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OSG Path Animation effect

OSG Path Animation effectTransferred from: http://blog.csdn.net/zhuyingqingfen/article/details/8248157#include #include #include #include #include #include #include #include #include using namespace Std; Class Pickeventhandle:p ublic osgga::guieventhandler { Public: Pickeventhandle () { _points=new Osg::vec3array; } Virtual ~pickeventhandle () {} Osg::geode*createbox (OSG::VEC3 center) { OSG::REF_PTR Geode

West calendar and calendar Conversion

Dim dT as dateConsole. writeline (datevalue ("H20/10/12"). Date. tow.datestring)Datetime. tryparseexact ("20081010", "yyyymmdd", nothing, globalization. datetimestyles. None, DT) Dim CI as cultureinfo = new cultureinfo ("Ja-JP ")Dim Cal as calendar = new japanesecalendarCI. datetimeformat. Calendar = new japanesecalendar Dim strwri as string = CI. datetimeformat. getabbreviatederaname (calendar. currename) + dt. tostring ("YY/MM/DD", CI)Console. writeline (Dt. Date. tostring ("gyy/MM/DD", CI

OSG Development Overview (reprint)

::geometry, add this Geometry to Geode. In this geometry to set some elements, the most basic is the vertex vertex, color colors, as well as the vertex and the relationship between the normal normal. As shown in 3.3.Figure 33 Geometry Drawing process1.4.2 an entity that can be drawnAll the elements that can be drawn include:Øpoints[Point]Ølines[Line]øline_strip[Line Belt]øline_loop[closed segment]øtriangles[Triangle]øtriangle_strip[Triangle Belt]øtria

OSG coordinate system

, z positive direction upward. ***** Coordinate System Transformation * * * * Object coordinate system, world coordinate system #-> calculate the coordinates of a particular node in the world coordinate system in the scene, You only need to multiply the root node and all the transformation matrices between the nodes. #-> implementation: ; callback, accessor, etc. The accessor is a convenient and controllable way, relative to the extent that callbacks are not subject to cla

Adding role animation in virtual 3D scenarios

models. Generally, the format of the texture file is similar, and find the common location of the geometric file, it is likely to be traced back to the numerical matrix or even the vertex pair position. For example, the main code for loading the character model file is:For (unsigned int I = 0; I {OSG: matrixtransform * scale = dynamic_cast For (unsigned Int J = 0; j { OSG: geode * geode = dynamic_cast

How does OSG display images ???????????????????????

Method 1: images are directly displayed without ry (see "OSG 3D rendering engine design and practice" p119 of Wang Rui and Qian xueshi to draw bitmaps in the scene ):Osfg: ref_ptr BMP-> setposition (OSG: vec3 (0.0, 0.0, 0.0 ));BMP-> setimage (osgdb: readimagefile ("***. PNG ")); OSG: ref_ptr Geode-> adddrawable (BMP. Get ()); Method 2: configure the stateset of the node with a ry (refer to OSG Navy tutorial 2nd: Apply stateset to create a stateset

After intersection, highlight a drawable.

After the result is submitted, a drawable is highlighted: If (picker-> containsintersections ()) { OSG: vec3 ptworldintersectpointfirst = picker-> getfirstintersection (). getworldintersectpoint (); Cout "," // Highlight this point Double dpointradius = 15.0f; OSG: shapedrawable * pshd =New OSG: shapedrawable ( New OSG: sphere (ptworldintersectpointfirst, dpointradius )); Pshd-> setcolor (OSG: vec4 (0, 1, 0, 1 )); Geode-> adddrawable (pshd ); ////

OSG's shortest data processing frame

the skins of its meat, the only thing that remains is the rendering State. At best, the ox tendon and Ox blood are left behind. Where does the beef go? Well, you know, drawable is the final model vertex information stored in OSG, and only leaf nodes have them in the scenario tree. Therefore, you should look at the processing of geode by cullvisitor. Look at Void cullvisitor: Apply (geode node). The first

Workflow and principle of the intersection Test Module in OSG

There are three main categories: 1. osgutil: polytopeintersector // implementation class of different algorithms 2. osgutil: intersectionvisitor // used to traverse each node in the node tree 3. OSG: node * mnode; // The root node for the intersection test. First look at usage: osg::ref_ptr Link Osgutil: intersectionvisitor contains an osgutil: polytopeintersector instantiated object. The function is to traverse each node and transmit the information of each node to osgutil: polytopeinterse

2. Integrated Development Environment

hardware platform is simulated by software on the PC, if we do not have a hardware platform, we can use this simulator to simulate a platform on our PC. Of course, the function is limited. National geode uses the x86 structure of geode microprocessor, if the CPU you are using is like this, you should first use this BSP. Select a simulator first. Step 3: Configure your platform, as shown in: You can select

