Brief Introduction
Nehe Tutorial In this lesson to show us how to simulate the movement of a rope, simply, that is, the rope first discretization, think of it as a tight arrangement of points, each two points with elastic constraints. In fact, this is the simple idea of finite element. The content of this class is the same as that of last class, which is mainly related to physics and mathematics, and has little to do with graphic images. Implement
First we also create the geometry in the scene:
methods for finding specific nodes in OSGTransferred from: http://38288890.blog.163.com/blog/static/19612845320072721549504/In order to find the required nodes in OSG and to do the corresponding operations on the nodes, you can inherit a class from the Nodevisitor class, and the NPS tutorial[Download Id= "14"]elaborated on this issue. Here is a class I wrote to find a node of the specified name, of the specified type:Class Findgeonamednode:Public Osg::nodevisitor{PublicFindgeonamednode ();Findge
performance issues on big data platforms such as Apache Hadoop, Apache Spark, and more. Apache Eagle mainly includes: high scalability, high scalability, low latency, dynamic coordination and other characteristics, support real-time monitoring of data behavior, can immediately monitor the access to sensitive data or malicious operations, and immediately take measures to respond.3. Apache GeodeOriginally developed by Gemstone Systems as a commercial product, Apache
Dim dT as dateConsole. writeline (datevalue ("H20/10/12"). Date. tow.datestring)Datetime. tryparseexact ("20081010", "yyyymmdd", nothing, globalization. datetimestyles. None, DT)
Dim CI as cultureinfo = new cultureinfo ("Ja-JP ")Dim Cal as calendar = new japanesecalendarCI. datetimeformat. Calendar = new japanesecalendar
Dim strwri as string = CI. datetimeformat. getabbreviatederaname (calendar. currename) + dt. tostring ("YY/MM/DD", CI)Console. writeline (Dt. Date. tostring ("gyy/MM/DD", CI
the resources that Node occupies. And this anomaly is caught in the back, the program goes on normally, and the memory is not properly dropped.1.3.5 Move/rotate/scale modelMovement/rotation/scaling is actually the operation of the Matrix, in the OSG, the matrix can be added to the root as a special node, and the matrix can be another node, and the added node will be processed by this matrix, such as moving over/rotation over/over/over. The class that controls the matrix in OSG is Osg::matrixtra
OpenSceneGraph three-dimensional rendering engine Programming Guide: NBSP ; ***** screen coordinates-world coordinates ***** NBSP;NBSP;NBSP;NBSP;NBSP;OSG China forum http://bbs.osgchina.org /forum.php?mod=viewthreadtid=4240highlight=%bd%da%b5%e3%2b%ca%c0%bd%e7%d7%f8%b1%ea about getting the world coordinates of a child node under the root node , array gives the answer: geode->getbound (). Center ()
model to a virtual scenario, you need to find the underlying similarities between the two types of models. Generally, the format of the texture file is similar, and find the common location of the geometric file, it is likely to be traced back to the numerical matrix or even the vertex pair position. For example, the main code for loading the character model file is:For (unsigned int I = 0; I
{OSG: matrixtransform * scale = dynamic_cast
For (unsigned Int J = 0; j
{
OSG:
Method 1: images are directly displayed without ry (see "OSG 3D rendering engine design and practice" p119 of Wang Rui and Qian xueshi to draw bitmaps in the scene ):Osfg: ref_ptr BMP-> setposition (OSG: vec3 (0.0, 0.0, 0.0 ));BMP-> setimage (osgdb: readimagefile ("***. PNG "));
OSG: ref_ptr Geode-> adddrawable (BMP. Get ());
Method 2: configure the stateset of the node with a ry (refer to OSG Navy tutorial 2nd: Apply stateset to create a stateset
);
Handle_cull_callbacks_and_traverse (node );
Get the rendering status of the node, used to build the rendering status tree, and then traverse down.
So far, you must still have doubts that the cropped node is a brain that throws the skins of its meat, the only thing that remains is the rendering State. At best, the ox tendon and Ox blood are left behind. Where does the beef go? Well, you know, drawable is the final model vertex information stored in OSG, and only leaf nodes have them in the s
unconditionally. Then, of course, doubt and criticism are what we always need. Of course, if it is God, it is another story, because God is a Superman and religion has nothing to do with logic. Someone has another saying that God is actually explained by man, or artificial. Therefore, computers cannot be either Shakespeare or A Dream of Red Mansions. In addition, even some mathematical theories are not obtained by computers and depend on human intuition, the creative ability of people cannot be
There are three main categories:
1. osgutil: polytopeintersector // implementation class of different algorithms
2. osgutil: intersectionvisitor // used to traverse each node in the node tree
3. OSG: node * mnode; // The root node for the intersection test.
First look at usage:
osg::ref_ptr
Link
Osgutil: intersectionvisitor contains an osgutil: polytopeintersector instantiated object. The function is to traverse each node and transmit the information of each node to osgutil: polytopeinterse
you choose BSP, the so-called BSP is the board support package, is provided by the motherboard manufacturers to your ce components, x86 as an example, there are three options, cepc is a BSP Based on PC hardware on the X86 architecture; emulator is a simulator on the X86 architecture, that is, a hardware platform is simulated by software on the PC, if we do not have a hardware platform, we can use this simulator to simulate a platform on our PC. Of course, the function is limited. National
. Note that 3.0 is specified on one of the widht and height, if the z-values of the two vectors are 3.0, the drawn plane is oblique.Osg--geometryIn OpenSceneGraph modeling and drawing tools, the Osg::geometry class has a very important position. Using the Geometry class, users can draw simple line segments, triangles, and polygons by specifying the vertex, color, and normal way. and add the result of the drawing to the leaf node Geode of the scene.Usi
Brief Introduction
The Nehe tutorial introduces the trackball technique to us in this lesson. Trackball technology allows users to rotate objects directly using the mouse, which is the most basic function that all interactive 3D software must provide. Powerful bots have been provided in the OSG, including Trackballmanipulator, Firstpersonmanipulator, Drivemanipulator, and so on, which can be used to see the source code section of the Osgga library.
Implement
First create the two geometry in the
approximated by a triangular mesh, so the higher the discrete precision, the more realistic the display, but the larger the amount of data produced; the lower the discrete precision, the more distorted the display, but the smaller the amount of data produced. As Shakespeare said: to being or not to be:that is the question. In the face of choice, do not go to extremes, the golden mean is also a good solution. To balance the display of fidelity with the size of the data, the algorithm for entity
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.