60 frames.
function handleVisibilityChange() {if (document.webkitHidden) {if (playAnimation is true)//continue to do this animation}}document.addEventListener(“webkitvisibilitychange”, handleVisibilityChange, false);
The above is a simple piece of code. When you find that the page is not displayed, You can execute some animations that must be executed.
5) functions of Webworker
Nowadays, many games use Box2d or other gravity engines, and the computing of this gravity engin
Article 3: mouse events and game character Movement
Write HTML5 using the syntax similar to ActionScript-the first article shows an imageHttp://blog.csdn.net/lufy_legend/article/details/6753032
Write HTML5 using the syntax similar to ActionScript -- Article 2: Use sprite to implement animationHttp://blog.csdn.net/lufy_legend/article/details/6760812
I. HypothesisA
This article explains how to develop an RPG Game from a zero-base point of view. In the gaming world, we can see various maps, various game characters, and figures walking and talking on maps. maps and figures are actually processed and displayed, display different images on the screen ...,. This article explains how to develop an RPG Game from a zero-base point
COCOS2D-HTML5 Game Image Resources can choose, a single picture as a genie or scene loading object, you can also make the picture into plist file, through the plist to access the image resources, including the advantages and disadvantages, the use of the way in the personal test reflected as follows:
var spriteframecache = cc. Spriteframecache.getinstance (); spriteframecache.addspritef
Today the weather is bright, sunny day, a friend let me help to build an environment for her, probably because do not understand Linux, but in fact, this thing is very simple, let us build this HTML5 web game barFirst of all, you need to put this thing on Linux, also need a thing, PHP, I use the version is 5.5.25.The Linux used is ubuntu15.10, if you are not using this, may be a bit different, but probably
Angry Birds are a popular puzzle game. Now I try to use the lufylegend library and Box2dWeb physical engine to see how to make such a classic physical game in html5.
Prerequisites 1
First, you need to download the lufylegend library 1.4.1
For how to use the lufylegend library, you can take a look at some of my previous articles and tutorials or the following api
What are the general effects of a complete game?
First, we certainly need full screen, and 3D games also have the mouse lock function.
A large part of these features are built in Html5, but some features, such as canvas yoy scaling, need to be implemented manually.
Next, I will write them in detail to the audience.
Fullscreen Api
The API is divided into two parts: full screen access and full screen exit.
T
In the previous article, I have explained in detail how to add a map and a game character. Now let's add control events and let the little hero move around.
For more information about the previous article, see here
HTML5 game development-Zero-basic development RPG games-Open Source lecture (1)
Http://blog.csdn.net/lufy_legend/article/details/7063316
We have cr
following:SOURCE ~/.bash_profileconsole_path= $COCOS 2dx_root "/tools/cocos2d-console/console/"; target_dir= $BUILT _products_dir "/" $PRODUCT _name ". app/"; js_dir= $TARGET _dir "/script/"/usr/bin/python $CONSOLE _path/cocos2d.py jscompile-s $JS _dir- D $JS _dir;find $JS _ Dir-type f-name "*.js" | Xargs RM-RF;The script is invoked on its own initiative at compile time. (You need to define the root folder of the cocos2dx in. Bash_profile.) And the variable name is Cocos2dx_root)Compile JS as
Want to turn HTML5 game open, this is to learn practicing things, the first is to use the process-oriented approach, followed by the object-oriented approach to achieve (was the pit) ...
Demo Address: HTTP://RUNJS.CN/DETAIL/SS8PKZRC
HTML code
Demo pictures
The above mentioned is the whole content of this article, hope to be able to learn js+html5 to
This is the first game. A small red circle (bullet) appears from the top every 1 s and moves toward the current plane. If the screen is exceeded, click again.
There is only one bullet on the screen. You can change it to multiple bullets.
The game ends when the plane is hit
This example is not complete, but includes keyboard control, bullet animation implementatio
Knowledge points involved in this game include:
1. Draw the ball, image, and Gradient
2. Scheduled event and Collision Detection
[Html]Your browser doesn' t support the HTML5 element canvas.Horizontal velocity Vertical velocity The running result is as follows:
One. Official websitehttp://www.pandajs.net/Two. Key Features
Using high-speed graphics rendering Pixi.js
Create effects using the particle engine (particle engines)
Slow Motion (tweening)
Physics engines (Physics engine)
Timers (timer)
Mobile-side Support
Sound efficiency Management
Modular (Modules) way to organize your source code
Three. InstallationPlease install node. js before installing Pandatool via NPM:$ NPM install-g PandatoolFour. Create and build a project
the distance of two segments on a normal vector, or exits if greater than 0, indicating no intersect if( This. Segdist (pp1[0],pp1[1],pp2[0],pp2[1]) >0){ return false; } } return true; }// calculates the distance S1 (min1,max1), S2 (MIN2,MAX2) of the line segment of the same axis, if the distance is less than 0, it means that the two segments intersect; Segdist:function(min1,max1,min2,max2) { if(mi
Html5 game KiwiJs (4)-resource loading progress, html5kiwijs
Kiwi. in js, resources are loaded in Kiwi. state. in the preload method, and there is another method loadProgress to implement the loading progress State, so to display the progress percentage, you only need to override the loadProgress method.
The following describes the loadProgress API of Kiwi. js.
Override loadProgress Method
loading.loadPro
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