This is what I talked about during the summer vacation. I handed in questions from the physics department.
Suppose a person is moving at a close speed of light. Then he looks back and asks what he sees?
For a long time, it cannot be solved. The only answer is:Colorful lightBut I don't know why.Is it a magic horse?In the end of the semester, I suddenly remembered it when I was studying for one day. I mentioned it to Zhang Zijun xiaopan.As a result, th
The purpose of the light detector is to copy the words in the manual:Although Lightmapping adds greatly to the realism of a scene, it had the disadvantage that non-static objects in the scene is less realistically rendered and can look disconnected as a result. It isn ' t possible to calculate lightmapping for moving objects in real time but it's possible to get a similar effect USI ng Light probes. The ide
In order to make the three-dimensional scene more realistic, it is usually added to the stage lighting for light and shadow rendering. At present, Away3d provides two kinds of light sources: Point light source and parallel projection light source.
1, point light source and
Today, I listened to Li Tao's PS lecture and talked about the color. It was quite good. It gave me a better understanding of the color.
We see a color, such as red, and the light that enters the eyes must be red. There are two possible sources: one is a light source that sends only red light; the other is a reflective object that absorbs only red
Game Light Source In 3D games, light sources are a distinctive game component. Used to improve the texture of the game. If no light source is added, the game scenario may become very dark. Three different types of light sources are provided in unity: Point Light Source, s
Three. js source code annotation (40) Light/PointLight. js
Reprinted please keep this sentence: Wuji-this blog focuses on Agile development and mobile and IOT device research: data visualization, GOLANG, Html5, WEBGL, THREE. JS. Otherwise, the post from this blog will not be reprinted or reprinted. Thank you for your cooperation.
I also just started learning. Sorry for the errors in many places.
The following code is a comment on the
Photoshop Technology advanced Required skills! If you've already pulled the map and skinned the photo, then it's time to challenge the tutorial! This is an essential skill of synthetic technology, because the scope of use is very wide, so the students are recommended to learn the most important yo!
@ Flying House Rui Uidesign: The production of abstract light in advertising, posters, game scene design in particular, this kind of aesthetic
Overview:
Use the sRGB nonlinear keyword to identify our commonly used color space. Image light sources (IBL) and sunlight (sunsky) do not emit photon, so no light is visible, and all other light emits photon;
Sampling:
The size of the sample determines the image quality. The setting should be tested from an early stage until it is appropriate;
Attenuation
Photographers often look at the day to eat, sunny light and soft morning or evening is the best time to shoot, the professional term is called "Magic Hour" or "Golden Hour." At this time the light is the most soft, the hue is warm, the shadow is longer (often see the long beam), usually in the hour after sunrise and one hours before sunset. (except for the lower sun Azimuth, the magic hour may last a whole
The concept of aperture
Aperture should be when we contact exposure, to understand the first concept, the number of aperture is very strange, and there is no law, F2.8, F4, F5.6 ... Wait, but the aperture for photography is very important, many professional photographers only rely on the big aperture can move the world, so let us first understand what is aperture.
Aperture is the use of light through the lens, into the fuselage of the photographic s
Glsl tutorial
OpenGL directional lights I
The equations in here are from the chapter "the mathematics of lighting" from the book "OpenGL programming guide", aka the red book. // This tutorial is from OpenGL Redbook
We'll start with the diffuse term. the diffuse lighting in OpenGL assumes that the light is perceived with the same intensity regardless if the viewers position. its intensity is proportional to both the lights diffus
If the original article needs to be reproduced, please note: Reprinted from Fengyu Chong unity3d tutorial Institute
Lecture on shader 15thIllumination BasicsSimply put, the final color output of the shader with illumination is the material color * The light color, in which the material color: As mentioned earlier, fixed format tex2d (_ maintex, I. UV) light color: light
Every time I see the light of Jesus (that is, the beam from the clouds), can not endure to press the shutter, because this is nature's wonderful, the sky's canvas is often converted, where the scale cloud, Jesus light and so on are relatively few, therefore, very cherish the opportunity to see them.
Nature and the weather is really can meet but not to beg, the painter door can draw out Jesus
the structure of the surface light source first has the following information:1. Aluminum Structureappearance structure, and the main structure of the LED heat dissipation-usually using AL6063, aluminum extrusion die, the upfront cost of low investment, the appearance of beautiful treatment, heat dissipation, the previous days to see the exhibition also found that there are manufacturers to do die-casting structure, so the IP level can do a higher poi
Objective
Abstract light production in advertising, posters, game scene design in particular, this kind of aesthetic lighting production is also the first to learn PS master difficulties. At the beginning, you can only take PS do photo beautification, you only use PS as Beauty Mito, and so you learned to pull the map, for the next step to advanced synthesis technology ready. The abstract light We are goin
I sincerely recommend you read it carefully. I believe this blog will change the world outlook of many people.
1 billion light yearsWhat is the concept of billions of light years?Light years, a year's journey. Light speed! It is a widely recognized speed limit. It is 299792458 meters per second. It can circle the ea
Another post-process effect, God Ray, the light of God, is the needle-like glow of a circle around the sun when we look at the sun again.First put the group effect, the scene resources of this article are from the light ink God, the effect of this article shader effectAdded the previous HDR and bloom effects: LinksThe code of this article is from a great God in the unity Holy Scriptures, the blogger made a
[Unity] Chapter 1: illumination textures and light effects, Chapter 2 unity
Classification: Unity, C #, VS2015
Date created: 1. Introduction
In Unity 5, Lighting is a technology that enhances the illumination and shadow effects of scenarios. It can make static scenarios look more real, rich, and stereoscopic with a small amount of performance consumption, it can also process dynamic objects.
In earlier versions, Unity 4 can only process "static" objec
In the last visual understanding of the light field, the basic concept of the light field, the 3D property, the acquisition method in practical application and the method of seeking arbitrary light by interpolation are discussed in this paper. This article continues on the basis of the use of light field to achieve "fi
Study Notes for beginners, please correct me if you have any mistakes. The number is also please point out, thank you.There are 3 basic components of illumination: Intensity (intensity), color (colour), and direction (direction)Create a new scene select Directional Light, properties like, we can set intensity and color directly, and the direction is determined by the type of illuminationA total of 4 types of illumination: Point
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