Article Description: Love me don't Go-the introduction of the game mechanism of product design.
Fun is the current Internet or mobile Internet product design an important design trend, and gaming is the most perfect way to explain the fun, game of product design has a very good reference meaning. The game is not unfamiliar to everyone, as of the end of 2010, people spend an average of 30 billion hours a week on the online games, an average of 5.93 million hours a week in World of War
Introduction
Although the practice of gamification game sharing, is actually two years ago to do the project. The only time I've written this practice share, it is also due to the recent "Mactalk life metaprogramming" mentioned in the use of smart hand ring to change the mind and behavior: "Another advantage of this thing is that if you need to do something on foot, the previous response is ' I have a rub, how far '." Now the response is ' good, and
There are two main types of traditional software development methods: process-oriented and object-oriented, and they are actually complementary to each other in actual software development. The following are the specific practices:In the process of developing software with the process-oriented approach, the requirements are phased in to analyze system functions by establishing functional models. The modeling tool of the functional model provided in process-oriented
easy to imagine, the biggest problem is how responsibilities are assigned. On the system architecture design of the biggest problem, in fact, is the allocation of responsibilities, allocation of reasonable, the implementation will be very flexible, the contrary will make the structure is very chaotic.The life cycle of software can be summarized into four basic processes, analysis, design, implementation, testing, of course, this is only the most sketchy expression. Different methodologies have
MethodologyMethodology determines the height that can be reachedMethodology is the fundamental way for people to know the world and transform the world.It is the way people use to observe things and deal with problems. Generally speaking, the world view mainly solves the problem of "what", the methodology mainly solves the problem of "what to do".Methodology is a system or system that aims to solve the prob
direction. Suddenly found that many of the previously thought simple problems become less easy to imagine, the biggest problem is how responsibilities are assigned. On the system architecture design of the biggest problem, in fact, is the allocation of responsibilities, allocation of reasonable, the implementation will be very flexible, the contrary will make the structure is very chaotic.The life cycle of software can be summarized into four basic processes, analysis, design, implementation, t
Pattern (analysis pattern, Architecture Pattern and design pattern) is a topic that we discuss extensively. It is researched to improve software reuse (CodeReuse and design reuse. Model development andOoLanguage development,OOADDevelopment of methodology andUMLDevelopment is closely related.
In 20 Century 60 ~ 70 Age, the initial development period of object-oriented language, Alan Kay ( Smalltalk (Inventor) proposed Object-Oriented Program
A simple interpretation of the 4gwm2006-9-26
The 4th generation white-box-testing methodology (4gwm) has been published in the Internet for some time. recently, some friends from the Internet asked me what the major differences between the 4gwm and other methodologies are. some also pointed out that the 3rd generation methodology has explicit boundary with the 2nd generation one, but the 4th generation one
Read the catalogue:
1. Background information
2. A brief introduction to the domain model mode, Activity recording mode
3. Simple examples and key points of activity recording mode
4. Summary
1. Background informationInterested in the software development methodology, Bo Friends should find that the recent "field-driven design" has slowly been discovered by people to practice, the garden has also been gradually a ddd learning
I remember reading Evans's "Domain driven design – the core of software complexity" many years ago, when DDD was seldom known, let alone practiced, and this book also slept in my bookcase for many years. And recently found that not only the traditional heavy business software companies, even many internet companies are pushing DDD.
Then, in different places to listen to some of the DDD share, also read some DDD blog, but overall down, there is always a "new bottle of old wine" suspicion.
The rea
manufacturing prototype or entity performance to be constructed in the future..
This step is jointly determined by a variety of intuition and judgment.
These include the experience of building similar models, a set of principles that lead the development of models, a set of standards for initiating quality evaluations, and the process of repeatedly modifying until the final design finalized.
Compared with other engineering disciplines, computer software design is still in its infancy and
How to design a program? From how to design programs
By Matthias felleisen/Robert Bruce findler/Matthew Flatt/Shriram krishnamurthi Liu Jianwen translated (http://blog.csdn.net/keminlau
)
Key: Programming Methodology, scientific methodology, vocational innovation, Basic EducationPreface
It goes against the grain of modern education to teach children to program. What fun is there in making plans, acquiring d
# I haven't been here for a long time. Please use this article to clear the weeds!
The commonly used software knowledge classification method is keyword-oriented, but it seems that this classification method is quite wrong.
For example:
· Programming language and Program Design
· Software engineering and software methodology
· Software project management
· Software requirements
· UML
· Modeling
· EXtreme Programming
· Software methods/Sof
Not 3D-design, development and management of software projects
Basic Information
Author: He XiaochaoPress: Electronic Industry PressISBN: 9787121104848Mounting time:Published on: February 1, April 2010Start: 16Other Details View: http://www.china-pub.com/196625
Introduction
"This book studies the software production methodology from the essential differences between software and 3D physical objects. Today, many traditional problems in software produ
To be honest, as a domino developer, methodology is a high-level methodology for software development such as test-driven development and feature-driven development ), only occasionally I have seen and heard of articles and programmers developed in other languages. Domino's unique architecture makes these methodologies unsuitable. However, based on my recent experiences with a large foreign Java product (I
MethodologyMethodology determines the height that can be reachedMethodology is the fundamental way for people to know the world and transform the world.It is the way people use to observe things and deal with problems. Generally speaking, the world view mainly solves the problem of "what", the methodology mainly solves the problem of "what to do".Methodology is a system or system that aims to solve the prob
, the biggest problem is how responsibilities are assigned. On the system architecture design of the biggest problem, in fact, is the allocation of responsibilities, allocation of reasonable, the implementation will be very flexible, the contrary will make the structure is very chaotic.The life cycle of software can be summarized into four basic processes, analysis, design, implementation, testing, of course, this is only the most sketchy expression. Different methodologies have different ways o
In the front from all angles, said about 11 articles. So, here's an example of a complete framework design. This is not a blank description, but is based on the construction after V1.0. Therefore, the entire design process, will try to take less detours. Let's take a look! MethodologyMethodology determines the height that can be reachedMethodology is the fundamental way for people to know the world and transform the world.It is the way people use to observe things and deal with problems. General
The Beginning C # object Chinese edition mainly introduces the knowledge of C # language and the principles and practices of using C # for development. Combined with C #, it elaborates the basic content of object-oriented theory in an in-depth and simple way. However, this book does not only achieve this purpose. In my opinion, it goes beyond the discussion of a single language.
The essence of programming is methodology, that is, the thinking proces
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