Structure mode, a total of seven kinds: Adapter mode, adorner mode, proxy mode, appearance mode, bridging mode, combined mode, enjoy the meta-mode.First, the adapter mode:The adapter pattern transforms the interface of a class into another interface that the client expects, in order to eliminate compatibility issues with classes caused by mismatched interfaces. There are three main categories: The adapter mode of the class, the adapter mode of the object, and the adapter mode of the interface. F
Design Patterns (iii) AbstractFactory patterns-creation Models
Abstract Factory mode is the most abstract and general factory mode in all forms. Abstract Factory mode refers to a factory mode used when multiple abstract roles exist. Abstract Factory mode provides an interface to the client to create product objects in multiple product families without specifying
use an iterator to iterate over the upload object until it gets to a usable one: //IE Upload Control varGetactiveuploadobj =function(){ Try{ return NewActiveXObject ("txftnactivex.ftnupload" ); }Catch(e) {return false; } }; //the Supportflash function does not provide varGetflashuploadobj =function(){ if(supportflash ()) {varstr = ' ; return$ (str). appendTo ($ (' body ')) ); } return false; }; //form Upload varGetformupladobj =function(){
Reprint Please specify source: http://blog.csdn.net/lhy_ycu/article/details/39828653Combined Mode (Composite): The combined mode is sometimes called part-whole mode, which combines objects into a tree structure to represent the "partial-whole" hierarchy. The combination mode is convenient when dealing with the problem of tree structure.First, UML modeling:Second, the Code implementation /** * Example: Combination mode is sometimes called "consolidation-Partial" mode * * Combined mode is convenie
As the name implies, multiple cases are compared to a singleton pattern, which can have more than one finite instance, such as the following, can only have two instances.Import java.util.ArrayList;Import Java.util.Random;Class Multition{Private final static int max_number=2;private static arraylistprivate static int index=0;Private String Currentmultitioninfo;Static{for (int i=0;i{Index=i;Amultitionarraylist.add (New Multition ());}}Private Multition (){Currentmultitioninfo= "The current object
Understanding design patterns-command patternsI have learned part of the design model, but I have never studied the system. I recently bought the big talk design model from Cheng Jie and recently want to learn it systematically. When I saw the command mode, I thought it was not very easy to understand, so I searched so
Ref http://industriallogic.com/papers/learning.html#STUDY
Design Patterns navigation
LFactory methodSession 1
BeginFactory method. This pattern is used by a number of patterns in the book and throughout the patterns literature.
UStrategySession 2
StrategyIs used frequently throughout the book, and an
on request: Anyone who has used a servlet knows that, in addition to having a corresponding configuration in Web. xml, it is necessary to inherit an abstract class called httpservlet, and rewrite the Doget and Dopost methods (and, of course, just rewrite the service method).Many of the methods in the request object are used when the internal components interact with each other, such as setcomet, setrequestedsessionid, etc. (not listed here). These methods are not exposed externally, but must b
Php design patterns-Abstract factory patterns
Provides an interface for creating a set of related or interdependent objects without specifying their specific classes.
Features
Abstract Factory is a common software design model that provides a unified creation interface for a product family. When you need a seri
) {objectstructure o=new objectstructure (); Attach (New Concreteelementa ()); O. Attach (New Concreteelementb ()); ConcreteVisitor1 v1=new ConcreteVisitor1 (); ConcreteVisitor2 v2=new ConcreteVisitor2 (); O.accept (v1); O. Accept (v2);//If the newly added operation is//concretevisitor3 v3=new ConcreteVisitor3 () as the following code; O.accept (v3);}Okay, now think about what time we use this model? In general, when the data structure is relatively stable, we use this pattern to encode, t
Adoption of design patterns in ANDROID-behavior patterns 1 responsibility chain model
The purpose of the responsibility chain mode is to allow multiple objects to process requests, so as to avoid coupling between request senders and receivers. Connect these objects into a chain and pass the request along the chain until an object processes it. So that multiple objects have the opportunity to process the re
After a period of learning and usingGUI Design StudioI have learned a little about it. Recently I have translated the latest official English documents, hoping to help those who are learning and using GUI Design Studio, welcome to the discussion ~~~~~~~
GUI Design Studio tut
parametric construct, generates an object A through the new keyword, and then produces a new object T by A.clone (), then the constructor is not used when the object is copied. Be executed. That is, only one construction method is executed during the copy process.Clone vs final two pair of enemies. The object's clone is caused by a conflict with the final property within the object. In the programmer class above, modify to private final address address; Remove Get,set method, proto.address= (Ad
(); Ocar.excet (); }}Template method Pattern Applicable scenario
One-time implementation of an invariant part of the algorithm, and the variable behavior is left to subclass to achieve.
The public behavior in each subclass should be extracted and centralized into a common parent class to avoid code duplication. This is a good example of what Opdyke and Johnson described as "re-factoring to generalize." First identify the differences in the existing code and separate the differen
Design Patterns learning notes -- Abstract Factory patterns
After several days of struggle, I finally understood some differences between the abstract factory and the factory method model.
Abstract Factory is similar to the factory method mode. They all follow the open-closed principle and use the factory interface to create a derived factory and then create th
Design Patterns ---- adapter patterns
Converts an interface of a class to another interface that the customer wants. The Adapter mode allows the classes that cannot work together due to incompatibility of interfaces to work together.Solved problems:
That is, the Adapter mode makes those classes that cannot work together due to interface incompatibility work tog
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2 , client-side code
static void Main (string[] args){Singleton Singleton2 = Singleton.getinstance ();Singleton Singleton3 = Singleton.getinstance ();if (Singleton2 ==singleton3){Console.WriteLine ("Instance Singleton2 is the same as instance Singleton3! ");}Console.readkey ();}
The singleton pattern can also be used without shackles, such as using the three-layer technology call class in a class:#region get its own singleton mode: UserInfo
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