gui design patterns

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GUI Design Style for iPhone and iPad

Link: http://www.uichina.net/archives/Uichina239 For more information about GUI resources, see Http://ntt.cc/2010/07/30/11-free-iphone-4-gui-psd-templates-for-designers.html Apple don't have any comprehensive pre-built GUI resources for app development, making it very hard to match the uniformed style of the iPhone or the iPad.You will need to create your own.

Learn about JavaScript design patterns (policy patterns) _javascript tips

What is strategy? For example, we want to go to a place to travel, can be based on the actual situation to choose the route of travel.1, the definition of the policy model If you don't have time but don't care about money, you can choose to take a plane.If there is no money, you can choose to take the bus or train.If you are poorer, you can choose to ride a bike.In the program design, we also often encounter a similar situation, to achieve a certain

An in-depth analysis of command patterns in PHP design patterns _php Skills

Command mode, which is the mechanism that encapsulates a common operation. If you are familiar with C or PHP, you may have encountered the command, which is equivalent to a callback (callback) in the program. Callbacks typically use a function pointer or data structure such as a string and array implementation in PHP, which is an abstraction over a method invocation that absorbs all the object-oriented benefits: compositing, inheritance, and processing. For example, the book "

Design and implementation of game engine/gui-order

A few years ago wrote "embedded GUI FTK design and implementation", did not write a few to stop the update. At that time, I studied microwindows, X Window, DIRECTFB, GTK + and Android GUI, and wrote the embedded GUI ftk, thinking that I am familiar with the GUI, but the real

Three single-instance patterns of Java Design patterns (Singleton)

implementation is just a common Java class, as long as the basic needs of the singleton, you can do in the arbitrary implementation of some other functions, but static class does not. From the above summary, the basic can see the difference between the two, but, on the other hand, we finally realized that the singleton pattern, the interior is a static class to achieve, so, the two have a great correlation, but we consider the level of the problem is different. The combination of two ideas to c

Interpreting design Patterns----Abstract factory patterns (abstractfactory pattern)

I. Description of the pattern There are a series of objects in my program, like we're going to have a bowl of rice, a cup of coffee (Coffee) ..., to take advantage of them, we have to generate them in the program according to the user's requirements, and then call the new operator one at a, This way the client will know the corresponding class information, the generated code is obviously not flexible. So we can not use the specific classes in the code, but just to show what we need, and then we

In-depth understanding of the JavaScript series (42): Prototyping patterns for design patterns

initialize, with the syntax of the Object.defineproperties or Object.defineproperty method type. It allows you to set properties such as enumerable, writable, or configurable.If you want to implement prototype mode yourself, instead of using object.create directly. You can use code like the following to achieve the above example:varVehicleprototype = {init:function(Carmodel) { This. model = Carmodel; }, Getmodel:function() {console.log (' vehicle mould is: ' + This. model); }};functionVehicle (

Common design patterns of software development--a summary of façade patterns

//because you want to use façade mode, instantiate the façade class142Facade * M_facade =Newfacade ();143 //let customers, unified use of the façade, to unify to dispatch those devices, decoupling144M_facade->Activate ();145cout "On the Live!"Endl;146M_facade->Deactivate ();147 148 return 0;149}activating the device to start live !Camera Open !Rotate the camera by 90degrees!Lights Open !Display Open !in Live !turn off the device !Camera off !Rotate the camera by 0degrees!Light o

Visitor patterns for Behavioral design patterns

Public voidVISITELEMENTB (CONCRETEELEMENTB b) - { - + } - } + A Abstract classElement at { - Abstract Public voidAccept (Visitor v); - } - - classconcreteelementa:element - { in PublicVisitor Myvisitor; - Override Public voidAccept (Visitor v) to { +Myvisitor =v; - } the * Public voidOperationa () $ {Panax Notoginseng - } the + Public voiddosomewor

24 design patterns-strategy patterns [strategy pattern]

. println ("\ n \ N "); 17 18 // Liu Bei is happy, remove the second 19 system. out. println ("-------- Liu Bei is happy, remove the second --------"); 20 context = new context (New givengreenlight (); 21 context. operate (); // executes the second tip 22 system. out. println ("\ n"); 23 24 // What should I do if Sun Quan's sub-troops have followed suit? Remove the third 25 system. out. println ("-------- Sun Quan's small army chased, what should we do, split the third --------"); 26 context = n

Design Patterns-singleton patterns

Design Patterns-singleton patterns The Singleton mode is an object creation mode. The Singleton mode ensures that only unique instance objects are generated for a class. That is to say, in the whole program space, the class only has one instance object. This ensures that only one instance exists for a class and provides a globally unique access point for this c

Design Patterns-factory patterns

Design Patterns-factory patterns 1. Abstract base class inheritance is used to construct the entire system based on the subordination between the abstract base class and the abstract base class to achieve a relatively clear class hierarchy. 2. Maintain scalability and minimum maintenance costs for the entire system. Have I made it clear? Above code, ^ _ ^.

