good android rpg

Want to know good android rpg? we have a huge selection of good android rpg information on alibabacloud.com

Flash game development-RPG map implementation

I am dizzy when I use flash for RPG. Many may think so when I hear this. However, the powerful script and excellent animation functions of Flash provide flash with RPG games.Good support. Today, I am going to teach you two basic models for RPG games. As Dayu is also a cainiao, please forgive me for the mistake. Flash does not support 3D, so it is still difficult

HDU 2045 is not an easy series (3)-Lele's RPG puzzle

Problem description: Lele, the super idol of "the killer of the AC female", suddenly played Deep recently, which can lead to a lot of "Cole" (Lele fans, "Cola "), after many probing, a senior Cole finally learned the cause. It turns out that Lele has recently studied the famous RPG puzzle: There are n squares arranged in a row, and each grid is painted in red, pink, and green, it is required that any adjacent square cannot be of the same color, and t

HDU 2045 is not an easy series (3)-Lele's RPG puzzle

Not easy series (3)-Lele's RPG puzzle Time Limit: 2000/1000 MS (Java/others) memory limit: 65536/32768 K (Java/Others)Total submission (s): 23277 accepted submission (s): 9231Problem description: Lele, the super idol of "the killer of the AC female", suddenly played Deep recently, which can lead to a lot of "Cole" (Lele fans, "Cola "), after many probing, a senior Cole finally learned the cause. It turns out that Lele has recently studied the famous

Research on J2ME platform A-RPG game monster path finding algorithm

Recently, it seems that the A-RPG game is very popular on mobile phones, of course, I recently also help the company to write a A-RPG class game. I've never written a game like this before, and it's written out from there to nothing. Also encountered a lot of problems, including the screen scrolling map title array index Calibration, the entire game frame, map data processing, layered processing, the protag

DirectX 9.0c Game Development Journal of RPG Programming Self-learning log 15:drawing with DirectX Graphics (drawing with DirectX graphic) (第8-9 section)

This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected]This time we continue to tell Jim Adams old brother's RPG Programming book Second edition of Chapter 8th: Using Fonts (use fonts), and section 9th: Billboards (Billboard). The two sections are not much, so put it in one issue.Original translation:=================================================================

DirectX 9.0c Game Development Journal of RPG programming self-learning Diary of the Ten--drawing with DirectX Graphics (drawing with DirectX graphic) (4th) (C)

This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected]This time we continue to talk about Jim Adams old brother's RPG Programming Book Second Edition, chapter 4th, section Two: Getting down to Drawing. This super-long section of the first two talk about the more than half content, this issue we want to finish it.Once again, the headings of the sections in this sec

One of the simple and practical algorithms of RPG based on COCOS2DX-the movement of characters

Recently wrote the RPG, found in the role of the movement of the object can still be a lot of mathematics before the knowledge (manager of all kinds of tangled brain repair), long time no blog, hot summed up the algorithm ideas, lest oneself after two days and forget.known role speed and destination, for each frame positionWe already know a character. Bodya speed to pixels per secondFloat speed = 5Destination is point destinationCurrent location is po

HTML5 game development-Zero-basic development RPG games-open-source lecture (2)-start a hero

In the previous article, I have explained in detail how to add a map and a game character. Now let's add control events and let the little hero move around. For more information about the previous article, see here HTML5 game development-Zero-basic development RPG games-Open Source lecture (1) Http://blog.csdn.net/lufy_legend/article/details/7063316 We have created a character class for game characters, Now, add the following content to the class:

HTML5 game development-145 lines of code to complete an RPG demo

, take a look at HTML5 game development-Zero-basic development RPG games-Open Source lecture (4) -script-based game map jump After talking about a bunch of principles, we will not talk about our engine. In fact, the most important thing about the model is to look at the materials. If we spend more money than the palace to build this model, I really don't think it is necessary, therefore, we should make the model relatively simple. An important factor

The sentiment of homemade single-player RPG

Recently in play Paladin 5, this game from childhood play to now, also is to witness a generation of growth, as a child did not play pirated, now own work, with a fixed income, but also can experience the game developers are not easy, especially the single-machine game this circle, and now almost no one in the domestic willing to do a single game, Only the feelings, the lack of money, the general intelligent procedures are not to do, let alone a group of vulgar guys.Words back to the game, this

