how to make game server for game

Read about how to make game server for game, The latest news, videos, and discussion topics about how to make game server for game from alibabacloud.com

Game server path

, pymongo, markdown, pylint, tornado, xlrd, and xlwt, use Pip to install the python toolkit. Lua Language In game development, Lua uses a lot and learns the interaction between Lua and C ++. MongoDB Database MySQL database Network Programming Understand the concepts of synchronous, asynchronous, blocking, and non-blocking. Five I/O models in Linux: 1) block I/O (blocking I/O) 2) non-blocking I/O (nonblocki

Debugging a game server with GDB

GDB will break breakpoints in the dead loop where, perhaps not very clear, you can always enter N.Note the line number. You will find that this is where the cycle of death occurs.Then enter where to view the stack information, for example, as seen. watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqvewl0b3voyw4=/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma==/ Dissolve/70/gravity/southeast ">See this information, don't tell me there is no place to go wrong?Half-dead cycleHalf-life cycle (this is my own u

Gonet2 Game Server Framework parsing GRPC improved (5)

(mapserviceoffsetserver{stream})}typeMapservice_offsetserverInterface{Send (*point) Error Recv () (*point, error) Grpc. Serverstream}typeMapserviceoffsetserverstruct{Grpc. Serverstream}func(x *mapserviceoffsetserver) Send (M *point) error {returnX.serverstream.sendmsg (M)}func(x *mapserviceoffsetserver) Recv () (*point, error) {m: =New(point)ifERR: = X.serverstream.recvmsg (M); Err! =Nil{return Nil, err}returnMNil}After reading the code in the face of unidirectional flow and bidirectional flow,

Gonet2 Game Server Framework Parsing GRPC Introduction (4)

. Calloption) (*res, error) {out: =New(Res) Err: = Grpc. Invoke (CTX,"/. Helloservice/hello ", in, out, c.cc, opts ...)ifErr! =Nil{return Nil, err}returnOutNil}Above is the generated go language code, inside I added a comment. I believe you have seen it and understand, do not understand the words are not good for me to express. Next look at how to use:// 先连接到服务器conn, err := grpc.Dial(*serverAddr)if err != nil { ...}defer conn.Close()// 通过工厂方法得到一个客户端对象client := test.NewHelloServiceClient(conn)

Autumn leaves a button Web game server + client (no need to install Java) source code

the one-click installation version of the service side (including the client), no need to install Java, directly start the server to enter the game!!!new open to add the first GM method:after registering your account and logging into the game create a role name, then enter the Gmgrade player role name in the server con

Netty Game Server II

, message); Break;case Typeprotocol.type_wizard: Wizarddispatch.getinstance (). Dispatch (CTX, message); Break;case TypeProtocol.TYPE_USER:UserDispatch.getInstance () . Dispatch (CTX, message); Break;case TypeProtocol.TYPE_BATTLE:BattleDispatch.getInstance (). Dispatch (CTX, message); Default:break;} /*I'm going to comment out the code here, not yet.*/} @Overridepublic void Exceptioncaught (Channelhandlercontext ctx, Throwable cause) throws exception{// Cause.printstacktrace ();}}After writing t

Unity3d game development of Lua and game of the indissoluble end: Unilua Hot Update full interpretation

Unity3d. Today, we say that Unity3d cooperate with Assetbundle and; LUA implements hot updates. First, let's look at what a hot update is! The so-called hot update refers to the system changes in a non-stop state, such as our windows can be done without restarting the update of the patch, the Web server does not restart the premise of the completion of the data and file replacement is a classic example of hot updates. So what is a hot update for

Mangos game Server Source Code-Pre-developed

I have never written a blog on csdn for a year, and I am very ashamed of it. I don't want to use any excuse to explain it. I have written some game server documents at work, but they are all internal documents that are not easy to publish on csdn. Now I want to write something on csdn, which is also a summary of my work, I also hope that the blog will be helpful to other students. Some time ago, my work w

The Psychological Analysis of game players allows the game to better attract and seize players.

