Well, the first blog post in the blog Garden (I ordered a blog post to import wordpress. There is no news here =)
Let's first introduce the background. I used Pygame to write a semi-finished game in Python. I felt that the weak type of Python caused a problem in the expansion of the Code Scale (in fact, it was impossible to be lazy without automation ~)
I have a book about XNA, so I plan to migrate it to XNA.
XNA should have been abandoned. Now we can only find XNA Game Studio 4 and only suppor
Just a friend asked me how to implement the jump. In fact, I don't know about xna either. In Zzk, there is no matching record for searching "XNA jump". I was a little impulsive when I was surprised. Do I have to do it myself? But xna really doesn't understand it. I found two or three source codes, and I was really stupid. I was so sorry to understand its algorithm. Simply implement it from the ground up by yourself. The reason to consider taking off from reality is the Take-off Speed (v1) weight
tutorial, it stores the ball in the tag attribute of the model. This tag attribute can store any object of the model and is suitable for storing the sphere of the model. Use the following in the loadcontent method:Code:
Mymodel = xnautils. loadmodelwithboundingsphere (ref modeltransforms, "tiny", content );
Collision Detection is required for both mobile cameras and models. If a collision is detected, you will cancel the last change of the camera by restoring the camera position to the init
void Initialize(){int centerX = Game.Window.ClientBounds.Width / 2;int centerY = Game.Window.ClientBounds.Height / 2;//Mouse.SetPosition(centerX, centerY);//base.Initialize();}
OK, we 've set the basis. only two more methods to implement. in the loadgraphicscontent method we'll calculate our projection. in the update method, we'll calculate our view. first the projection:protected override void LoadGraphicsContent(bool loadAllContent){float ratio = (float)GraphicsDevice.Viewport.Width / (float)
= GAME.WINDOW.CLIENTBOUNDS.WIDTH/2;int centery = GAME.WINDOW.CLIENTBOUNDS.HEIGHT/2;//Mouse.setposition (CenterX, centery);//Base. Initialize ();}
Ok, we ' ve set the basis. Only two more methods to implement. In the Loadgraphicscontent method we'll calculate our projection. In the Update method, we'll calculate our view. The projection:protected override void Loadgraphicscontent (bool loadallcontent){float ratio = (float) GraphicsDevice.Viewport.Width/(float) GraphicsDevice.Viewport.Height;Proj
frame.For example the game runs very fast and the update is called every 20 milliseconds and we need to update the frame every 200 ms, then the progression of the frame will happen at every 10th game update.
Here's the code:
01 public void update(long gameTime) { 02 if (gameTime > frameTicker + framePeriod) { 03 frameTicker = gameTime; 04
the coordinates of a model file consisting of a large number of triangles to our own coordinate system? The image of the skeleton is used here.
There is bone data in the 3D model file, just like the human skeleton, as long as the skeleton is determined, the coordinates of the associated part attached to the skeleton are determined. If the coordinate of the skeleton is transformed, the associated part is also transformed. Therefore, before creating a model, a matrix array is required to store th
view matrix and projection matrix of skybox as the camera parameters:
camera = new Camera(this, new Vector3(100,100,100), new Vector3(0, 0, -1), Vector3.Up, MathHelper.PiOver4, GraphicsDevice.Viewport.AspectRatio, 0.1f, 500); skyBox.projectionMatrix = camera.projection; skyBox.viewMatrix = Matrix.CreateWorld(new Vector3(0,0,0),new Vector3(0,0,-1),Vector3.Up);
Finally, in order to see the effect, add the following code to update:
protected override vo
After reading the xNa practical keyboard article-moving an image based on the arrow key (3), do you still feel a bit confused? Let's see how xNa handles mouse events, save the previous experiments. Let's create a new project named "mysecondgame". This time we will not give allCodeI have read the previousArticleIt is clear.
Define the "global variables" in the class ":
/// /// Image Position/// Private vector2 picposition;/// /// Define a 2D Texture Image/// Private texture2d texture;
compilation can not go through.
The first XNA program Hello World!
1. Create an XNA project, add the spritefont font file to the Content project, and configure the font to be used.
Add the code to the Game1.cs file:
Protected override void Draw (GameTime gameTime)
{
Base. Draw (gameTime );
SpriteBatch. Begin ();
SpriteBatch. DrawString (Font, "Hello World !",
(graphicsdevice. viewport, new vector3 (0, 0, 5), 0, 0); audioengine = new audioengine ("content/Audio/myxactproject. xgs "); wavebank = new wavebank (audioengine," content/Audio/mywavebank. xwb "); soundbank = new soundbank (audioengine," content/Audio/mysoundbank. xsb "); cue1 = soundbank. getcue ("audio1"); base. initialize ();}
In the update method, if you move the camera location or audio source location, you need to call the updatesoundposition method:
Protected override void Update (
draw the target sprite. By default, SpriteBatch determines the relative value of layer depth according to the order in which you call it, for example, you first call SpriteBatch to draw Sprite A, and then call SpriteBatch in the same place to draw Sprite B, then, Sprite B will block Sprite a. If we rely on the order in which the spritebatch is drawn to determine the depth of the sprite, then it is too inflexible, and to do so, when invoking the SpriteBatch rendering method, you can specify a pa
spritewidth) {this.spritewidth = Spritewidth;
public int getspriteheight () {return spriteheight;
The public void setspriteheight (int spriteheight) {this.spriteheight = Spriteheight;
public int GetX () {return x;
public void SetX (int x) {this.x = x;
public int GetY () {return y;
The public void sety (int y) {this.y = y; }//The Update method to Elaine public void update (long gametime) {if (Gametime
Start a new activity every 5 minutes each day to get the current time countdown to the next activity
The original function code is as follows, used as service-side tuning trial.
Times = Now ()For i = 0 to 23If I For II = 0 to 55If II Mod 5 = 0 ThenIf II arrstring = arrstring& "" &year & "/" &month (Times) & "/" &day (Times) & "&i&": "&ii&": 00 "End IfNextNextArrstring=arrstring&dateadd ("D", 1, "" &formatdatetime (times,2) & "")' Response. Write arrstring& "" MyArray = Split (arrstring, "")For
. However, it is worth noting that the Guide class provides methods that are asynchronous, not synchronous, and it is understandable that the game is handled in a time-driven manner, so any operation should not block the main thread of the game.
Guide class calls the description of the MessageBox and the soft keyboard here:
Http://msdn.microsoft.com/en-us/library/ff827869.aspx
Http://msdn.microsoft.com/en-us/library/ff827868.aspx
However, there are some flaws in the MSDN documentation, which
So far, Xiaomi's biggest industrial investment has been invested in the beauty of traditional home appliance manufacturing. Zhejiang days search technology for Xiaomi and the United States, can collide with what kind of spark is very interested. What will a traditional home appliance manufacturing Company and an intelligent terminal ecosystem do? What is the impact on domestic home appliance enterprises and terminal enterprises?Two dimensions of coope
the production possibilities of the American and Japanese economies.For:C. For the United States, what is the opportunity cost of producing a car? What is the opportunity cost for Japan to produce a car? Fill this information in a table similar to (textbook) Table 3-11.A: For the United States, the opportunity cost of 1 cars is 2.5 tonnes of food, and 1 tonnes of food is 0.4 vehicles. For Japan, the opport
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