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Libgdx Overview
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. It is based on the Apache license and Version 2.0 protocol and is free for commercial and non-commercial use.
Libgdx is compatible with windows, Linux, Max OS X, Java Applet, JavaScript/webgl, and Android [4] (version 1.5 +) platforms. The support for the Android pla
the box with Android can also play games, domestic manufacturers naturally know how to take shortcuts. The question is, what good games can you make by relying on an Android system that is already set up for mobile devices?Independent research and development? Transplant Hand Tour? It's all a shortcut, but it's no big use. Because of the
Note: surfaceview does have the onDraw method, but surfaceview will not be called by itself !!!
The ondraw or draw in my code is a method defined by myself... Keep calling in the thread. Be sure to pay attention to it !!
In the previous article, we can already display our surfaceview, button, textview and other components on the same interface. This is basically a success, but as a game developer, if you do not want to intentionally present a
Android audio and video went deep into 1949th using ijkplayer as a video player (with source code download) and androiw.player
Project addressHttps://github.com/979451341/MyijkplayerSome time ago, I thought it was difficult to make FFmpeg a video player. Although there was n
event, each time the drawing is done, one thing needs to be reset the brush (the so-called reset brush refers to the way you once used the Translatetransform,scaletransform,rotatetransform method , you can think of you holding a pen in the upper left corner of the screen x=0,y=0 position, each translation of the brush will be moved to a new position, each rotation of your brush will follow the rotation, the concept here we in the Application tutorial OpenGL simulation will also talk about, need
technology development. To compress the volume, it is released in Multi-jar mode (including alien3d-engine.jar, alien3d-Tiled. jar, alien3d-sprites.jar, alien3d-shapes.jar, alien3d-In fact, its core file is only about 40 kb, and the total of all related jar files is less than kb.
The minimum runtime environment is Android 1.5.
Project address: http://code.google.com/p/alien3d/
8. catcake
Catcake is a cross-platform JavaThe 3D graphics engine
punch in a high-performance video card. The game screen will be better!After opening, the game screen can be prevented from being torn apart during high-speed movement, such as live football.
If you disable vertical synchronization, you can complete a screen in the game. You do not need to wait for the Vertical sync
Recent Nexus 4 mobile phone automatic upgrade to Android4.4, originally quite good thing, the results found that their application appeared a bug, the application used the WebView play HTML5 video, the code is as follows: Play normal before the 4.3 version, the new version can only hear the sound when playing, and the picture stays in the original picture, that is, the picture in the poster property, but does not show the
Multi-jar mode based on different features (including alien3d-engine.jar, alien3d-tiled. jar, alien3d-sprites.jar, alien3d-shapes.jar, alien3d-In fact, its core file is only about 40 kb, and the total of all related jar files is less than kb.The minimum runtime environment is Android 1.5.Project address: http://code.google.com/p/alien3d/8. catcakeCatcake is a cross-platform Java 3D graphics engine that currently supports running in the PC (j2se) and
Recent Nexus 4 mobile phone automatic upgrade to Android4.4, originally quite good thing, the results found that their application appeared a bug, the application used the WebView play HTML5 video, the code is as follows:Play normal before the 4.3 version, the new version can only hear the sound when playing, and the picture stays in the original picture, that is, the picture in the poster property, but does not show the
The immersive experience of VR will give a person a look at IMAX and even greater feelingsUsing the engine to make a player.Video formatPlay Video in UE4.13 there is no compatibility, according to the code to press, the rate can be high what? Don't you understand the above nouns? Self-BaiduFirst, the principle of playing video, source file > Path > Player > Textu
1. In the main interface, select the "Game Handle" icon button, open to record the game client, or video files.
2. Minimize or close other video or game forms and make them active in the form you want to record at this poi
Some bugs need to be dealt with, such as the bird is too high or too low should be an error (or fall directly under the window), this method with the front of the HitTest should be independent, not mixed together?The test can really detect if the boundary is exceeded (if you want to be very precise, it's not just a comparison of the width and height of the form, but the width and height of the bird itself).?In addition, the birds and tubes should be replaced with some background pictures, instea
2016 Netty/mina/java nio video tutorial Java game Server Design TutorialRequired add qq:1225462853, note: Programmer learning VideoOther videos can be requested (Netty NET C + +, etc.)Internet Architect Tutorial: http://blog.csdn.net/pplcheer/article/details/71887910Netty recording time is 2015.11-2016.2 months Netty tutorial for encrypted video!NETTY12 all the c
Starting point:Traditional game simulators (FC, Neo, FBA, GBA, Mame, n64, NDS, and PSP) are all moved to Android phones, the game Rom is then saved to the SD card and run through the simulator. However, considering that mobile games must follow the fast forward and fast forward principles, I have implemented the following micro-innovations on this basis:
1. direc
two, hand tour and did not consider too much. It is also planned to release a demo version of China Joy at the end of July.
First look at a video, because our game is too big, there are more than 20 g, so the video is also I spent an all-nighter time clip, there are a lot of bugs, more rough, we can focus on our next one months version.
Create 2D sketches and t
, but also requires you to know how to make programs consume less CPU memory. Therefore, there are more challenges.
I also just started to learn about game development. I would like to give you some advice on the inaccuracy or error of the ideas described in this article.
For original articles reprinted by qinxian Jerry, please follow the "signature-non-commercial-deduction of 2.5 mainland China
image by default; otherwise, if you load an image at a low resolution, once you put the image into the high-definition drawable-dpi, the system will narrow down the image by default;
To sum up, if your application wants to adapt to high, medium, and low resolutions, you need to put three sets of images in the corresponding folder so that the system can load them intelligently; if you don't want the system to be intelligently scaled, there are two solutions:
1. Delete the drawable-hdpi, drawable
I,
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. Ibgdx is compatible with most microcomputer platforms (Standard javase implementation, running on Mac, Linux, windows, and other systems, and recently added HTML5 support) and Android platforms (android1.5 and above, android2.1 and above can be used up to full power ). Libgdx comes with an image decoder in native mode. Th
Thanks for your encouragement and support, and I have been given a lot of motivation. Today, I finally met you in the advanced article.
If you are not familiar with the basic concepts of cocos2dx, please visit http://blog.csdn.net/s_xing/article/details/18557631.
Reprinted please indicate the source http://blog.csdn.net/s_xing/article/details/20165097
HD avi is still in the old place Baidu Network Disk: http://pan.baidu.com/s/1ELk78 inside the advanced article.
Today, I attended a total of five
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