hyperledger sawtooth

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Experience the new Code sense: Ten Programming fonts

on the Sun's Solaris (SunOS) in the late 80 's. If you like fresh things, you can try this font, and again, a hint: anti-aliasing. 5. Proggy Proggyis a very clean, equal-width font that seems to be favored by many Windows users, and it works fine on the Mac. Use it to generally turn the font down, do not eliminate the sawtooth. 4. Droid Sans Mono The Droid font family is suitable for mobile platforms such as mobile phones and other small scree

Performance test of Sws_scale algorithm in FFmpeg

of images Sws_fast_bilinear 103 The image has no obvious distortion and feels very good. Sws_bilinear 100 There is no difference from the above figure. Sws_bicubic 78 Relative to the picture, feel the details a little bit clearer. Sws_x 106 No difference from the picture above. Sws_point 112 The edges are visibly jagged. Sws_area 114 The edges have no obvious

Flash about font components and character embedding functions

." And then the font you're going to use, here's the sawtooth option (mentioned below). You can see a font with a new font name called the name in the font selection. Because we started to build the font symbol name is called title text, so here is called "title text *" Choose to use this font, you can use two ways to make good use of this feature. ======== Medium ======== 1 directly in the Flash file, this does not affect the size of the Flash fil

Performance test of Sws_scale algorithm in FFmpeg

affect the relative accuracy of the following conclusions). Algorithm Frame rate Subjective perception of images Sws_fast_bilinear 103 The image has no obvious distortion and feels very good. Sws_bilinear 100 There is no difference from the above figure. Sws_bicubic 78 Relative to the picture, feel the details a little bit clearer. Sws_x 106 No difference from the picture above. Sws_po

Detailed description of flash code inserted into html; Detailed description of flash

played. If this attribute is omitted, the default value is true.· MENU-(True or false)· True: displays all menus, allowing you to zoom in or zoom out to control video playback and other operations.· False: only the set options and flash menus are displayed.· QUALITY-(Low, high, autolow, autohigh, best)· Low is faster than beautiful and does not apply anti-sawtooth.· Autolow focuses on speed at the beginning, but it can be improved at any time when ne

Differences between the OBJECT and EMBED labels used to display flash content _ HTML/Xhtml _ webpage Creation

, high, autolow, autohigh, best) · Low is faster than beautiful and does not apply anti-sawtooth. · Autolow focuses on speed at the beginning, but it can be improved at any time when needed. · Autohigh focuses on both playback speed and aesthetic, but sacrifices the aesthetic to ensure playback speed when needed. · Medium applies some anti-sawtooth bitmap without smoothing the bitmap. Its quality is higher

Array of C,

, 0], myIntArray3 [3, 2, 1]); Console. read ();} Result: 2. Sawtooth array:Generally, the size of a multi-dimensional array is rectangular, while the size of a sawtooth array is flexible. Each row can have different sizes. When initializing a sawtooth array, set the number of rows contained in the array. The second bracket that defines the number of elements in

Android view Drawing notes-1

1. A simple exampleJava codePublic class View1 extends Activity {@ OverridePublic void onCreate (Bundle savedInstanceState ){Super. onCreate (savedInstanceState );SetContentView (new SampleView (this ));}Private static class SampleView extends View {Private Paint paint;Public SampleView (Context context ){Super (context );// Create a PaintPaint = new Paint ();// Set the anti-sawtooth EffectPaint. setAntiAlias (true );// Set the paint brush colorPaint.

C # getting started with GDI + (1)-Brief Introduction

I. Quick Start Code Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--> Private Void Button#click ( Object Sender, eventargs E){Graphics g = This . Creategraphics ();G. smoothingmode = Smoothingmode. antialias;G. fillrectangle (brushes. wheat, This . Clientrectangle );Pen P = New Pen (color. Red, 10 );P. linejoin = Linejoin. bevel;G. drawrectangle (p, 20 , 20 , 100 , 100 ); // Pen p1 = New Pen (color. Red, 1

H5 Pits notes-Continuous update

) }}//1080 @3x@media only Screen and (-webkit-min-device-pixel-ratio:3) {. some_div{-webkit-transform:scaley (0.333) }}          ② handle four-sided border 1px problem, two ideas: 1. The child border is passed pseudo-class on both sides through pseudo-Class 2. A pseudo-class, draw a four-sided border, and then through the width:200%;height:200% (here is mainly said @2.0x machine, because @1.5 @ 3 scale can not be counted to result in imprecise, not discussed); that is, the content is scale

