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Transfer the Android Market cache to the SD card sizeProgram!
A previous tutorialHow to clear System junk in Android G1
Now I have a better way to save memory, that is, to transfer the cache in the market to the SD card, so that
Starting point:Traditional game simulators (FC, Neo, FBA, GBA, Mame, n64, NDS, and PSP) are all moved to Android phones, the game Rom is then saved to the SD card and run through the simulator. However, considering that mobile games must follow the fast forward and fast forward principles, I have implemented the following micro-innovations on this basis:
1. direc
Open the Eclipse.exe main program of the desktop and come directly to his homepage.
Locate the window----Show view----Other button on the top of the tool
After opening, we click on Android to expand him.
After you expand, double-click the File Explorer tab below
The File Explorer tab will appear below
In the bottom we double click on the mnt---sdcard tab
With the SDcard tab selected, we click the button in the top right corner
Select Loc
There are two ways to implement a photo in Android, one is to call the system's own camera and then use the photo data it returns. Another one is to use the camera class and other related classes to achieve the camera function, this method of the system is relatively high, dyeing is also more complex, the general common application just use the first one can.
start the camera code with intent:
Copy Code code as follows:
Intent Intent
I use liunx (UBUNTU) as an example:
1. Create an SD card image file
1) Open the terminal to enter the android SDK directory tools directory (such as my path is/home/XXX/android_install/android-sdk-linux_x86/tools );
2) Run mksdcard creation: root @ xxx:/home/XXX/android_install/and
Use SD card in Google Android SimulatorFrom the perspective of this document, the android simulator allows us to use a disk image in the FAT32 format as a simulation of the SD card. Today, I tried to record the process and share i
. Android_secure is the product of the official APP2SD, and after the deletion of the software installed in the SD card will not be used. There are so many. asec files are installed on the SD card software, but generally installed in the SD
Android NDK loads so and androidndk in the SD card
Recently, the company's framework has just been transplanted. Since the framework program needs to call subroutines, each subroutine is a so file, with hundreds of so files. It is unrealistic to package all the so and apk files, timely upgrade and maintenance are also troublesome. So you need to put it in the
Android NDK loads so in SD card
Recently, the company's framework has just been transplanted. Since the framework program needs to call subroutines, each subroutine is a so file, with hundreds of so files. It is unrealistic to package all the so and apk files, timely upgrade and maintenance are also troublesome. So you need to put it in the
In Android, the implementation of the output log content in the SD card file, the practice is:Or relatively, log4j, is useful.1. Download the Android log4j library (in the package)Go: http://code.google.com/p/android-logging-log4j/ download the corresponding
path.Second, Android use log4j write log to sd card, dynamically modify the output file name1. Use the following code to set the output path, which is called in the Init method aboveprivate static String Getoutputpath (context context, string name) {String RootPath = Getsdcardpath (context); StringBuilder fileName = new StringBuilder (); Phone model Filen
This article describes the Android simulator to achieve the mobile phone to add files to the SD card method. Share to everyone for your reference, specific as follows:
Add files directly to the emulator SD card in DDMS if there is an error like this: Failed to push XXXXX.tx
The example in this article describes how Android gets to listen for SD card status. Share to everyone for your reference. The specific analysis is as follows:
1. Register Storageeventlistener to monitor the SD card state that is the onstoragestatechanged () method, when th
mresolver = Ctx.getcontentresolver (); The top of the CTX is a context,activity.this is that context, this context is equivalent to a contextual environment. Once you get this context, you can call the Getcontentresolver interface to get the Contentresolver instance. Contentresolver instances obtained, you can make a variety of queries, the following I take the audio database as an example to explain the method of adding and deleting, video and image and audio very similar. Before explaining th
When you use MediaPlayer to play a local Mp3 file , you need to be aware of the problem with access paths and access permissions .1. Access path:/storage/emulated/0 This path is the root path of the phone, you can download the es file browser software to view the current playing MP3 specific path, through Environment.getexternalstoragedirectory (). GetPath () gets /storage/emulated/0 This sdcard path This in the organization void Android.media.MediaPlayer.setDataSource (String path) throws
();
}
2. Get the right:
3. Judge the state of SDcard (SDcard may be write-protected or not inserted sdcard)
Save
String en=environment.getexternalstoragestate () to SDcard;
Gets the SDcard state if SDcard is plugged into the phone and is not write-protected state if
(En.equals (environment.media_mounted)) {
try {
Service.savetosdcard (filename, content);
Toast.maketext (Getapplicationcontext (), "Save Success", 1). Show ();
catch (Exception e) {
toas
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