can web games use PHP for back-end development? Of course. The best way to go http, you can do network programming, and write code is very simple, 1 functions can be built on a server side. Stream_socket_server ()Multithreading is not a good idea, you can use PHP libevent extension, asynchronous high concurrency. PHP also has a lot of network expansion packs.PHP is highly developed,. NET Java, you are rich
C # development Wpf/silverlight animation and games series (Game Course): (17) The slick of the Perfect Elf (WPF only) ①
Develop Wpf/silverlight animation and game tutorials through C # (Game Course): (14) Wizard control turned out! ①, C # development Wpf/silverlight animation and games series Tutorials (Game Course):
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (43) Making Game main Menu single-sided board and mouse key fast skill bar
Each MMORPG has a main menu, which is usually placed at the bottom of the window. Most of the characters in the game are set to operate from here. such as character attributes, objects (parcels), skills, tasks, teams, maps, family, Mempai, shopping
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (10) Construction and algorithm of tilt α map
In the current network game, the map is basically to take a certain angle of the assembly map, which there are two kinds of slope map construction Way:
The first I call pseudo-tilt map: This type of map presentation layer picture is the slope, but the map base obstacles, such a
First put a login interface
It will be added one after another, and the development interface will be available later.
Has anyone ever read "How do you practice bad guys"? It's an interesting book. Although it's all compiled, it will be interesting.Because it looks interesting, it can be said that it is quite fascinating, so first develop a smallThe game is a little bit fun.I don't want to make it very complicated. I basically hope that ther
Development of RPG games using j2-based technology (2) -- Key Processing Mechanism
Author: Chen yuefeng
From: http://blog.csdn.net/mailbomb
In the game, the key processing mechanism also needs to be carefully implemented. Here we will introduce a practical key processing mechanism.
In actual games, we generally do not write logic Code directly in the keypresse
Online course on developing 3D games with Cocos2d-xSection 21st: Surface roaming and Road searchingVideo Address: Http://edu.csdn.net/course/detail/1330/20822?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse:??Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud D
??Online course on developing 3D games with Cocos2d-x12th: Dress Up SystemVideo Address: Http://edu.csdn.net/course/detail/1330/20812?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse:Example Project Demo:??Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud Devel
Online course on developing 3D games with Cocos2d-xsection Eighth: LightingVideo Address: Http://edu.csdn.net/course/detail/1330/20808?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: http://www.firestonegames.com/bbs/forum.php?mod=viewthreadtid=13extra=Course:Example Project Demo: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud
During Game Development, the performance of the same type of games will always be compared. Generally, nvperfhud can only be used to analyze the applications we write.ProgramBecause this involves modifyingCode. So how can we analyze other people's games? We can use the counters provided by NVIDIA perfkit and the system management tools perfmon and DX pix for wind
Development of flying and shooting mobile games like thunder fighters-resource pre-loading and thunder fighters
Most games first appear in a "loading" scenario after startup, this scenario is used to read the images, music, data, and other resources required by the game from the memory card (or disk, flash) into the memory. In this way, when these resources are u
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (31) Super Cool million vector magic
Remember that year's classic online games Miracle (MU)? Brilliance is as deep in my mind as its name. The days of fighting all night with my friends have become a thing of the past, leaving me with a memorable picture of the classic immortalit
C # development Wpf/silverlight animation and Game Tutorials (Game Course): (22) Refactoring – Let code fly with wings free
In the previous section, I made a major change in the game map pattern, this means that the project has been massively reset in real development, and although it seems to be on the surface, just one allmove () method has been transformed to achieve a perfect transition, thanks to the
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (16) Traction Map Movement mode ②
Wizard controls make game development even better! With it, from the perfect traction map Mobile mode is a step away. There is only one last link left, everybody refuels.
In the previous section, (C # development Wpf/silverlight animation and gam
is to use Handler to update the UI thread. You can also directly use postInvalidate () in the run method () method to update the interface in the thread. Second, it is the SurfaceView class development framework.
When complex games need to be developed and the execution efficiency of programs is high, the View class cannot meet the requirements. This is the need to use the SurfaceView class for
Webgame single game, direct web can play. Address:
Click to open the linkThe game does not use any third party engine, all code pure handwriting, has the bug please forgive me.Fight chess mode, and teammates against enemy. The classical martial arts reappear, the river-Lake legend again.Current Progress: Beta 0.1 (can be customs clearance)Current game elements:20+ can join the team-matesA unique gift of 20+70+ of Martial ArtsGame PreviewInterfacePartnerBattle ChessPlotChoiceSequelLegendExt
Over the past two years, we have witnessed the rise of mobile phones and social games: the two types of games have both developed and begun to penetrate each other and are integrated into HTML5 technology.
Mobile social games have their own user base and are booming.
This emerging game type is compatible with the advantages of Web social
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (eight) perfect to achieve a * search dynamic animation
This section will be followed by the previous section, based on its implementation of mouse click Dynamic to create a perfect a * find the road animation. (Simulate the real movement of the characters in the game, this time there are obstacles, it can be said that basically completed the character mobile engine ha
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (v) to achieve 2D character animation ②
The second method I call the picture interception method, prepares to work: Here I create the protagonist to the right direction to cast the animation as an example. First of all, you need to 150*150 10 frames of the picture through Photoshop or other ways to become a 1500*150 big picture, the following figure:
It is clear from
C # development Wpf/silverlight animation and game series Tutorials (Game Course): (33) The Magic effect decoration
In this section, I'll take the example of freezing magic to show you how to add beautiful special effects decorations to magic.
After the previous study, whether we have summed up a rule: the need to add additional things, the first thought is the user control; then we first create a user control named Qxdecoration. The next step is to
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