gfx blender

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Change the s60 Third Edition program icon

.. \ GFX \ icon_lst.bmp / C24, 1 .. \ GFX \ icon_cxt.bmpFreeze: do_nothingSavespace: do_nothingReleasables:@ Echo $ (icontargetfilename)Final: do_nothing After adding the preceding content, modify localisable_app_info In the RSS file: code: Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--> // -----------------------------------------------------------

Android game engine andengine Learning Series 7: texture pasters

Public void onloadresources () {// imagine mbitmaptextureatlas is a large canvas. We drew four images on top, each of which is a textureregion. // the size of the four images is: // snapdragon_tiled.png: 400x180 // bana_tiled.png: 132x70 // face_box_tiled.png: 64x32 // helicopter_tiled.png: 96x84 // The total number is (400 + 132 + 64 + 96) x (larger in 18, 32, and 84) = 692x180 // because the length and width must be the power of 2, we take 1024x256 this. mbitmaptextureatlas = new bitmaptexture

Installation and Transplantation of QT4.3.5 and tslib-1.4 under Ubuntu10.04

Vi/etc/profile Add the following content: Export TSLIB_ROOT =/usr/local/tslib Export TSLIB_TSDEVICE =/dev/input/event0 Export TSLIB_CALIBFILE =/etc/pointercal Export TSLIB_CONFFILE = $ TSLIB_ROOT/etc/ts. conf Export TSLIB_PLUGINDIR = $ TSLIB_ROOT/lib/ts Export TSLIB_FBDEVICE =/dev/fb0 Export LD_LIBRARY_PATH = $ LD_LIBRARY_PATH: $ TSLIB_ROOT/lib Restart MINI2440 and input./ts_calibrate under the terminal. The tslib touch screen five-point calibration screen is displayed. So far, the installation

Crackme3 Hack Tutorial

Crackme3 Hack Tutorial???1, first use Peid to Crackme3 shell testClick the button on the right of file to select Crackme3??The results are as follows:??????That is, no shell.? Trial run software?Click Register now!?The results are as follows:? start cracking with ollydbg .?Open itClick File->open to locate Crackme3 open?Right-click->search For->all referenced text stringsRight-click->search for textEnter the keyword "wrong"?Click OK?Double click:Observation:??Press F2 at 00440F2C to set br

Qt4-arm universal configuration sheets

[Cpp]. /configure-prefix/home/qt/build \-release-shared \-fast \-pch \-no-qt3support \-qt-SQL-sqlite \-no-libtiff-no-libmng \-qt-libjpeg \-qt-zlib \-qt-libpng \-qt-freetype \-no-openssl \-nomake examples-nomake demos-nomake tools \-optimized-qmake \-no-phonon \-no-nis \-no-opengl \-no-cups \-no-xcursor-no-xfixes-no-xrandroid-no-xrender-no- xkb-no-sm \-no-xinerama-no-xshape \-no-separate-debug-info \-xplatform qws/linux-arm-g ++ \-embedded arm \ -depths 16 \-qvfb \-qt-

Install the Intel Graphics installer on Ubuntu 15.10

Installation 1. Download the installer from this link page. The currently supported version of Ubuntu 15.10 is the 1.2.1 version. You can check the type of your operating system (32-bit or 64-bit) in the system setup-> details . Download-intel-graphics-installer 2. Once the download is complete, click the. deb installation package, open it in the Ubuntu Software Center, and then click the "Install" button. Install-via-software-ce

DELPHI Project Structure folder organization

control system. project Group Folder -common //code used by all project in the group --DCU -----Debug -----Release --source* -----Database -----GUI -----other-project 1 Folder ---Bin -----Debug -----Release ---DCU -----Debug -----Release ---documentation* ---help* ---gfx* ---source* -----Database -----GUI -----Other ---resources*-project2 Folder ---Bin -----Debug -----Release ---DCU -----Debug -----Release ---documentation* ---help* ---

Three stages of the research interface

deliberately avoided the development of the interface until I came into contact with the Chrome browser and watched his open source.Work for Chrome Open sourceChrome open source, mainly to extract the view part of the code, relying on his base, GFX, Skia, app parts, I have base into base, Message_framework, Rfc_algorithm, Skia with Gdiplus Replace merge to Gfx,app partition to animation and view_framework,

CryEngine3 Source code cryengine3.6.3source full Code3.63 Commercial edition engine

File Size: 12G:http://www.enginedx.com/122/m23/CryEngin3.63 Original Authorization engine (CryEngin3.63 SDK and full Code)The source code has been compiled all finished! (the full code had compiled)includes all plug-ins (including the GFX Authorization plugin) (Include all plugin and GFX plugin)compilation Environment: VS2012 (compile with VS2012)Dependent Library Support version: XTP1342+FBX SDK2014 (Depen

[Post] Introduction to general game resource extraction tools (recommended)

also supports writing, and provides analysis tools for analyzing and extracting images, sounds, animations, and other resources in game files in unknown formats. To query the supported game and file formats, visit http://www.watto.org/extract/games.html#games. {If (this. width> screen. Width-461) window. Open ('HTTP: // 193.60.77.htm/cg304/BL/screen02.gif ');} "Src =" http: // 193.60.77.htm/cg304/BL/screen02.gif "border =" 0 "> 4. Dragon unpacker -- Game Resource Extraction Tool. Applicable to

