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Comprehensive analysis on how to use AngularJS to develop 2048 games (1)
One of the frequently asked questions is when Angular framework is a bad choice. My default answer is that when you write a game, Angular has its own event loop processing ($ digest loop), and the game usually requires a lot of underlying DOM operations. if Angular supports many types of games
into the cache.6. Define Remote information:Remote.family: = 2;Remote.port: =; Remote portREMOTE.ADDR.ADDR: =; Remote Address5) We use SendTo to send the packet, using the following:INTEGER sendto (S:integer,var Buf:integer,var Len:integer,var Flags:integer,var addrto:tsock_addr;Tolen:integer);In the S place is the socket handle, BUF is just built a packet, Len the total length of the packet has just been calculated, flag is the incoming tag here we set to 0,addto sent to the destination addres
Today to introduce Bo Master recently churn a small game [snake], snake this game believe that everyone will not feel strange it. Today Bo Lord through love2d this game engine to achieve a simple snake game for everyone, in this article we will be involved in the basic algorithm of the snake, Lua language programming and other basic content, hope to develop similar games for everyone to provide reference an
Online course on developing 3D games with Cocos2d-xSection 17th: Realization of the surfaceVideo Address: Http://edu.csdn.net/course/detail/1330/20817?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse:Project Examples: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud Development Classroom-"using co
??Online course on developing 3D games with Cocos2d-xSection 11th: Skeletal animation model playback controlsVideo Address: http://edu.csdn.net/course/attend/1330/20811Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Release tomorrowCourse:Example Project Demo:????Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud Development Classroom-"using cocos2d-x to
The goal of this article is to develop 3D games. Naturally, it is impossible to start from the graphic API. I found irrlicht, an open-source engine, as far as I know, there is already a successful commercial project developed by this engine in China, which means it is quite mature. About the engine you can visit the official website: http://irrlicht.sourceforge.net/
Now you can integrate into other engine
The abstract class interface must be reserved for every game version upgrade. Therefore, writing abstract classes can greatly improve programming efficiency, and can be used once and for all. In a turn-based game, it is unscientific to write the first level and the second level. At this time, you need to write an abstract class for the following levels of games;
Next I will share with you how to write abstract classes, as for its security I think don'
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