OSG passed the coloring tool variable

> I tried using a different attribute index from 0, and the colours are now showing up. I had come into ss the link earlier that you posted, but didn't realize that was how OpenGL worked (I tested it out in an OpenGL app and got the same problem as in my OSG app, with the slightly deformed mesh and no colours ). > > So if I use custom attributes and no built in ones, then I shouldn't have this problem of overwriting existing attributes, which I also tested in the OpenGL app, and it allowed

Geometry in the OSG

::geometry class has a very important position. Using the Geometry class, users can draw simple line segments, triangles, and polygons by specifying the vertex, color, and normal way. and add the result of the drawing to the leaf node Geode of the scene.Using the Gemetry class for simple graphical drawing can generally be divided into the following steps:1, set up a new geometry instance, for input vertex, color and other data Osg::vec3array,osg::vec4

Eda:event-driven Architecture Event-driven architecture

) Actors CQRS Cache DCI DDD java EE performance NoSQL OO RESTful SOA Functional Programming distributed four-color Big data Android concurrent asynchronous programming event driven cloud computing scalability Dependency Injection 12306 Geode Introduction of core open source middleware for railway ticketing systemGeode is a distributed data management platform that provides

Nehe OpenGL tutorial with OpenSceneGraph-48th lesson

Brief Introduction The Nehe tutorial introduces the trackball technique to us in this lesson. Trackball technology allows users to rotate objects directly using the mouse, which is the most basic function that all interactive 3D software must provide. Powerful bots have been provided in the OSG, including Trackballmanipulator, Firstpersonmanipulator, Drivemanipulator, and so on, which can be used to see the source code section of the Osgga library. Implement First create the two geometry in the

Data Encryption--a detailed explanation of the principle and implementation of RSA encryption algorithm

, because 27 = 128:209 is small, but 28 = 256 is greater than 209.to encrypt the group (i) in clear-text mi from buffer m, use the public key (E,n) to get the value of M, ask it an E power, and then modulo n . This will result in a set of ciphertext CI. The modulo operation on n ensures that the CI will be aligned with the packet size of the plaintext . Thus, the plaintext groupings to be encrypted are:Ci = Mie mod nAs mentioned before, Euler's function is the basis for encrypting data using pow

Mesh algorithm in Opencascade__opencascade knowledge

stored in the class poly_triangulation, also including the partition of the parameter space of the surface, and the parameter node data is uvnodes. The following code shows the visualization of the parametric space triangulation results for a surface: osg::geode* Builduvmesh (const handle_poly_triangulation Themesh){osg::ref_ptrosg::ref_ptrosg::ref_ptr for (Standard_integer t = 1; t {Const poly_triangle Thetriangle = Themesh->triangles (). Value (t);

WinCE Drive development issues Highlights

, in order to avoid the bug, use EVC programming should develop some habits, such as regular backup project all files, each compile with clean + Rebuild all, while debugging do not close the emulator and so on. Is it possible to get the total amount of physical memory used by a process under wince? There is no one API that can get the total amount of physical memory used by the specified process. Only GlobalMemoryStatus can get the total amount of physical memory used by the entire system.

Linux dmesg command details how to use Linux dmesg command

The kernel stores the boot information in the ring buffer. You can use dmesg to view the information if you cannot view it at startup. The boot information is also saved in the/var/log directory and named dmesg.SyntaxDmesg [-cn] [-s Parameter description: -C: After the information is displayed, clear the content in the ring buffer. -S -N: set the record information level.InstanceDisplay boot information# Dmesg | lessWARNING: terminal is not fully functional[2, 0.000000] Initializing cg

OpenSceneGraph-3.3.3

safety and performance improvements to the Databasepager Refactor of OSG::D rawable so it's no subclassed from Osg::node allow it to be directly placed in the scene graph wit Hout the need for a Geode parent. Standardization of callbacks in Node, drawable, Stateset and Stateattributes Improved Android toolchain Build Improvements to QT4 and QT5 support in OSGQT Improvements to the new Osgui Nodekit and Lua Scripting support Bug and build

Use MatrixTransform in OSG to translate/rotate/scale the model

Use MatrixTransform in OSG to translate/rotate/scale the modelTransferred from: http://www.cnblogs.com/kekec/archive/2011/08/15/2139893.html#undefinedMatrixTransform is inherited from Transform-group, so you can hook the node object underneath it.By setting its matrix, the model transformation of its subnodes is realized.--The local coordinate system is understood (the local coordinate system is also called the inertial coordinate system, its relative position with the model is constant during t

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