The neural Cat Game is a game developed based on html5, jquery, typescript, and other technologies. It is very fun. If you are interested, come and watch it and try it, we will share with you how to create a neural Cat Game using html5-download the source code, if you need i
The game engine is not only code, but also a perfect tool.
Starting from brainwashing
I remember a few years ago, when I was doing engine R D in the company, I often read one sentence: the engine is not only a code, but also a perfect tool. At that time, I used this sentence to motivate myself and find out the princ
the complexity was beyond my ability, so FTK did not have such a control. It took only two days to implement a text-to-picture control in CANTK, and it took only a day to implement the tree control in WTK. Writing procedures do not have any skills, just make perfect, write more practice, new ideas naturally come out.Maybe someone won't believe me, and then I'm going to write a gui!. It is cantk-native, developed based on OpenGL in C language. Cantk+gamebuilder/appbuilder is the development of
Fans of the Game Engine FLAG "complained" about DevStore and flagdevstoreAbstract: FLAG is an open source HTML5 designed for 2D game development.Game EngineSupports any HTML5-compatible devices, including the Box2D physical engine
. The method is simple, that is, to verify each row, if there are no duplicates in each column and number in each nine cells in the advanced stage, below is the code
function checkWin(){var check01,check02;for(var i=0;i
This game is very simple. The core algorithms of the entire game have been solved.4. Create a Starting Screen
As follows.
Figure 4
As I said last time, using the lufylegend. js
HTML5 game development practices-notes
1. WebSocket is part of the HTML5 standard. Web pages can be used to persistently connect to the socket server. This interface provides an event-driven connection between the browser and the server, which means that the client no longer needs to send a new data request to the server every other time period. When data needs t
1.WebSocket It is part of the HTML5 standard. Web pages can be used to connect to persistent socketserver in. This interface provides a browser and server-to-event-driven connection. This means that the client no longer sends a new data request to the server each time it needs it.When there is a need to update the data, the server can directly push the data to update to the browser. One of the benefits of this feature is the ability to interact in rea
Statement:
Lufylegend. the JS engine has been updated to more than 1.6. Although I have released some tutorials and provided some simple game examples, I have never made several complete works, it's too short for me to be alone. I will try to use lufylegend in the next time. the JS engine has developed several complete works to increase the persuasiveness of this
GameRes Game Development Resources Network http://www.gameres.com
Design the framework of a parallel Game Engine
Author: Jeff Andrews
Translation: Vincent
Contact: QQ: 14173579 MSN: square@sina.com
Design a function-breaking, data-decomposing system that can provide large-scale parallel execution while ensuring the performance of multi-core processors.
With the
Yoyo Koala is a fun and test of judgment and response ability of the game, let us look at the open-source free Celadon engine is how to achieve this game.(Click the image to go to the demo)Source Code and resources downloadThis article is a total of three parts, this article is the first part, the main content is as follows:1.
Starting from brainwashing
I remember a few years ago, when I was doing engine R D in the company, I often read one sentence: the engine is not only a code, but also a perfect tool. At that time, I used this sentence to motivate myself and find out the principles and positions of engine development. In fact, there is little understanding of this sentence. After
Sidebar (aside) is written as a sidebar. If this is the case, it will make the webpage more messy and eventually lead to poor understanding by the search engine.
NoScript tags will be widely used, because the HTML5 era will be a rich media era. Traditional text, images, links, videos, and audios may no longer meet users' needs. A large number of scripts can edit rich information, including games and pers
1.WebSocket is part of the HTML5 standard that Web pages can use to permanently connect to the socket server. This interface provides an event-driven connection between the browser and the server, which means that the client does not have to send a new data request to the server every other time period. When the data needs to be updated, the server can push the data directly to update the browser. One of the benefits of this feature is that players ca
One of the first driving forces to learn computer programming is to want to write their own game, on the other hand very curious about how these games are made out, on the other hand feel that some of the design is unreasonable, I hope that computer games can make people play fun, but not wasting time.School five years, graduated 10 years, learned to use more than 10 programming languages. There have been several attempts to do the
I. Preface
This game was written by the monks after studying lufylegend for several days. This game is written using the brand new technology HTML5. The game engine is made in lufylegend. js. You can visit its official website. The game
Recently contacted Egret Egret engine, feel very good, provide a variety of development tools to make developers and designers more convenient, and based on the development of typescript language to save a lot of learning costs, for us such a long time in the Microsoft Pit of children's shoes, it is really attractive, In the development of the most waste of time is the design and debugging phase, JS language is too free, free to sometimes write the wr
position of the runnerTHIS.BODY.P = CC.P (g_runnerstartx, g_groundhight + CONTENTSIZE.HEIGHT/2);4. Apply impulse to the bodyThis.body.applyImpulse (CP.V (0), cp.v (0, 0));//run speed5. Add the created body to spaceThis.space.addBody (This.body);6. Create the shape for the bodyThis.shape = new CP. Boxshape (This.body, contentsize.width-14, contentsize.height);7. Add Shape to spaceThis.space.addShape (This.shape);8. Set body to the Physic spriteThis.sprite.setBody (This.body);Self-explanatory cod
HTML5 ERA has come a long time, have you mastered the point? Today, we'll talk about H5. Folding multi-device, cross-platform features,The game is made with HTML5. Compared to flash,html5 more flexible and convenient, with the constant upgrading of browser technology, HTML5
Basic information of HTML5 canvas game development practices Author: Zhang Lubin series name: Practice Series Press: Machinery Industry Press ISBN: 9787111419129 Release Date: April 2013 Release Date: 16 open pages: 336 versions: 1-1 category: more about computers> HTML5 canvas game development practices introduction t
Preface
Disney's "Find your way to Oz" game, which is close to the ground 《ProgramStarting from the status quo of HTML5 mobile applications, this article published by member magazineArticleI have mentioned that it borrowed the setting of the recently released movie "The Wizard of magic" (from the classic story "The Wizard of Oz", and those who have watched this movie will be deeply touched ), built an equ
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