Previously, we used surfaceview to draw a joystick disc in the project and set surfaceview transparency. However, this would cause surfaceview components to overwrite other components, which is generally irrelevant, in other cases, the pull-up and drop-down functions are similar. The layout to be pulled is located at the top to overwrite other components. The following figure shows the transparent usage of surfaceview:
Setzorderontop (true); mholder.
For RPG games on mobile platforms, we often use virtual joystick to control the walk and behavior of character roles. I believe we are no stranger to it. We tried easytouch2.5 before, it is found that the latest version of 3.1 is not easy to use. The version 2.5 does not do well in self-adaptation, and the latest version has solved this problem. Of course, unity also comes with the joystick, which is easy t
, right, bottom, and left. The pressure value of the first four buttons is between 11th and ~ 14th bytes, reading is always 0; the pressure values of the last four buttons are located in 15th ~ 18th bytes.
4th bytes are 8 buttons, from low to high, which are L2, R2, L1, R1, triangle, circle, cross, square. The pressure values of these 8 buttons are respectively located in 19th ~ 26th bytes.
The percentile of 5th bytes is the PS key. The pressure value of this key is at 27th bytes, And the readin
looking too clearly.
8.6.24 Control4 (ADDRESS:0X1E)
Drive VoltageThe driving voltage waveform usually consists of three parts: over-drive voltage, driving hold voltage and braking voltage.The corresponding time period is called:Drive time, hold time and braking time.
How does the DRV2605 drive a linear motor to get these different tactile effects?The different tactile sensations depend on the voltage of the DRV2605 drive.First, the different haptic i
device refers to an input/output device. such as modems and network cards, they send and receive data. The monitor is an output device-only information comes out. The keyboard, mouse, and joystick are data entry systems. Storage devices are used to store data, such as SD cards, hard disks, CDs, memory cards, and so on. The CPU (processor) is the computer's "brain" or "heart", and without it, the computer will not function. The motherboard is a printe
First, this article is used for writing essay, is a kind of thought record, also can be seen as my essay when writing the log record.Second, it is still in the data collection stage. I'm going to write about the interaction on wearable devices (interface), especially the technology used on Apple Watch and Google glass.Third, it is now known that the new technology for Apple Watch is Force Touch, and Apple has given him the name of a forced touch, which is actually a technology used on the touchp
commented out the mouse and joystick objects, because we do not use them here, but they are created in this way. Inputmanager: The second parameter of createinputobject indicates whether to use a buffer input (introduced in previous tutorials ). Set the second parameter to false and create an input object without buffering. We will use this here.
Create frame listener
Whether or not you use a buffered input, you must call the capture method of the ke
,0.25f,time.deltatime);Next put Input.getaxis () and animator. SetFloat () These two interfaces combine to create a script named "Playermanager" that is added to the Player game objectusingUnityengine;usingSystem.Collections; Public classPlayermanager_1:monobehaviour {PrivateAnimator Animator; voidAwake () {animator= getcomponent(); } voidUpdate () {//get the value of joystick horizontal axial input floatH = Input.getaxis ("Horizontal"); //P
relative to the anchor point. When the plate is writing a joystick UI, the joystick is only in the lower left corner, so the joystick is set to the bottom left, and I assign values to the joystick based on the location of the user tapping the screen input.mouseposition.x and INPUT.MOUSEPOSITION.Y anchoredposition So t
Easy Touch TutorialsTransferred from: http://www.unitymanual.com/thread-31332-1-1.html1.import "Easy Touch 3" Resource pack2. Create a character model3. Create a terrain4. Add an instance of Joystick: Hedgehog team->easy touch->extensions->add a new Joystick. Then we can see it coming out in the lower left corner.5. Set the relevant parameters of the joystick, se
relative to the anchor point. When the plate is writing a joystick UI, the joystick is only in the lower left corner, so the joystick is set to the bottom left, and I assign values to the joystick based on the location of the user tapping the screen input.mouseposition.x and INPUT.MOUSEPOSITION.Y anchoredposition So t
Unity Auto-generated Component Index class tool requirements originWe need to get the components in the presets when we write the UI classjoystick = transform.Find("joystick");background = transform.Find("joystick/background");stick = transform.Find("joystick/stick");direction = transform.Find("joystick/direction");
, or an I/O address. Each device must use a unique I/O address, and the sound card usually has a default I/O address at the factory with an address range of 220h~260h.
2 IRQ (Interrupt request) number
Each external device has a unique interrupt number. The default IRQ number for the sound card sound Blaster is 7, and sound Blaster Pro defaults to 5.
3) DMA Channel
When a sound card records or plays a digital audio, the DMA channel is used to transfer audio data between itself and RAM without
For mobile robots, keyboard control is often not enough to meet our needs, before watching a lot of movies inside are using a joystick to control the robot, is really handsome, just I have a joystick here, then to try to feel.
Operation Lever (joystick) control will be more operational, many of ROS in the robot also with the operation of the bar code, only a sim
practical experience of the feature.Android Accessibility API Introduction and calling methodFor those who are unable to use Android smartphones for their eyesight, hearing or other physical reasons, Android offers accessibility features and services to help these users operate devices more simply, including text-to-speech, haptic feedback, gesture manipulation, Trackball and handle operation. Developers can build their own accessibility services, wh
display screen/haptic device.The handheld direction of the device, transverse or vertical orientation (portrait|lanscape) and printer.Screen ratio aspect-ratio dot matrix printer.Device ratio device-aspect-ratio-dot matrix printer.The object color or color list color,color-index the display screen.The resolution of the device is resolution.Grammatical structure and usageThere are two ways to use media queries, one is to embed "@media" in CSS styles,
.
Figure 6 Common gesture operations
2.3 Tactile Feedback
You hit a person, there will be a rebound force to tell you that you hit him. You press a button on the phone, we will change the status of the button to tell you that it was in the point. But Nexus one uses a different form to give you feedback, which is vibration feedback.
Figure 7 Google's Nexus One mobile phone, when you press a physical button, the hand opportunity to vibrate, telling you it was in the point. This approach
();}Else{// Blink LEDs and wait for external input to config and restartHalledblink (hal_led_2, 0, 50,500 );}
Return (events ^ zb_entry_event );}
// This must be the last event to be processedIf (events (zb_user_events )){// User events are passed to the application# If (sapi_cb_func)Zb_handleosalevent (events );# Endif
// Do not return here, return 0 later}
// Discard unknown eventsReturn 0;}
In the above Code, only those marked with black are uploaded to application-layer APL for processing,
(such as serial ports, PS/2 ports, Apple desktop bus and the Universal Serial Bus ), which are protected and managed by the kernel. the kernel then exposes the user input in a consistent, device-independent way to user space through a range of defined APIs.How we got here
The Linux input subsystem is primarily the work of vojtech Pavlik, who saw the need for a flexible input system from his early work on joystick support for Linux and his later work
Author: Zhu Jincan
Source: http://www.cnblogs.com/clever101
Recently, I had to develop the game pole programming for the project, so I would like to make a special summary of the gains.
First, test and configure the game rod. In Windows, the control panel has a "game controller" function. You can click it to test and configure the game rod.
At the beginning, I searched online for programming materials for the game pole. The information on the internet is concentrated in multimedi
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