Qt transplantation Problems

# Cd qt-everywhere-opensource-src-4.8.4 ./Configure-Embedded ARM-release-shared-fast-PCH-no-qt3support-QT-SQL-SQLite-no-LibTIFF-no-libmng-QT-libjpeg-QT-zlib-QT-libpng-QT-FreeType-no-OpenSSL-nomake examples-nomake demos-nomake tools-optimized-qmake-no-phonon-no-NIS-No-OpenGL-no-cups-no-xcursor-no-xfixes-no-xrandroid-no-xrender-no-XKB-no-Sm-no-xinerama-no-xshape -No-separate-debug-Info-Platform qws/linux-x86-g ++-xplatform qws/Linux-MIPS-G ++-embedded mipsel-Linux-depths, 32-no-qvfb-QT-

Turn: Qt Embedded development environment Construction

device driver), enabling qt-embedded to use QVFB. To do this, you need to add the following options to the Configure command when compiling qt-embedded 1 ./configure -plugin-gfx-qvfb -plugin-kbd-qvfb -plugin-mouse-qvfb 或./configure -qt-gfx-qvfb -qt-kbd-qvfb -qt-mouse-qvfb If you do not want to recompile qt-embedded, you can also compile the QVFB gfxdrivers separately, with t

GNU make guide.

source code file: in C, the missing state of variables and functions is public. Therefore, any C source code file can reference the universal (global) function and common variables in other source code files, even if this file does not have the declaration or prototype of the variable or function. Therefore, you must ensure that the same symbol name cannot be used in different two files; otherwise, there will be a connection error or a warning during compilation. One way to avoid this error is

Build an embedded QT Development Environment 1 (it seems good !!! Blog is also quite good !!)

be displayed on qvfb, but a plug-in (or driver, which may be confused with the device driver) is required to enable QT-embedded to use qvfb. To do this, add the following options to the configure command when compiling QT-embedded: . /Configure-plugin-GFX-qvfb-plugin-KBD-qvfb-plugin-mouse-qvfb or. /configure-QT-GFX-qvfb-QT-KBD-qvfb-QT-mouse-qvfbIf you do not want to re-compile QT-embedded, you can also com

Open-source Chrome-based interface development framework

finally found that the research on the edit button needs to go to the ntuser part, and even want to go to the display card driver to call it. Of course, there are also some achievements: Prepare. For some time, I even deliberately avoided interface development until I came into contact with the Chrome browser and saw his open source.Work on Chrome Open Source Chrome is open-source and mainly extracts part of the view code, depending on its base, gfx,

Symbian: displays BMP Images

A.create an mbg file (taking video.bmp as an example, and the project file name is Multi)1. Create a GFX folder under the grouplevel folder. This folder is used to save the BMP file. Now, copy the video.bmp file to the GFX folder.2. Open the multi. MMP file and add the following Start bitmap multi. MBMTargetpath/system/apps/MultiHeaderSourcepath ../GFXSource C12 video.bmp End The added location isSystemincl

Symbian: displays images

A.create an mbg file (taking video.bmp as an example, and the project file name is Multi)1. Create a GFX folder under the grouplevel folder. This folder is used to save the BMP file. Now, copy the video.bmp file to the GFX folder.2. Open the multi. MMP file and add the following Start bitmap multi. MBMTargetpath/system/apps/MultiHeaderSourcepath ../GFXSource C12 video.bmp End The added location isSystemincl

How to Develop a game

Recently, many people asked me how to develop a game. I didn't have any articles on this topic on the Internet, so I decided to write something to share my experience, the entire process of game development. Remember that this is just an overview and will change depending on the project. Step 1. Select your game LibraryUnless you want to write your own game library, including those troublesome graphics and sound programming models, you should need an open-source game library that provides the s

Android Performance Test systrace and androidsystrace

Android Performance Test systrace and androidsystraceI. IntroductionSystrace is a set of tools introduced by Android4.1 For performance analysis.Ftrace Mechanism Based on Linux kernel (used to track function calls in Linux kernel ),The current function call status of each thread can be output.It helps developers collect key Android subsystems (such as surfaceflinger,Some key modules and services of the Framework such as WindowManagerService)To help developers analyze system bottlenecks more intu

Build an embedded QT Development Environment

/trolltech/QtEmbedded-4.5.0-x86/bin CP... bin/qvfb/usr/local/trolltech/QtEmbedded-4.5.0-x86/bin 6. perform a test. CD/usr/local/trolltech/QtEmbedded-4.5.0-x86 Source setenv. Sh CD/usr/local/trolltech/QtEmbedded-4.5.0-x86/demos/books Qvfb-width 640-height 480 ./Books-qws -----------------------------------------------------------The error message is generallyError opening buffer device/dev/fb0qscreenlinuxfb: CONNECT: no such fileOrDirectory is the x86 version of QT-embedded.The userStep 1: After

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