html5 game example

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Loop Control of HTML5 game development (2 )-

60 frames. function handleVisibilityChange() {if (document.webkitHidden) {if (playAnimation is true)//continue to do this animation}}document.addEventListener(“webkitvisibilitychange”, handleVisibilityChange, false); The above is a simple piece of code. When you find that the page is not displayed, You can execute some animations that must be executed. 5) functions of Webworker Nowadays, many games use Box2d or other gravity engines, and the computing of this gravity engin

HTML5-Made tank game

HTML5制作的坦克游戏 本游戏是基于HTML5开发的 网页游戏,js,css辅助开发The source code is as follows: Style= "Background-color:black" >: HTML5-Made tank game

Compiling HTML5 using the syntax similar to ActionScript -- Article 3: mouse events and movement of game characters

Article 3: mouse events and game character Movement Write HTML5 using the syntax similar to ActionScript-the first article shows an imageHttp://blog.csdn.net/lufy_legend/article/details/6753032 Write HTML5 using the syntax similar to ActionScript -- Article 2: Use sprite to implement animationHttp://blog.csdn.net/lufy_legend/article/details/6760812 I. HypothesisA

Html5 game development-Zero-basic development RPG games-Open Source lecture (1 )-

This article explains how to develop an RPG Game from a zero-base point of view. In the gaming world, we can see various maps, various game characters, and figures walking and talking on maps. maps and figures are actually processed and displayed, display different images on the screen ...,. This article explains how to develop an RPG Game from a zero-base point

COCOS2D-HTML5 Game Picture Resource selection

COCOS2D-HTML5 Game Image Resources can choose, a single picture as a genie or scene loading object, you can also make the picture into plist file, through the plist to access the image resources, including the advantages and disadvantages, the use of the way in the personal test reflected as follows: var spriteframecache = cc. Spriteframecache.getinstance (); spriteframecache.addspritef

about using php5.5.25 only to build a small HTML5 web game

Today the weather is bright, sunny day, a friend let me help to build an environment for her, probably because do not understand Linux, but in fact, this thing is very simple, let us build this HTML5 web game barFirst of all, you need to put this thing on Linux, also need a thing, PHP, I use the version is 5.5.25.The Linux used is ubuntu15.10, if you are not using this, may be a bit different, but probably

Html5 game development-Angry Birds-Open Source lecture (1)-jump into the pop-up birds

Angry Birds are a popular puzzle game. Now I try to use the lufylegend library and Box2dWeb physical engine to see how to make such a classic physical game in html5. Prerequisites 1 First, you need to download the lufylegend library 1.4.1 For how to use the lufylegend library, you can take a look at some of my previous articles and tutorials or the following api

Html5 Game Development Strategy (API)

What are the general effects of a complete game? First, we certainly need full screen, and 3D games also have the mouse lock function. A large part of these features are built in Html5, but some features, such as canvas yoy scaling, need to be implemented manually. Next, I will write them in detail to the audience. Fullscreen Api The API is divided into two parts: full screen access and full screen exit. T

Half biennial HTML5 mini game production

"-//W3C//DTD XHTML 1.0 transitional//en" "HTTP://WWW.W3.ORG/TR/XHTML1/DTD/XHTML1-TRANSITIONAL.DTD">"http://www.w3.org/1999/xhtml">"Content-type"Content="text/html; Charset=utf-8"/>"MT"style="Background:url (photo/10.jpg)">"MT"> Card Memory Game "text"Value="3"Id="T1"/>"text"Value="4"Id="T2"/>"Button"Value="Start the game"onclick="createtable ();"/>Half biennial HTML5

HTML5 game development-Zero-basic development RPG games-open-source lecture (2)-start a hero

In the previous article, I have explained in detail how to add a map and a game character. Now let's add control events and let the little hero move around. For more information about the previous article, see here HTML5 game development-Zero-basic development RPG games-Open Source lecture (1) Http://blog.csdn.net/lufy_legend/article/details/7063316 We have cr

COCOS2D-HTML5 announced game JS compiled for JSC

following:SOURCE ~/.bash_profileconsole_path= $COCOS 2dx_root "/tools/cocos2d-console/console/"; target_dir= $BUILT _products_dir "/" $PRODUCT _name ". app/"; js_dir= $TARGET _dir "/script/"/usr/bin/python $CONSOLE _path/cocos2d.py jscompile-s $JS _dir- D $JS _dir;find $JS _ Dir-type f-name "*.js" | Xargs RM-RF;The script is invoked on its own initiative at compile time. (You need to define the root folder of the cocos2dx in. Bash_profile.) And the variable name is Cocos2dx_root)Compile JS as

