how to lua

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Linux/C + + and LUA interaction-table

Originally these articles are in my personal site Www.zhangyi.studio, is currently in the state of the record, temporary access can not, so moved to this side.The recent two days need to figure out the call and data transfer between C + + and Lua,

Lua and C + + call each other

{--1, Environment-}For quick Start, a small, fast vc++6.0 compiler is usedand download the LUA installation package on the official website. Official Address {--http://10.21.210.18/seeyon/index.jsp--}When both are installed, they can be{--2,

Lua Memory __lua Memory

Lua Memory leaks First 1th, the memory leaks in Lua are essentially different from what we call the memory leaks in C + +. There is a garbage collection mechanism (GC) in Lua, so there is no memory leak in theory. When it does GC, it scans all the

"Quick-cocos2d-x 3.3 How to bind custom classes to LUA III" bind custom classes to Lua

See "How quick-cocos2d-x 3.3 binds custom classes to LUA II" in the new project, we have completed the environment required for binding in our new project, and the next most critical step. Binds custom C + + classes to Lua. In fact, in order to

[COCOS2DX] LUA registration callback to C + +

IdeasLike all languages, a binding callback is primarily performed when a task executes to a specific situation, invoking the callback method. It's the same here. The core idea is that when C code executes to a specific situation, the method of

[COCOS2DX-LUA Script Development 5] Lua uses OOP (in the face of object thinking programming), without binding to create custom Lua class

This site's article is originally written by Li huaming himi. The reposted article must be clearly stated: (Author: Sina Weibo: @ Li huaming himi)Reproduced from [Black Rice gamedev block] original link: http://www.himigame.com/lua1/1282.html☞Click

Learning Lua programming (3) build the best coding environment for Lua scripts under iMac (Code Completion, compilation and running)

Refer to the self-built. This article records how to build the best coding environment for Lua scripts in the MAC system environment with powerful Code Completion and compilation and running. The sublime text editor is used here. The following

Use VC to load Lua. lib and configure the Lua script ....

Generally, Lua. Lib is not used. How does it come from? It is actually very simple. We all know that Lua is cross-platform and open-source. So we can see a lot of internal code, so as to provide convenience for Lib.     Let's explain the answer. Lua.

[Binwood Lua column] basic Supplement 04: for Loop and iterator secrets, lua Column

[Binwood Lua column] basic Supplement 04: for Loop and iterator secrets, lua Column As we introduced in the previous article, the for loop can be used to call the iterator, which is very simple. So what does this for loop do? Of course I didn't go

"Quick-cocos2d-x 3.3 How to bind your own definition class to LUA IV" use a self-defined class that binds C + + to Lua

Continued "Quick-cocos2d-x 3.3 How to bind oneself define class to Lua three" bind yourself to define the class to Lua. We're finished. Define the class-to-lua binding. In the next step, we will use it.First, we need to determine which binding files

From getting started to giving up Lua -- Statement

From getting started to giving up Lua -- Statement Lua statements include assignment, control structure, function call, and variable declaration.   An execution unit of lua is called a statement group. A statement group is a string of statement

Windows7 the compilation and configuration of Lua, Visual Studio2013

To configure LUA under Windows7A Configuring the EnvironmentOperating system: Windows7 64-bit flagship editionlua:lua5.3Ide:visual Studio 2013Two. Preparatory work1. Go to Lua's official website to download the LUA source code, the latest version is

Embedding Lua, in Scala, using Java

LuajI was reading over the list of features so Curiodb lacks compared to Redis, that I ' d previously documented. It contained the item "No Lua scripting", which I ' d written confidently at the time, certain this I wouldn ' t possibly be a Ble to

Use LUA local variables to optimize performance while comparing local variables and global variables

In a highly competitive gaming industry, using scripting can reduce difficulty and cost, especially in the face of challenging and frequent requests for page tours. In the process of using LUA, global variables are frequently accessed as

Usage of the Lua built-in Debugger

Usage of the Lua built-in Debugger This article mainly introduces Lua's built-in debugger usage, which is very useful in programming debug operations. For more information, see Lua provides a debugging library that provides all the basic functions

Implementation of Lua calling C function

Look at Lua for a while, and to tell the truth, it's going pretty slow. In the final analysis, because "motive is not pure", I really do not hold the mentality of learning Lua to see the information. Originally, Lua was told that Lua's

Lua Learning (4) -- Functions

In Lua, the function call method is basically the same as that in C language, such as print ("Hello World") and a = add (x, y ). The only difference is that if a function has only one parameter and its type is String constant or table constructor,

Transfer LUA Performance Executeglobalfunction

There's no other, cocos2dx Lua text, that's something that Lua learned a few years ago. I've done some small things with my C + + interface. Just the passage of time, fuzzy memory.Take the start Kung Fu and the cost. Here are some of my

LUA Learning Notes-environment configuration &hello World

Recently found to be a bad thing is too much, DX has not finished, and now found to use LUA scripting language, so, my notes added a series, LUA study notes.I. INTRODUCTIONLua is a small scripting language designed to embed applications, providing

Lua C + + binding lunar, Luna

Server-side engine script, our project is developed on the old-end tour project, and the Lua script is taken. The current development trend of the server is thin engine, Fat script mode, basically the engine is responsible for very few functions,

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