Super Sampling supersampling

Super-sampling is a spatial anti-aliasing method that eliminates aliasing (jagged and pixelated edges) from rendering images on computer games or other computer programs. Unlike real objects, which have a continuous smooth curve, the sawtooth is generated because the computer shows a large number of squares to the visitors. These "Pixels" are the same size, each with a color. A line can only be displayed as a set of imagers, so there is a

Convert: Play flash with the object and embed labels

reference of script code. Only for objects.· Name-set the variable name for reference of script code (such as JavaScript. Embed only.· Swliveconnect-(true or false) Specifies whether to enable Java when Flash Player is downloaded for the first time. If some attributes are savedThe default value is false. If you use JavaScript and flash on the same page, Java must use fscommand to work.· Play-(true or false) specifies whether the Flash video is automatically played after the download is complete

Techniques related to texture ing in DirectX

anti-image filtering solve the same problem, that is, the problem of screen aliasing. The difference is that arts and science filtering solves the problem of sawtooth in the texture ing process, the anti-sample solution solves the tooth on the edge of the ry. MipMap: It is a special texture that consists of a series of textures for resolution classification. A mipmap is a series of textures. Each texture is the same as the previous one, but the re

Past and present of Anti-alias-Summary of common Anti-sample Algorithms

and violent AA method on course Deferred Rendering for Current and Future Rendering Pipelines in SIGGRAPH 2010, where per-sample computing in edge, in the non-edge area, perform per-pixel computing. Like the post process-based method, this requires an edge detection to be executed and marked in stencer, and then the calculation can be done separately. The red line is marked with the detected edge: The result of this method is the same as that of SSAA, and there is no problem with repeated MSAA

D3d basic matrix functions and video card hardware terminology

256 levels of transparency. All objects (whether water or metal) are classified by transparency values.   Anisotropic filtering (Al filtering): (see bilinear filtering and tri-linear filtering first) ry filtering is the latest filtering method, it needs to sample eight or more pixels around the ing point, obtain the average value, and map it to the pixel. For many 3D accelerator cards, it is almost impossible to use over 8 pixel sampling to filter the ry, because it requires more pixel filling

Flash Object and embed labels

-(true or false)· True: displays all menus, allowing you to zoom in or zoom out to control video playback and other operations.· False: only the set options and flash menus are displayed.· Quality-(low, high, autolow, autohigh, best)· Low is faster than beautiful and does not apply anti-sawtooth.· Autolow focuses on speed at the beginning, but it can be improved at any time when needed.· Autohigh focuses on both playback speed and aesthetic, but sacri

Set rendering performance parameters in ogre

timing. When the frame speed is too high, errors in float variables may lead to inaccurate time records. At this time, enabling vertical synchronization is a good solution, because when the frame speed reaches 60-70, the human eye cannot feel the pause. Someone once asked me how to limit the Frame Rate in ogre. I also thought of using the sleep function, but setting the vertical synchronization method is more effective and easier! 2. Gamma Correction (gamma): This parameter starts with display

Anti-aliasing in Android

Currently, in Android, I know that there are two kinds of sawtooth situations. 1) when we use a canvas to draw a bitmap, If we select a bitmap, the bitmap will appear at the same time. 2) When you use the rotateanimation of a view for animation, if the view contains a large number of images, the page will also be distorted. We will consider these two situations separately.1. Use canvas to draw a bit. When using canvas to draw a bitmap, we generally us

Reference of flash in HTML -- Object embed

after the last frame of the video is played. If this attribute is omitted, the default value is true.· Menu-(true or false)· True: displays all menus, allowing you to zoom in or zoom out to control video playback and other operations.· False: only the set options and flash menus are displayed.· Quality-(low, high, autolow, autohigh, best)· Low is faster than beautiful and does not apply anti-sawtooth.· Autolow focuses on speed at the beginning, but i

Uidesign theory-Gui Principle 2-vector line

Let's talk about draw lines. draw lines start from straight lines. Straight lines, I think everyone will think it is simple, not just a line. However, it is complicated to implement simple lines in computer languages. There are two types of lines: jagged lines and plain lines. The Sawtooth line is the easiest. You can use the int type to redraw all the data. Int ?? The Int here is an integer to distinguish the fixed type. Generally, weIt is considered

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