First, IntroductionMobile devices continue to evolve today, some people think that the memory is large enough, no need to control what memory optimization, Java is a virtual machine can help me maintain memory. In fact, memory space resources are still very valuable, no matter how big the phone memory, the system allocated to a single application of memory space is still very limited roughly 16m,64m,128m, etc. Loading large images in Android consumes
garbage data have been as a treasure one phase of storage,
is a very SB's).
c) Caching the data that is really needed. Do not feel the external memory is unlimited, so you can save anything, you know, many are complex, complex is chaotic. Once a colleague, save hundreds of MB of user data per day (all user's gender, age, contact information, etc.), and PM needs only a daily number of active data reports, and then finally cached daily user Analysis report data can (only 10 KB).
D) To encrypt
:
Either black or white, only one bit is required to indicate that 1/8 bytes are required to represent a pixel value. In this case the picture above shows up to load into memory required: 1920x1080 * 1/8/1024/1024= 0.2M.
16-bit graph:
Requires 1/21 bytes to represent a pixel value. In this case the chip load into the memory ready display needs: 1920x1080 * 1024/1024 = 1.09M.
256-bit graph:
Images downloaded on the web are self-adapting:android:adjustviewbounds= "true" (which is explained in detail below) android:id= "@+id/dynamic_item_image"android:layout_width= "Wrap_content"android:layout_height= "Wrap_content"android:layout_gravity= "Top"android:layout_margintop= "5dip" android:adjustviewbounds= "true" android:background= "@drawable/imageview_background"/> Additionally, Android: background= "@drawable/imageview_background" is to
); Intent.putextra ("Return-data",true); Startactivityforresult (Intent, head_image_zoom); }}The above code gets the return value of the process, using three methods, the detailed implementation of the time is only one way to do. The third way is recommended.It is worth mentioning that. This small project needs to add a privilege value to the configuration file:uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>Error without this permission!This small project is use
This article and everyone to write an Android image Carousel control, for your reference, the specific contents are as follows
1. Components of a Carousel control
We analyze the main components of a carousel control as an example of a carousel control that knows the daily Android client:
First we need to have a view object to display the picture, according to
============ Problem Description ============Younger brother beginner Android development. Recently need to do a picture upload function.I was using Java to develop Android, calling C # WebService. Find a lot of information on the Internet, almost all with ksoap2 bag.Please note that what I want to do is not ksoap the package.My current method is to read from the
I've written about the effect of using ViewflippeR and Viewpager to switch the view on the screen ( not implemented Carousel ) Link:Use Viewflipper for screen switching in AndroidUse Viewpager in Android for screen page switching and page switching effectsToday we are changing the way of implementation Imageviewswitcher.Imageswitcher is a control that controls the effect of a picture in
I. OverviewFor loading pictures, we are not unfamiliar, generally in order to avoid oom as much as possible according to the following practices:
For picture display: Compress the picture to show the size of the picture control as needed.
If you have a very large number of pictures: You will use a caching mechanism such as lrucache to keep all of you
Reference from (54090891)Android Resource file storage:The Android drawable file can have:drawable-ldpi (Low Density) drawable-mdpi (medium density) drawable-hdpi (high density) drawable-xhdpi (ultra high Density)DRAWABLE-XXHDPI (ultra-high-density) drawable-xxxhdpi (ultra-ultra-high-density) drawable-nohdpi (no scaling) of course plus the default drawable----------The following is the key to understand the
Reprint Please specify source:http://blog.csdn.net/allen315410/article/details/39994913Recently removed from the previous project a common module, where it is necessary to record, is the android to get pictures and crop pictures, how? This function is not very commonly used ah, you casually open an app, as long as it has a registration function will have the ability to set up avatars, especially in the content-based app more common, then how these fea
Objective
In Android applications, there are often scenes that need to be used to store pictures on the device, and it's very inconvenient to get directly from the path. So it is generally recommended to call the gallery application of the system, select the picture, and then use it. This blog will explain how to get pictures from the System Gallery in Android.
Picture graffiti and Watermark is actually a function, the way to achieve is the same, is a large picture and a small picture overlay can be. Front in the Android image processing series six-to add a border to the picture (bottom)-The pi
The memory used by a picture (BITMAP) in Android is mainly related to the following factors: image length, image width, number of bytes per pixel. Memory occupied by a picture (BitMap) = picture length * Picture width * Number of bytes occupied in pixels Note: The image leng
In Android development, picture processing is a difficult point. For a lot of picture processing, accidentally will appear oom error. Then, building the cache is a very necessary means. Building the cache with soft references is just one of the steps, let's take a look at the general process of drawing processing.Generally speaking, the process of image processin
Images downloaded on the network adaptive: android:adjustviewbounds= "true" (which is explained in detail below)android:id= "@+id/dynamic_item_image"android:layout_width= "Wrap_content"android:layout_height= "Wrap_content"android:layout_gravity= "Top"android:layout_margintop= "5dip" android:adjustviewbounds= "true" android:background= "@drawable/imageview_background"/>In addition, android:background= "@drawable/imageview_background" is a frame that adds a border to the
code:
list
Imagebean Imagebean = new Imagebean ();
Imagebean.setpath (Mdirpath + "/" + item);
try {
Imagebean.setbitmap (bimp.revitionimagesize (Mdirpath + "/" + Item);
} catch (IOException e) {
E.printstacktrace ();
}
Bimp.tempSelectBitmap.add (Imagebean);
msg = new Message ();
msg.what=0;
AlbumActivity.handler.sendMessage (msg);
Here is a note that I encountered a mistake in writing the removal of the
Image processing in Android
Used to process project images in Android
Copy Code code as follows:
Package com.zhanggeng.contact.tools;
Import Java.io.ByteArrayOutputStream;Import Java.io.File;Import java.io.FileNotFoundException;Import Java.io.FileOutputStream;Import java.io.IOException;
Import Android.graphics.Bitmap;Import Android.graphics.Bitmap.Config;Import Android.graphics.BitmapFac
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