The original name of the blog from Yunfeng: multi-process game server design
Address: http://blog.codingnow.com/2006/10/multi_process_design.html#comments
Currently, our game server group is designed in a multi-process manner. To emphasize multi-process, we want to add another point. Each process is single-threa
Current several open source game server IntroductionpomeloPomelo is a high-performance, distributed game server framework based on node. js. It includes a basic development framework and associated extension components (libraries and toolkits) that can help you eliminate the tedious duplication of
Chapter 1 Introduction
1.1 multiplayer games
You must have a great idea for multiplayer online games. Maybe it is a virtual world, originated from your favorite TV programs, or it is simply an online bowling league owned by you and your friends. In any case, the problem that really needs to be solved is that it is so complicated to really build a large multiplayer online game than the whimsy, as a result, many great ideas that have nothing to worry
Preface:
I have always wanted to write a series about this project. Currently, this game is under dismounting (poor operation, although I still like this game ).
It has been more than a year since development. I have not forgotten it yet, so I will sort it out and share it here.
How much can be written? Don't blame me for throwing away...
The first server archit
service-to-message communication, essentially a messaging-based communication model.We are using a Message Queuing polling mechanism, each service holding a std::list,service between a message passing through ServiceManager relay, the service in the heartbeat out of the list inside the message and processing, because it is a shared variable between threads, So read add messages are locked.For the go language with the cache channel, before the channel cache queue full, to the channel plug data i
no trend in this kind of things (the bottom layer is TCP/IP, udp), and what technology, completely, depending on the capabilities of the main process .... the main process can be used for good use.
In the end, the most important thing is people, not technology. Your ability is not good. It's useless to use the technology that is now Awesome. For example, erlang cannot do anything awesome.
Java, python, node, and erlang are widely used.
Go is also used by companies.
Of course, you can use php
Three Kingdoms (the Wind of the Wind) client source code + Server source + Complete planning document)The blade of the troubled Times source code download "The Blade of the Wind 2" is about to be launched in the near future, in order to let the players feel the most smooth game experience, the game has done all the preparation, November 20 to seal the test. [2]
Currently, many web games or mobile games use php for server development, such as swoole or workman. I was developed on a php Web page. I am very interested in Game Development and want to learn, but I don't know how to learn, or what books or open-source projects I want to read... currently, many web games or mobile games use php for server development, such as
option, as shown below.
2, in the Entry window selected "Set Time and Date", the following figure.
3, select the Internet Time option, and click on the change settings, as shown below.
4, check and iternet time server synchronization, and select a good server, click to update immediately.
5, after the completion of the update, click to confirm.
Many people are asking how to use linux to create a game server. For this purpose, I did this test. In fact, it is very simple. Just like windows, we usually use windows, but linux needs to set up a samba service .. log on to the samba server and copy the game menu (server)
What about using the Go language to develop a large MMORPG game server?What are the pros and cons of a C socket server? What's the feasibility?From 2013 onwards, by friends recommended to start using Golang to write game landing server, with C + + to do third-party platform
There have been few blog posts in the last two days .. This example is too long.
The following is a reference to guide this example:
The rules are as follows:
(1) players compete with each other at the same table over the internet. One player chooses the black side and the other selects the white side.
(2) After the game starts, the computer automatically generates black or white pawns at random at a fixed interval within the 15x15 checkerboard.
(3) T
Why are some companies recruiting php engineers for PHP mobile game server development? requirements: responsible for mobile game server development. What role does PHP play on the game server? can you develop games? Php mobile
For more information about Internet cafe game Server Linux-Linux Enterprise Application-Linux server application, see the following. Nowadays, a lot of Internet cafes use a series of game update software such as Tencent, Yiyou, yisu, and wangwei. but they all share a common feature. is to use the sharing method to comp
, design a connection server framework, requires three protocols, "POP3", "IMAP", "HTTP", you can use these three as product classes, together to implement an interface.(10) Precautions:As a way to create a class pattern, you can use the factory method pattern in any place where complex objects need to be generated. One thing to keep in mind is that complex objects are suitable for Factory mode, and simple objects, especially those that can be created
Tags: Server game Network Game Load LimitA recently developed online game is coming to the release stage, but the server load limit is a problem. How can this problem be solved?
The following solutions are available:
1. queuing mechanism, like wow;
2. Add a "full" mark to th
The Design of game servers is quite challenging. The development of game servers has also changed from the previous single-server structure to multi-server architecture, and even the bigworld engine distributed solution has emerged, I recently learned that the Unreal server
Recently, I was not very busy. I wrote a prototype of my own game server framework, which is not perfect in many places, but it is basically enough to run. Let me start with the upper-layer structure, to the Implementation Details, and write anything when I think of it.
Part 1 server LogicThe server is simply divided i
When the server system is developed, in order to adapt to the request of large data concurrency, we often need to asynchronous storage of data, especially in the distributed system, this time can not wait to insert the database returned to take the automatic ID, but need to insert the database before the creation of a global unique ID, using the global unique ID, In the game
information page is closed, to send a message to the Backpack system page, and the backpack system in the open when the registration of a message processing function to process the message sent, when the message sent to the information page, refresh the Backpack system page in the message handling function. This completes the consistency of the data2. Client-to-server interactionIn the above mentioned, equipment hardening function, this involves the
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