Currently, we have learned how to build an Android programming environment, how to display text and images, and how to respond to user events. To sum up, we need to use this knowledge to implement a clearance game.
First, let's talk about the game rule: mine clearance is to find a hidden mine in a rectangle that is divided into several small cells, but it cannot be triggered. Each time you open a cell, the game fails if the following is a mine. If it
]-----num[5],Then let Num[0]---num[5] order of the scrambled values assigned to NUM[6]---num[11].So 0---11 have 6 pairs of the same, and the order is chaotic.And then what. Control IMAGEVIEW[12] The value hidden behind them is the value in the array num.After every 2 clicks, see if the num[x] value of the clicked control is equal.Equal to hide the control, without waiting for the card to be unified display back and error number +1.It's simple, right?The control removes the particle effect on Git
"Poke holes" Android games, players only poke holes in the game, in order to score, the rest of any inaccurate stamp action will lead to the game failure, the correct estimate distance will be a good game protection, it can be said that this is my self-reported game bug, or game mechanism, First come to a 0.1 version, tick everyone's stamp addiction!!: Http://apps.wandoujia.com/apps/com.lxc.cuodongdong"Poke
of the vibrate method";if (Jnihelper::getstaticmethodinfo (t, Jniclass, "vibrate", "(I) V")){T.env->callstaticvoidmethod (T.classid, T.methodid, vibratortime);T.env->deletelocalref (T.CLASSID);}}Call Method:1. Calling in C + +C++classname::vibratorjni (500);C++classname: Is the class name where the Vibratorjni method resides;2. Calling in LuaFirst inject the C + + method into the LUA stackVibrating phoneint Lua_vibratorjni (lua_state * L){int time;Time = (int) lua_tonumber (L, 1);Jniutil::vibra
When playing full-screen games such as Angry Birds on android, TP becomes invalid. androidtp1. The tpd_down () and tpd_up () Functions of the tp driver do not need to report the ID number, and the upper layer will automatically match;2. In the tpd_up () function, you only need to report BTN_TOUCH and mt_sync information. Other information is not reported, as shown below:Static void tpd_up (int x, int y, int
(Unfinished)
1. The most memory occupied by 2D games is undoubtedly image resources.
2. different platforms of cocos2d-x read different texture mechanisms. Cgimage is used in iOS, While PNG is directly called in Android and windows. I tested that using the PNG Library to directly read PNG would save about 1 MB of memory than cgimage (4 MB of memory for images), but the speed would be twice slower than t
(NewOntouchlistener () {@Override Public Boolean OnTouch(View V, motionevent event) {Switch(Event.getaction ()) { CaseMotionevent.action_move://Get the coordinates of your current finger intx = (int) Event.getx ();inty = (int) event.gety ();//Take an area of the current coordinate (here is the point of the money coordinates as the origin, radius of 5 to make a circular area) intR =8; for(inti =-r; I for(intj =-R; J if(Math.sqrt (i*i+ j*j) //Det
The first two articles introduced two very interesting gesture operations. embedded in our game, we have to say that it adds a lot of flexibility, playability, and fun to the game! We will continue to introduce you to the highlights today! Sensor!
I. What is a sensor:
Sensors can detect functions such as light, heat, temperature, gravity, and direction!
Ii. Which sensors are provided in Android:
1. Acceleration Sensor (gravity sensor)
2. gyroscope S
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