C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (41) make exquisite mini map ①
What will it take to endure the thoughts of the next few months? In addition to study or study.
Feeling a turn, hehe. In this section I will explain how to make a nice mini map for Silverlight games. The mini map is divided into two kinds, one is
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (29) AI Tracker
Through the continuous improvement of the previous 28 sections, the protagonist already has most of the functions of the MMORPG game, but other elves such as monsters are temporarily unable to act, in the last section they are innocent of the protagonist's meat target, they began to shout: "God, please give
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But I have a question, the above code I use inline method to set the CSS method, you can access its properties in JS.But if I use embedded, how to access its Left property in JS? If anyone knows, please do not hesitate to enlighten! Thank you!Web front-end de
The first two articles introduced two very interesting gesture operations. embedded in our game, we have to say that it adds a lot of flexibility, playability, and fun to the game! We will continue to introduce you to the highlights today! Sensor!
I. What is a sensor:
Sensors can detect functions such as light, heat, temperature, gravity, and direction!
Ii. Which sensors are provided in Android:
1. Acceleration Sensor (gravity sensor)
2. gyroscope Sensor
3. Optical Sensors
5. Constant Magnetic
. Geek College User Center G-Code Redemption page Avatar part of the implementation. mp4│├2. Geek College User Center G-Code Redemption page The layout implementation of the list on the left half. mp4│└3. Geek College User Center G-Code Redemption page in the right half of the layout implementation. mp4├│├1. HTML combat-Video playback page header layout implementation. mp4│├2. HTML Combat-Geek College Video module layout implementation. mp4│├3. HTML Combat-Geek College Video course Introduction
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (24) be careful! Monsters in the front are haunted.
This is the end of the game's daemon framework, so let's experience the magical effects it brings.
A quiet evening, the protagonist leisurely swinging its handsome hair ran alone in Lin Yin Avenue. How can we know that it is late to enter the territory of the moon, Hey, o
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (12) Magical copy Map
The previous sections explain the complete structure of the game map in detail, and it is difficult to realize the inner layer of the map such as obstacles. A * algorithm often allows many beginners to Shing, the slope of the alpha map is more need for a certain degree of geometry and abstract thinking
This series of articles was compiled by the Central fog of. For reprinted articles, please indicate the source.
Http://blog.csdn.net/u011371356/article/details/10289253
Author: Sina Weibo, Wuyang:Http://weibo.com/1689160943/profile? Rightmod = 1 WVR = 5 mod = personinfo
Because some time ago in learning the Cocos2d-X engine, and then I recently practiced handwriting a small game practice, spent a lot of time, so this series is not updated, but the future fog will continue to update, share
surface to Source surface d3ddev->stretchrect (src, src_rect, dest, dest_rect, D3dtexf_none);} //Use Colorfill to clear the contents of the surface, this is mainly for the real back buffer d3ddev->colorfill (BackBuffer, null,d3dcolor_xrgb (255,255,255)) //clear Clear the contents of the screen //d3ddev->clear (0,null,d3dclear_target,d3dcolor_xrgb (255,255,255) , 1.0f,0); //Start Rendering if (D3ddev->beginscene ()) {//copy content from the off-screen surface into the back buffer drawsurface (
1, download Oculus corresponding to their own operating system SkdruntimeI am here the window System, the download is 0.6.0.0 version of the2, the installation runtime, the computer lower right corner of the status bar will appear a small eye to indicate the installation is successful, the specific parameter setting method I won't say it here, there's a whole bunch of tutorials on the Internet.3, the download good SDK into unity, there are two folders, open Ovr-prefabs, there are two presets, on
This article only makes personal study notes!the advantages of the LUA scripting language : Free, compact, fast, and portable.Lua in the game project, you can do the following work
Edit the game user interface (the media in which the player interacts with your game)
Define, store, and manage game data (Lua does not have the ability to directly access external databases, but can use C + + components)
Manage game real-time events
Create and maintain a good game storage and onb
= quaternion based on the preceding direction. lookrotation (targetdirection, vector3.up); // creates an incremental rotation increment quaternion newrotation = quaternion from the player's current direction to the target. lerp (Rigidbody. rotation, targetrotation, turnsmoothing * time. deltatime); // modify the player's direction to Rigidbody. moverotation (newrotation );}
The code above shows that the player's position is not moved either. Is it implemented in other components or is it proces
intensity parameters.Note: Only the Pro version can enable the light and shade effect. The free version does not have this function. You cannot generate a running file.
9. Now let someone go in and run.Select either the first person or the third person. This is from the character controller. unitypackage resource package.
Do not forget to check this resource package !!
It's really convenient. Unity has prepared a lot of things for you. For more details, click the link below.
Http://www.gope
Knowledge Points: JS Object-oriented, JS motion collision detection, JS random color, dynamic generation dynamic monitoring implementation principle, motion realization principle, modular programming idea, event monitoring package, page refresh event, call and bind change this point and so on.HTML code:CSS code: JavaScript code:
Interested in learning to learn the Web front end can come to the Web front end Qun "189394454" can get 2018 of the latest web front-end learning material
C # development Wpf/silverlight animation and games series (Game Tutorial): (39) to Silverlight transplant ①
First, the main improvements:
1) Silverlight3.0 on the right key implementation:
//注册右键事件 HtmlPage.Document.AttachEvent("oncontextmenu", Game_MouseRightButtonDown); //鼠标右键事件 private void Game_MouseRightButtonDown(object sender, HtmlEventArgs e) { e.PreventDefault(); //取消右键弹出菜单 ……逻辑部分 }
Th
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (35) The preliminary use of the map editor
In the last section we made the map editor, and initially realized the obstacle information in the export map and realized A * simulation search. So when we get the XML file that contains the information about the obstacles, how do we apply it to the example game in this tutorial?
C # development Wpf/silverlight animation and games series (Game Course): (32) Thunder, mix, ice, poison, fire, wind-magical charm of magic
In this section, I'll show you how to add gorgeous additional properties to the magic in the game.
The first step is to define the rules:
1 Define Magical Additional attribute categories: In this tutorial example game, I define the magic attached property as 6 catego
C # development Wpf/silverlight animation and games series (Game Course): (19) The slick of the Perfect Elf (WPF only) ③
First of all, I would like to develop a series of wpf/silverlight animation and game Tutorials (Game Course) in C #: (18) the Last ② () method of the slick (WPF only) Changeaction of the perfect wizard makes some additional explanations. One of the effects of this method is to set the st
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (15) Wizard control turned out! Ii
Immediately following the previous section, we opened the QXSpirit.xaml.cs file. In the game design, in order to be able to easily control and manage the wizard's various properties and functions, I give each wizard a dedicated thread, which plays a key role in the use of the wizard:
publ
How to Use the Android platform to develop FPS games? What are the implementation methods and what are the differences between these methods? First, let's first understand what FPS is.
English name: FPS (First Personal Shooting)
The first-person perspective shooting game, as its name implies, is a shooting game from the player's subjective perspective. Players no longer manipulate virtual characters on the screen like other
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