Native JS combined with HTML5 to make simple double dice game _javascript Skills

Want to turn HTML5 game open, this is to learn practicing things, the first is to use the process-oriented approach, followed by the object-oriented approach to achieve (was the pit) ... Demo Address: HTTP://RUNJS.CN/DETAIL/SS8PKZRC HTML code Demo pictures The above mentioned is the whole content of this article, hope to be able to learn js+html5 to

Kbengine + Cocos2d_js implements HTML5 online game MMORPG (full code + resources)

"kbengine/" (therootdirectoryserverengine,suchas$ Kbe_root) 3.copy "Kbengine_cocos2d_js_demo\kbengine_demos_assets" to "kbengine\" root directory Configure Demo (Optional):Change the login address:kbengine_cocos2d_js_demo\cocos2d-js-client\main.js args.ip = "127.0.0.1"; Args.port = 20013; Start the Servers:ensurethatthe "Kbengine_cocos2d_js_demo\kbengine_demos_assets" hasbeencopied tothe "Kbengine\" directoryReference:StartCheckthe startupstatus:ifsuccessfulwillfindlog "Components:: Process (

"Finishing" HTML5 game Development Study notes (3)-Parabolic motion

(crtball!=null ballselected) {//Draw connection Ball and Slingshot "rubber Band" Ctx.beginpath () Ctx.moveto (POINT.X,POINT.Y) Ctx.lineto (CRTBALL.X,CRTBALL.Y) Ctx.closepath () Ctx.stroke ()}}function isballselected (offsetx,offsety) {var point = Opts.actionpointvar A = Math.abs ( POINT.X-OFFSETX) var B = Math.Abs (point.y-offsety)//var C = math.sqrt (a*a+b*b) return (A*A+B*B) Appwindow.onload = function () {var canvas = document.getElementById (' canvas1 ') var ball = new Ball (Ten) var slings

Jquery + HTML5 4-dodge bullet Game 1

This is the first game. A small red circle (bullet) appears from the top every 1 s and moves toward the current plane. If the screen is exceeded, click again. There is only one bullet on the screen. You can change it to multiple bullets. The game ends when the plane is hit This example is not complete, but includes keyboard control, bullet animation implementatio

HTML5 game development-Bouncing Ball

Knowledge points involved in this game include: 1. Draw the ball, image, and Gradient 2. Scheduled event and Collision Detection [Html]Your browser doesn' t support the HTML5 element canvas.Horizontal velocity Vertical velocity The running result is as follows:

HTML5 Small game--see how you have color

(varindexx=0;indexx){ for(varindexy=0;indexy){ varR=NewRect (N,color,specialcolor); Gameview.addchild (R); R.x=Indexx; R.y=indexy; if(R.x==specialx r.y==specialy) {R.setrecttype (2); } r.x=indexx* (400/n); r.y=indexy* (400/n);if(R.getrecttype () ==2){ //Redraw when you point to a special blockR.addeventlistener ("click",function(){ if(nMAXN) { ++N; } gameview.removeallchildren ();

Introduction to "Panda.js" panda.js HTML5 game engine

One. Official websitehttp://www.pandajs.net/Two. Key Features Using high-speed graphics rendering Pixi.js Create effects using the particle engine (particle engines) Slow Motion (tweening) Physics engines (Physics engine) Timers (timer) Mobile-side Support Sound efficiency Management Modular (Modules) way to organize your source code Three. InstallationPlease install node. js before installing Pandatool via NPM:$ NPM install-g PandatoolFour. Create and build a project

HTML5 game-bounding box detection algorithm

the distance of two segments on a normal vector, or exits if greater than 0, indicating no intersect if( This. Segdist (pp1[0],pp1[1],pp2[0],pp2[1]) >0){ return false; } } return true; }// calculates the distance S1 (min1,max1), S2 (MIN2,MAX2) of the line segment of the same axis, if the distance is less than 0, it means that the two segments intersect; Segdist:function(min1,max1,min2,max2) { if(mi

Html5 game KiwiJs (4)-resource loading progress, html5kiwijs

Html5 game KiwiJs (4)-resource loading progress, html5kiwijs Kiwi. in js, resources are loaded in Kiwi. state. in the preload method, and there is another method loadProgress to implement the loading progress State, so to display the progress percentage, you only need to override the loadProgress method. The following describes the loadProgress API of Kiwi. js. Override loadProgress Method loading.loadPro

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