Multiplayer online poker game source code includes the full version of the server. The source code of this project is a set of online poker project source code, with the source code of the server side. The server side also uses java, after opening the game, you need to confi
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Article, where the information may have evolved or changed.
Choose Golang to do game server development
After six months of mobile game operation, maintenance, follow-up development, the next network game server-side development technology selection req
indicates whether the weapon has been cultivated. Specifically
When adding an attack to a weapon:
Before practice: 00
After practice: 0a
After the test is successful: 00, the attack value increases.
For jewelry and clothes, study it by yourself. Many people know it. I didn't elaborate on it. There are some articles on the Internet, so I don't need to talk about them anymore?
Then go to mirserver \ mud2 \ logsrv \ iddb
Here is an id. the account and password of all db users are there. You can do
Label: Some time ago our game server upgrade to the development environment JAVA8, these days, I again the server's threading model was designed again, consuming lambda emoticons .Lambdajava code. In particular, the ugly anonymous inner class , this article mainly wants to share this with you.Threading modelLet's start by introducing the threading model of our game
Tags: blog HTTP Io OS Ar data on LogHttp://www.oschina.net/question/12_22983Here is an article on macro understanding of the MMORPG server design. It is suitable for beginners. After reading this article, I will have a rough understanding of the server design, so that I can gain a deeper understanding of the interesting part.1. The first is a common server struct
connection is using bootstrap and using an event loop, and the server typically uses two event loops.The specific code can look at the section content: Build a simplest socket server and client.Iv. What are the advantages of Netty building a game server?1, the game
Here is an article on macro understanding of the MMORPG server design. It is suitable for beginners. After reading this article, I will have a rough understanding of the server design, so that I can gain a deeper understanding of the interesting part. 1. The first is a common server structure, including: Login server,
What is Kbengine?An open-source game server engine that uses a simple convention protocol to enable clients to interact with the server, using the Kbengine plug-in to quickly integrate with (Unity3d, OGRE, Cocos2d-x, HTML5, and so on) technologies to form a complete client.The server-side framework is written in C + +,
What is a server? For many people it may just be simple to become a program running on the server, and the server is usually meant to be a program that runs on the server side. So how do we understand and analyze game servers?In the traditional sense, after the program runs,
Open-Source Distributed game server engine kbengineHttp://www.kbengine.orgAn open-source server engine that supports concurrent online real-time multiplayer games. The client can interact with the server using simple protocol, using the kbengine plug-in can quickly combine with (unity3d, ogre, cocos2d, HTML5, etc.) tec
An open-source game server engine that uses simple agreed protocols to allow clients to interact with the server. The kbengine plugin can be used to quickly interact with (unity3d, ogre, cocos2d, HTML5, etc) technology is combined to form a complete client.
The underlying Server framework is written in C ++ and the
After several months of selection, I saw grapefruit, scut, photon, and finally selected kbengine. Internal tests were conducted to ensure high performance, security and stability, strong distributed scalability, and fast development speed. This engine is quite good, free and open-source and well-developed. You don't have to worry about documentation, tool console, billing service, and so on. The database does not need to be concerned at all. The engine can automatically store and synchronize
Some time ago our game server development environment upgraded to Java8, these two days I again the server's threading model redesigned, with a lambda expression . Lambda expressions can really greatly simplify Java code, especially the ugliness of anonymous inner classes , and this article mainly wants to share this with you.Threading modelLet's start with a brief introduction to the threading model of our
SNS games are basically the use of HTTP short connection, using Java to develop the server can use the Servlet+tomcat very easy to start the service side of the architecture. Here is a good use of a servlet design, I have seen a lot of HTTP request-based game server using Struts, Spring, hibernate and so on, in fact, I feel for the
When the game server starts, the server loads the dynamic link library of each game logic processing module based on the information in the configuration file, and then calls the dllcreate function of the module to initialize the module.
The configuration file can be as follows:
Modulecount = 30
Module1 = battlesys
Mod
Summary stickers2013 Outstanding open Source engine and open source game projectHttp://mobile.51cto.com/aengine-431122.htmHttp://www.oschina.net/search?scope=projectq=%E6%89%8B%E6%B8%B8Current several open source game server Introductionhttp://www.oschina.net/question/1986738_224669User paste, after use to summarize the merits of each familyhttp://www.oschina.net
Configuration table
Presumably, all game servers will be used.Configuration tableConfiguration tables may come from files (Excel, XML, JSON, etc.) or databases. However, to avoid frequent access to disk files or databasesMemory. A configuration table generally consists of multiple rows with a unique ID for each row. In the game logic, you can find a configuration based on the ID. Since every
node is actively connected later.
Connsvr may be webserver or tcpsvr of the custom protocol. It uses a hash ing methodProgram) The request message packet is forwarded to any schedulesvr.
Schedulesvr receives a message request and distributes the request to one or more logicsvr based on the service characteristics of the request. It also provides a transaction mechanism to ensure the integrity of the request processing.
Logicsvr is deployed in a distributed manner in accordance with the has
user, you can click "New user" to build.8. After filling in the information, you can create a new user, as shown in:9, the above operation on the server set up a new empty project, as well as new users, the following describes how to import the existing project resources into the empty project. Right click on the project AA, select "Connection", the following interface will appear:10, enter the server IP,
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