at the same time, high-frequency sound details have been better preserved. Even if you turn the volume up to the maximum, the sound will not appear distorted. This audio system is another surprise in Rift hardware, although Oculus Rift's headsets are not as high as some of the top-end headsets, but they can definitely help you reduce the weight of your head.
At the same time, rift display quality is also very good. The overall display is soft, each eye sees is 1080*1200 resolution, 90Hz
With the sale of HTC Vive and Oculus Rift, it can be said to reignite the high-end and high-end host market. Currently, two large VR headers have been sold that require the GTX 970 or higher desktop to be unique, instead of being too clear on the configuration of the laptop. Perhaps everyone is also very concerned about their own game can be driven by VR head display. Therefore, the author will be the mains
Raytheon St Pro is equipped with GTX 10 series unique game of the best-selling model, we have had a game experience, this time we will be through the Raytheon St Pro and HTC Vive VR experience, together to see how the effect of it.
Experience Model: Raytheon St Pro
Lei Shen St Pro
ST Pro is Thor's latest launch of a large screen high-performance game, the appearance of the machin
August 2018, the Netherlands Xsens company released the latest version of the MVN software: version 2018.2 mvn software and SDK, added to the Netherlands Manus VR virtual reality glove (Manus VR gloves) support. Xsens version Manus virtual reality glove is the Netherlands Xsens Company and the Netherlands Manus VR company launched the virtual reality glove, the product will be exhibiting 2018 Canada SIGGRAPH exhibition.Why is Manus VR chosen as the head of the first place to capture the inertial
purpose is to deceive the brainSue Rui Yuan: In addition, the resolution of highGao Longoza Hall: "The painting surface update speed is fast"Gao Longoza Tang: Otherwise, the brain will discover the differenceGao Longoza Hall: will be nauseabelieve the macro: will not be more dizzy ...Mandy: Is the update speed appropriate? Gao Longoza Tang: Why Oculus Rift often produce dizzy glare more easily than HTC Vive
Sony PS VR with the mystery of the small black box is what exactly?After two years, Sony once again showed the PlayStation VR (previously called Project Morpheus) at GDC (Game Developers Conference). Sony also brought the final price of the PlayStation VR to $399 (about 2600 yuan), 44980 yen, 399 euros and 349 pounds, after Oculus Rift, HTC Vive and other star products were released. Visible, China's PS VR
refresh rate, eliminates the common jitter of VR technology, and the gyroscope sensor, accelerometer, Laser positioning sensors are combined to accurately position the rotation of the user's head in two axes, with official data showing an accuracy of up to one-tenth degrees. In addition, Vive is connected to a pair of Steam VR base stations to track the user's physical location up to 15 feet * 15 feet in space. But for sale,
Note: This article is a translation article. Translated from an article on CNN news website in the United States. This article is purely a study of entertainment, translation of inappropriate places please criticize.Artists, please put down your brushes. Let's go into the virtual reality world together.Google has released Tilt Brush, a new application that is revolutionizing the definition of painting and pushing it to the limits it can interpret.With the swipe of a digital brush connected to th
ObjectiveThe Google VR device referred to herein refers to:Google's cardboard, Samsung Gear VR, Storm mirror and other such mobile phone VR box, and not refers to HTC Vive this type.stereoscopic perception of human eyesThere is a difference in what people see in the left and right eyes, and the binocular vision system in our brains uses this difference to calculate distance.Cardboard raw materialsConvex len
Book Introduction: The author of this book is Wang Han, Qing Wei Long, Wang Zhaoxiang, Blue Sky Works (according to the book is the domestic and Silicon Valley geek). Earlier this year, I rubbed my classmate's Samsung Gear, feeling very shocked: Holy Shit,this is the future ... Then to the IRC lab experience of Microsoft HoloLens and HTC Vive, that immersive experience is really fascinating. In the spirit o
years has been a rapid development, but in the corresponding experience design is still a long way to go. I spent a lot of time trying to find some practical VR interaction and interface design principles, but not much, only some documents from relevant companies, such as Google, Oculus, etc., as well as some of the design pioneers of the article. So we only learn while doing, and try to sum up their own thinking and practical experience.
Interactive mode
Today is still the early stage of V
the natural head-up state to the head down browsing, the neck pressure increased by 440%, muscle and ligament will become sore fatigue, nerves tend to tense, spine pressure is also increasing. These improper uses may even cause long-term health problems for the body, such as permanent nerve damage, and so on.
In short, this particular study can at least tell us to avoid prolonged bow-and-go interactions as much as possible.
Freedom
Three-dimensional space provides us with six m
PCWe are pleased to announce the launch of the first professional mobile virtual reality workstation, MSI WT72, which is equipped with the Quadro M5500 mobile GPU, launched by NVIDIA and MSI. Quadro M5500 is the ideal choice for mobile professionals such as architects, designers and content creators.VR Ready DriverTo get a great virtual reality experience, download the Quadro R364 vr/performance driver.Desktop system Components GPUNVIDIA quadro®m5000,M6000 or M6000 24GB+ CPUintel®i5-490/Xeon e3
to wear: Threaded for HTC Vive TrackerSoftware ProtectorInterface: USB-A MaleTransmission range: Ideal for more than 20 meters. Please refer to the Calibration tool manual to optimize the performance of the software protector.Communication: Compatible with human-computer interface devices (HID)Our plugins plug-inYou can use our plug-in to quickly develop projects. We've developed two plugins for unity that
VR app Dynamic Update Business Implications for the by Gao Longoza HallThe so-called "VR app Dynamic Update" prohibits developers from tying R footage into the app in Development-time. only developers (from all over the world) are allowed to get the latest version of r footage from the app on the Run-time to ND footage platform. Technically, the average person will find it difficult to see that my R footage contains software code rather than a purely static 3D model. The general code farmer doe
A VR game was recently tested, so the HTC Vive and Oculus two glasses were selected on the hardware device. In contrast, the HTC installation is more user-friendly: it supports a custom installation path and can change the application download location in the interface:This saves me a lot of system disk space! But Oculus installation personal feeling a bit disgus
The VR wave swept through, relative to the mania of capital, the real need is the strength of VR hardware research and development team and professional content production team. For entry-level developers, the choice of the game engine has become a major challenge.
At present, there are many kinds of virtual reality game development engine, two main engines are unity and unreal Engine, currently these two kinds of engines support the largest VR platform, such as Oculus Rift,
Virtual reality is probably the highest known among the three technology types, whether it's Oculus Rift, HTC Vive, or Sony PlayStation VR, which has been on the headlines for a while.VR devices are basically a head-mounted display that creates a completely virtual space with a built-in display. Its image generation and rendering is taken care of by connected computers, game consoles, or mobile phones, and
VR rendering needs to be left and right eye two different pictures, now most of the engine is the direct rendering of violence two times, so think of the performance also difficult to reach 75FPS (or 90FPS)Take Oculus DK2 as an example, [email protected], plus super sampling becomes (UE4 default 135%) [email protected]If it is Oculus's consumer version and HTC Vive, the resolution and refresh rate is increa
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