Design Patterns-abstractfactory patterns

Design Patterns-abstractfactory patterns 1. Replace the abstract base class in the factory mode with the interface class. The difference is that the abstract base class cannot be instantiated, while the interface class can. For example, replacing a car with a 4S shop, Class car 4s stores{Public:Automobile 4S stores ();Vitrual ~ Automobile 4S stores (); Virtual ti

All creation patterns of Java design patterns

Create bean Factory all useFactory methodFor the production of fixed products in the same grade structure support to increase any productAbstract FactoryAll products for the production of different product familiesAbstract product family can be added to the inability of the productPrototype mode (copy, clone)You need to implement the Cloneable interface using the Clone () method to copy a close () method such as a file streamCreating an object with new requires very tedious data preparation or

Summary of strategy patterns in Java design patterns

implementation is packaged into a class, if there are many alternative strategies, then the number of these classes is very large.To recognize a policy pattern from a code perspective:(Zhao Yun with three tricks to solve the problem, there are three elements in this scene: Three ingenious tricks, one capsule, one Zhao Yun)1. First create a policy interface (contains an algorithm that can be executed by each of the tips)2. Then write three implementation classes, because there are three clever t

Five prototype patterns for Java Design patterns (Prototype)

of the current object */ Bytearrayoutputstream BOS = new Bytearrayoutputstream (); ObjectOutputStream oos = new ObjectOutputStream (BOS); Oos.writeobject (this); /* read out the new object generated by the binary stream */ Bytearrayinputstream bis = new Bytearrayinputstream (Bos.tobytearray ()); ObjectInputStream ois = new ObjectInputStream (bis); return Ois.readobject (); } Public String getString () { return string; } public void SetString (string string) {

Java common design Patterns-observer patterns

!OBSERVERLIST.CONTAINS (Observer)) {OBSERVERLIST.ADD (Observer);}}@Overridepublic void Delete (Observerinterface observer) {if (Observerlist.contains (Observer)) {OBSERVERLIST.REMOVE (Observer);}}@Overridepublic void Notifyobserver () {if (isnotify) {for (Observerinterface object:observerlist) {Object.update (mess);}}}@Overridepublic void givemess (String message) {if (mess.equals (message)) {Isnotify = false;} else {Mess = message;Isnotify = true;}}}Viewer interface:Package com.design2;Public

Decorative patterns of Java design patterns

, filterinputstream,filteroutputstream Concretedecorate Specific Decorative roles: responsible for adding new responsibilities to component objects, Bufferedinputstream,bufferedoutputstream, etc. Advantages Extended object functionality is more flexible than inheritance and does not result in a dramatic increase in the number of classes. You can decorate an object multiple times, creating a combination of different behaviors and getting more powerful objects. The concre

Java Design Patterns: Observer patterns

observer;/** * Specific observer classes, such as LV Zeng in the example, Zhang Wei is an example of the Observer * @author WL * */public class Concretewatcher implements watcher { String Watcheredname; String Name;public concretewatcher (String name,string watcheredname) {this.name=name;this.watcheredname= Watcheredname;} @Overridepublic void Updata (String str) {System.out.println (name+ "Heart secretly happy" Hey!!! The opportunity came, my "+watcheredname+" said she ' "+str+" ' "");}Package

Java Design Patterns Rookie series (ii) modeling and implementation of observer patterns

);/** * update Price */ Food.setprice (1.5f);}}third, the application scenarioGUI frame, meteorological observation, etc.Iv. SummaryBe sure to call the Setchanged () method before notifying all observers to set the state of the observer to be changed so that notifyobservers () will not be updated with the Observer Update method. If there are different opinions or omissions in the above content, please give us some valuable suggestions or comments.Finally, you can try to use the following UML mod

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