The game server configuration selects the undead anti-DDoS server.The game server configuration selects the undead anti-DDoS server.If you select a game server and want to use a domestic serve
Before talking about this topic, let everyone know what a server is. In online games, servers play the role of synchronization, broadcast and server-initiated behaviors, such as weather, npc ai, etc, the reason why many online game servers need to carry some game logic operations is to prevent client cheating. With thi
memory, first check the size of the memory to be applied. If there is not enough page size, find available segment space allocation in the recycle bin. If not, apply for a new page space.In this way, using a memory pool to manage the memory of the entire game world can effectively reduce memory fragments and improve the stability and efficiency of game operation to a certain extent.4.2 addressing of object
The Broadcast Algorithm on the erlang server of a browser game is inefficient. It should be a bug. The erlang ServerAn error occurred while obtaining the erlang webpage server code.The documentation is very elegant, but I can see that the Broadcast Algorithm in the scenario management is very beautiful, but the efficiency is very low.
Every time a
route information must be specified for all messages on the client, and the messages are correctly delivered.Logic servers can be divided into different servers by function, such as scenario servers, chat servers, and user information management servers. Therefore, communication between different servers is inevitable. Therefore, pomelo introduces the RPC mechanism, that is, the communication between all logic servers can be completed through RPC, which is convenient.References:Pomelo framework
not enough page size, find available segment space allocation in the recycle bin. If not, apply for a new page space.In this way, using a memory pool to manage the memory of the entire game world can effectively reduce memory fragments and improve the stability and efficiency of game operation to a certain extent.
4.2 addressing of objects in the gameThe first question is, why are we addressing? After the
From http://www.cppblog.com/ziyebuboka/The role of game servers in online games cannot be considered. To what extent can a game become bigger, there is still a lot to rely on. This article Article From the perspective of the function module, let's talk about the implementation of a perfect game server.I. Role of the game
software firewall, such as a security dog.What if a DDoS attack is a game site? The real tricky is the Ddos/cc/syn/ackflood traffic attack, which kills various system network services. To solve this kind of attack, the high cost, the average small and medium enterprises are difficult to meet. Kohan is completely eliminated, but it is still possible to defend against more than 90% DDoS attacks with appropri
This article introduces the architecture and evolution of the game server of the next application.The role of the game server is to meet the needs of online players, to verify the account, login, a series of logical operations and verification of players in the game world. O
Monitoring is intended to facilitate maintenance of the game server, when the server is in a timely manner to alert, and can monitor the server related conditions. However, demand is constantly changing. This is all right, especially when writing this tool.Demand iterations, many of the situations that have arisen have
Go to: http://jiangwen2011.blog.163.com/blog/static/194801340201181104532377/
Abstract: As the basic outline of game server development, this article is a summary of game practice development. The first part is the professional foundation, which is used to guide recruitment and practice assessment. The second part is the introduction to the
Data Storage Server
The data in the game is roughly divided into static configuration data and dynamic player data. This discussion focuses on the solution for player data storage.
Although the game applies more writes than reads, it is still necessary to add the cache layer. When more than one application server start
First, the preface
"Code God Alliance" is a technology for people to do open source feelings of the game, each programming language is a hero. Both the client and the server use C # development, the client uses the Unity3d engine, and the database uses MySQL. This Moba class game is the author in the study time and the client art plan's small partner to do toget
a typical heuristic search application. Its principle is to design a judge (point_t * point) function at the beginning to get the price of point, then, during each search, all the vertices that may arrive at the next step are evaluated by the judge () function to get two or three low-cost points and continue the search, those points that have not been selected won't be searched any more. The consequence is that they may not be the optimal path, this
principle is to design a judge (point_t * point) function at the beginning to get the price of point, then, during each search, all the vertices that may arrive at the next step are evaluated by the judge () function to get two or three low-cost points and continue the search, those points that have not been selected won't be searched any more. The consequence is that they may not be the optimal path, this is also why the * algorithm goes before the
In the game development process, we need to record some logs in order to understand the game in the future, and according to the log to find and deal with the unexpected situation in the game.One, the game log can be divided into the following types:1) System Log2) User operation log3) Exception Log, which is the error logSystem logThe system log generally descri
Original Website: our game went through the first data combination server last week. Simply put, two databases are merged into one database to allow players on two servers to play together. The process is thrilling, and finally the task is completed safely. This article will share the technical details of the next service combination. Requirement Description: -------------------------- two servers must be a
MMORPG
Game server design
MMORPG Unlike other online games on the LAN, it is an online game with over people connected to the entire internet.
End-to-end design is extremely important
Basic server settings
In large online games, it is usually designed as a C/S structure. The client no longer performs logic pr
In the beta test, "Diablo 3" was updated again. After this update, the game's systems were greatly changed, jay Wilson, the game design director of Diablo 3, published a description on the official website. Let's take a look at the changes made in the Diablo 3 test server.
The following information is from Blizzard's official announcement:
System Change-Jay Wilson
In the process of making Diablo III
First, prefaceThis game server architecture is a single-service form, that is, all game logic in a project, no distinction between landing server, combat server, the world server and so on. This architecture has been successfully
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