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, pymongo, markdown, pylint, tornado, xlrd, and xlwt, use Pip to install the python toolkit.
Lua Language
In game development, Lua uses a lot and learns the interaction between Lua and C ++.
MongoDB Database
MySQL database
Network Programming
Understand the concepts of synchronous, asynchronous, blocking, and non-blocking. Five I/O models in Linux: 1) block I/O (blocking I/O) 2) non-blocking I/O (nonblocki
GDB will break breakpoints in the dead loop where, perhaps not very clear, you can always enter N.Note the line number. You will find that this is where the cycle of death occurs.Then enter where to view the stack information, for example, as seen. watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqvewl0b3voyw4=/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma==/ Dissolve/70/gravity/southeast ">See this information, don't tell me there is no place to go wrong?Half-dead cycleHalf-life cycle (this is my own u
. Calloption) (*res, error) {out: =New(Res) Err: = Grpc. Invoke (CTX,"/. Helloservice/hello ", in, out, c.cc, opts ...)ifErr! =Nil{return Nil, err}returnOutNil}Above is the generated go language code, inside I added a comment. I believe you have seen it and understand, do not understand the words are not good for me to express. Next look at how to use:// 先连接到服务器conn, err := grpc.Dial(*serverAddr)if err != nil { ...}defer conn.Close()// 通过工厂方法得到一个客户端对象client := test.NewHelloServiceClient(conn)
the one-click installation version of the service side (including the client), no need to install Java, directly start the server to enter the game!!!new open to add the first GM method:after registering your account and logging into the game create a role name, then enter the Gmgrade player role name in the server con
Unity3d. Today, we say that Unity3d cooperate with Assetbundle and; LUA implements hot updates. First, let's look at what a hot update is! The so-called hot update refers to the system changes in a non-stop state, such as our windows can be done without restarting the update of the patch, the Web server does not restart the premise of the completion of the data and file replacement is a classic example of hot updates. So what is a hot update for
I have never written a blog on csdn for a year, and I am very ashamed of it. I don't want to use any excuse to explain it.
I have written some game server documents at work, but they are all internal documents that are not easy to publish on csdn. Now I want to write something on csdn, which is also a summary of my work, I also hope that the blog will be helpful to other students.
Some time ago, my work w
, because it is the most basic basis of the game design.To analyze the players' basic psychology, we need to analyze what they want most in the game and what they are most interested in. Many of the player's behavioral performances in the game clearly reflect their psychology and what they are pursuing in the game. A s
ensure the game effect, and the skill performance is the client-first in the end of the post-shake phase of skill a. The client determines that the forward shake of skill B can be ignored to directly enter the attack phase of skill B, and the server receives a message using skill B, at which point it is very likely that the post-roll phase of skill A has ended, causing the
Sun Guangdong 2016.5.4How to use a dedicated server-driven node. js Create our own multiplayer game. This will build on WebSocket's real-time response to multiplayer games. Write your own logic. First, Search the Assetstore for the Web Socket 0> See Unity 's official plugin 'https://www.assetstore.unity3d.com/cn/#!/content/38367 then introduce an Open Source Library Socket IOhttps://www.assetsto
Record the architecture of our game servergame Server logical architecture diagrammy own design of the game Logic architecture diagramGame Server program frame diagramProgram Entry CodeRead this server-related configurationLog.notice ("config", "Checking Config file:%", conf
represent each entity with an ordinary object, to save all objects within the process, within the logical process, and there is no concept of "independent service".However, after studying the Skynet, I think the future will be a lot of reference skynet mature practices, and even copy a lot of C language layer code. After all, and the master of the understanding of the architecture, and C language experience, is really bad too much. Copyright NOTICE: This article for Bo Master original article,
service-to-message communication, essentially a messaging-based communication model.We are using a Message Queuing polling mechanism, each service holding a std::list,service between a message passing through ServiceManager relay, the service in the heartbeat out of the list inside the message and processing, because it is a shared variable between threads, So read add messages are locked.For the go language with the cache channel, before the channel cache queue full, to the channel plug data i
widely praised. The system is relatively simple to say, is the player in the accurate time to make the specified input, the end of the game gives the player a quantitative score of the degree of grasp. The main selling point of this type of game is the popularity of all kinds of music. The representative works of this kind of
Bromon originality, please respect copyright
A multiplayer online chess and card online game project is coming to an end. I participated in the entire design process of the project and completed 90% of the core code. There are many things worth chatting about this project. This series does not plan to elaborate on how detailed the project will be. It should be described in the design document. I plan to only talk about some worth noting.
A special
to a module as part of the real Is. * Network events are inserted into the message queue of the module as messages (message). */voidconnect (const std::string IP, const std::string port, module_id ModuleID)/*** send data to a link * @sockid connection identification * @data data */voidsend (socket_id sockid, const buffer_ptr data);/*** close a link * @so Ckid Connection Identification * @state set a status for the link indicating why it was closed (such as timeout, sending illegal data) */voidc
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