, because it is the most basic basis of the game design.To analyze the players' basic psychology, we need to analyze what they want most in the game and what they are most interested in. Many of the player's behavioral performances in the game clearly reflect their psychology and what they are pursuing in the game. A s

How to accurately synchronize player status between the game client and the server?

ensure the game effect, and the skill performance is the client-first in the end of the post-shake phase of skill a. The client determines that the forward shake of skill B can be ignored to directly enter the attack phase of skill B, and the server receives a message using skill B, at which point it is very likely that the post-roll phase of skill A has ended, causing the

Photon Server advanced & production of a new game (ii)

=Operationrequest.parameters}; Lock(syncRoot) {broadcastmessage ( This, @event, sendparameters); } varResponse =NewOperationresponse (Operationrequest.operationcode); This. Sendoperationresponse (response, sendparameters); } Private voidOnbroadcastmessage (Chatpeer peer, EventData @event, Sendparameters sendparameters) {if(Peer! = This) { This. Sendevent (@event, sendparameters); } } }}The first is an action d

node. JS Server for Unity multiplayer game development

Sun Guangdong 2016.5.4How to use a dedicated server-driven node. js Create our own multiplayer game. This will build on WebSocket's real-time response to multiplayer games. Write your own logic. First, Search the Assetstore for the Web Socket 0> See Unity 's official plugin 'https://www.assetstore.unity3d.com/cn/#!/content/38367 then introduce an Open Source Library Socket IOhttps://www.assetsto

Unity3d game with C # Server asynchronous socket Interaction (i)

thread to continue; Socket ServerSocket = (socket) result. asyncstate; Console.WriteLine ("Accept One Client" + (++m_socketcount)); After the client has been accept, stop accept; Socket Receiversocket = serversocket.endaccept (result); Start receive; StateObject state = new StateObject (); State.m_cursocket = Receiversocket; Receiversocket.beginreceive (state.m_buffer, 0, stateobject.m_buffersize, 0, New AsyncCallback (ReceiveCallBack), State)

Game Server Architecture Analysis

Record the architecture of our game servergame Server logical architecture diagrammy own design of the game Logic architecture diagramGame Server program frame diagramProgram Entry CodeRead this server-related configurationLog.notice ("config", "Checking Config file:%", conf

Game server uses various scripts

: NativeFunction: Check the system hard disk usage regularly, more than 70% send alarm maildiskused.sh#!/bin/bashpartitions=$ (Df-h|awk ' {print $} ' |grep-v ' use% ')[Email protected]I=0For partition in $partitionsDoi=$ ((i+1))percent=$ (Echo $partition |tr-d '% ')If [$percent-ge ' 70 '];Thenshowmenu=$ (df-h|sed-n "1p")showpartition=$ (df-h|grep-v ' use% ' |sed-n "${i}p")partitionname=$ (df-h|grep-v ' use% ' |awk ' {print $6} ' |sed-n "${i}p")Echo-e "attention! $HOSTNAME ' s $partitionname Disk

Meme Game server Development Diary (i) target

represent each entity with an ordinary object, to save all objects within the process, within the logical process, and there is no concept of "independent service".However, after studying the Skynet, I think the future will be a lot of reference skynet mature practices, and even copy a lot of C language layer code. After all, and the master of the understanding of the architecture, and C language experience, is really bad too much. Copyright NOTICE: This article for Bo Master original article,

Think of the game server concurrency by the Go language concurrency model

service-to-message communication, essentially a messaging-based communication model.We are using a Message Queuing polling mechanism, each service holding a std::list,service between a message passing through ServiceManager relay, the service in the heartbeat out of the list inside the message and processing, because it is a shared variable between threads, So read add messages are locked.For the go language with the cache channel, before the channel cache queue full, to the channel plug data i

Game programming and Game types

widely praised. The system is relatively simple to say, is the player in the accurate time to make the specified input, the end of the game gives the player a quantitative score of the degree of grasp. The main selling point of this type of game is the popularity of all kinds of music. The representative works of this kind of

Online Game Development Experience (server) (1)

Bromon originality, please respect copyright A multiplayer online chess and card online game project is coming to an end. I participated in the entire design process of the project and completed 90% of the core code. There are many things worth chatting about this project. This series does not plan to elaborate on how detailed the project will be. It should be described in the design document. I plan to only talk about some worth noting. A special

Multi-threaded game server Development (2)-Writing network libraries

to a module as part of the real Is. * Network events are inserted into the message queue of the module as messages (message). */voidconnect (const std::string IP, const std::string port, module_id ModuleID)/*** send data to a link * @sockid connection identification * @data data */voidsend (socket_id sockid, const buffer_ptr data);/*** close a link * @so Ckid Connection Identification * @state set a status for the link indicating why it was closed (such as timeout, sending illegal data) */voidc

Total Pages: 15 1 .... 11 12 13 14 15 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.