Unity3D-RPG Project Practice (1): Engine special directory

directory names, which have special meanings. Important: ResourcesAll files in this directory will be packaged into the released version, and the program can access them through the file path. This is very useful. For example, a lot of planning and Editing data in RPG games can be saved here. You can use the unityengine. Resources. Load () method to load data. The related classes also include textasset.Detailed documentation: http://docs.uni

Silverlight 2.5D RPG Game skills and special effects: (10) Multi-Space Combat System

When talking about the Air Combat System in RPG, the first thing that comes to mind is 3D, which is a rare task. For example 《Permanent Tower. Of course, there are similar implementations in 2.5D online games, such 《Journey to the West onlineBut the air combat of the game only transforms the battlefield (scene) into the air. The ground only shows the background of motion, similar functions have already appeared in famous 2D games such as the westward

Javaxyq 1.4 M1-complete RPG Game

Javaxyq 1.4 M1 supplements the game task system, game archives, stores, background music, in-scenario automatic path searching, and integration of game scripts, and improves the UI framework and 8-direction walking algorithm, make it a complete RPG Game. In the near future, we will continue to improve the game production tools, such as the Scenario Editor and UI generator. In addition, we also want to write some documents about the game engine so that

Unity3d RPG game making with notes (2)

Hello everyone, I am a rock candy coffee, from Shandong, a junior Unity3d learner, recently through the Thai Course online learning "Unity3d RPG game development", write down something learned:Water (Basic)To add water to a river in the scene, here's a reminder that before Unity3d 5.0, you can find asset directly in the menu bar, click it Asset, click Import Package, and then click Water (Basic). The dialog box pops up and imports the resource bundle

COCOS2DX-based RPG simple and practical algorithm 3-multi-character follow formation movement

-m_gridobject->getposition ();Slotrelativevec[index] = cur;}M_gridobject->setrotation (Cc_radians_to_degrees (-m_gridangle));}6. Each frame lets the character move to its corresponding slotvoid Gamecontrolmanager::updategriddirection (){Point slot = Getslotposbyindex (Hero->getslotindex ());if (Hero->getcenterpoint (). Distance (slot) > Getelasticrange ()){Hero->movetoward (slot);}} Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. COCOS2

Engine Analysis of RPG maker (1) (2)

underlying Engine Based on my personal experience. If there is something wrong, please be sure to understand and correct it. In addition, because I am familiar with rmxp, this article mainly analyzes rgss instead of rgss2. Compared with rgss, rgss2 does not change much in the underlying implementation, but it is more standardized and adds some functions. Therefore, most of the content in this article is also applicable to rgss2. 1. How RM works 1.1 Overview Many people may have criticized RM

How to create an HTML5 RPG Game Engine-Article 1: Map implementation

I. Let's talk about the world's major events. Not long ago, I sawLufyOn the blog, a friend wants an RPG Game Engine and is ready to work on it out of interest. Since I have been studying lufylegend for some time and have a certain degree of dependence on it, I am ready to base this engine on lufylegend. Temporarily named lufylegendrpg. After all, it is based on lufylegend. If the name does not contain the words lufylegend, it cannot be said... I recen

RPG Game learning-2. rpgmaker event Learning 1, rpg2.rpgmaker

RPG Game learning-2. rpgmaker event Learning 1, rpg2.rpgmakerEvent[Description]It can be used to draw components on the fourth layer. It can be a transparent "narrator" invisible to the game to manipulate the running of the plot. It can be placed on the edge of the map as a moving point for switching scenes, it can also exist as visible characters or items such as NPC, BOSS, and role.[Category]MAP events and public events.The map event settings are un

Development of RPG games using j2-based technology (2) -- Key Processing Mechanism

Development of RPG games using j2-based technology (2) -- Key Processing Mechanism Author: Chen yuefeng From: http://blog.csdn.net/mailbomb In the game, the key processing mechanism also needs to be carefully implemented. Here we will introduce a practical key processing mechanism. In actual games, we generally do not write logic Code directly in the keypressed or keyreleased Method for key sensitivity. Instead, we only record or clear key records

Two of the most important positions in Massively Multiplayer Online mmo rpg games

Two of the most important positions in Massively Multiplayer Online mmo rpg games According to my recent participation and completion of the launch project, the two positions are, 1. Numerical Planning 2. Network Protocol designer Why? A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares to play? Spend a lot of time Directly causing no one in the game A good number of games,

Total Pages: 15 1 .... 4 5 6 7 8 .... 15 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.