soon in the internet world Popular, Today's flash is no longer limited to the production of web animation, it has been successfully i
cocos2d-x development of the general model of the game and the operation process.
Iii. Introduction to engine development games
In the cocos2d-x game engine, the use of node tree structure to manage the game, a game only one director to manage each part of the game, A game can be divided into different scenarios? Young man, think about how movies are shot. A sce
Yesterday, gamelook commented on the choice of the Unity engine, one of the reasons why a mobile team failed. The tool itself is not guilty. However, it is really necessary to discuss how to understand the tool and use the unity engine correctly, before choosing unity, you may need to understand the technical characteristics of the engine during development and the types of game products that you can adapt to. fxcarl, a gamer of gamelook, wrote a spec
Problem:
The traditional games of ISI super media are directly installed on the Chinese Simplified XP and then enter the game. garbled characters may occur and the game cannot be played. Some Friends suggest using internal code conversion software such as Antarctic star and Kingsoft transcoding.
I Google found that the company looks like it has closed down.
I recently studied its game engine to create Simplified Chinese patching.
It makes no sense to
physical engines used in the game. You also learned about game screens and game logic and how to test and adjust a large game project like a racing game. Finally, I wrote an adapted version of speedy racer and how to create an adapted version based on the existing game engine.
This chapter also discusses a lot of things about the final stages of the game development process, but unfortunately most game projects have been canceled before the alp
and scaling. Program.
Development language: C # language, implemented using the Stack principle
Download link: http://www.cnitblog.com/files/chengking/ .rar
4. Chess games (including C # source code)
Note: it includes the following technologies: support for single-person/multi-person games; sound effects support; support for customizing the residual State;
Allow
This is a creation in
Article, where the information may have evolved or changed.Some time ago in Golang-china read this post: Have Mook Jong use (or intend) Golang do game server side?Personally think Golang is very suitable for the development of the server side of the game, write down this article to summarize. From the point of view of online games: To successfully operate a online game, to a large exte
About dena/Shanghai Longitudinal TourDeNA was founded in 1999, is the world's leading network services company, business covers social games, e-commerce and other fields. Headquartered in Tokyo, Dena is now listed on the Beijing Stock Exchange (transaction code: 2432) and has offices or research and development studios in 10 countries, including China, the United States, Singapore and Sweden. At present, De
game, next I will introduce the cocos2d-x development of the general model of the game and the operation process.
Iii. Introduction to engine development games
In the cocos2d-x game engine, the use of node tree structure to manage the game, a game only one director to manage each part of the game, A game can be divided into different scenarios? Young man, think
Mmofps-- A large-scale multiplayer first-person perspective shooting game. Such games generally provide a wide range of scenarios or theme for a team to fight. With the continuous development of technology, the game data is constantly improved, and the experience similar to RPG is also added in the game to upgrade the player's ability to manipulate roles or weapons. Currently, a Chinese "target software" co
To be honest, in terms of game development technology, China is indeed lagging behind, but this does not mean that China cannot produce good games. The history of five thousand years in China has created a cultural foundation for top-level games. Moreover, technology is not the only indicator that determines the quality of ga
This article brings together some Windows Phone 7 game development-related tutorials,Source codeAnd books to help developers create their own games on the Windows Phone 7 platform.
I. Tutorial
1. Windows Phone 7 Quick Start: create a game on Windows Phone 7
This tutorial uses Silverlight as a game development platform to explain how to get drawing/update be
The monthly sales of a game amounted to XX billion yen! ...... Almost always see the news, it seems that the mobile game market is a prosperous scene, the game companies are making a pot full, but the real is only a few lucky few, more is struggling on the brink of the edge of the game. This article is an article shared by a Japanese game developer who will tell the tragic life of one of the many not-to-be-seen games, with light and shadow, a
Author: Gavin verhey
Not long ago I first came into contact with intellivision game highlights. As a loyal user of the former Nintendo red and white machine (NES), I am very happy to be able to experience the games of that era again. But after a few hours, I came to the conclusion that almost all of these games were poorly designed.
Even five years earlier than Super Mario, intellivision is still no match w
It's a man's next layer 100 [Fifth Layer] -- 2048 games, 100 layer 2048At the previous layer of the "Sunshine Xiaoqiang" series of blog posts "it's the next layer of men", we have completed our own Snake Game-CrazySnake, maybe many of our friends are not addicted, so today we are playing a 2048 game that has been very popular recently, so that we can enjoy it again. "Sunshine Xiaoqiang" is not currently engaged in Android game
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