(Frame:cgrectmake (0,0, +, +)) theImageview.image = UIImage (named:"Cellimage.png")113 the the //Create a text label thevar Label:uilabel = UILabel (Frame:cgrectmake ( +,0, the, +))117 //The 1th column returns the value corresponding to the Authorsarray118 ifComponent = =0{119Label.text =Authorsarray[row] - }121 122 //the 2nd column returns the value corresponding to the Appsarray123 Else ifComponent = =1 {124Label.text =Appsarra
) (Totalbyteswritten) +var total:cgfloat =(CGFloat) (totalbytesexpectedtowrite) thevar pro:cgfloat = written/ Total -println"Download progress: \ (PRO)") $ } the the //Download Agent method, download offset the func urlsession (session:nsurlsession, Downloadtask:nsurlsessiondownloadtask, the didresumeatoffset Fileoffset:int64, Expectedtotalbytes:int64) { - //download offset, mainly used to pause the resume in } the the Overridefunc didreceivememorywarning () { Abo
IOS development-full case study of classification presentation and editing of common messaging apps (Swift) and iosswift
In the previous blog, we talked about the encapsulation and implementation of common classification controls for messaging apps (CollectionView + Swift3.0). Today's blog is based on the previous blog. Make a complete information App category di
iOS Development Swift Chapter-(eight) functions (2)First, the function typeA function type is also a type of data that consists of a formal parameter type and a return value type, in the formreturn value type (List of parameter types)1 func sum (num1:int, num2:int), Int {2 return num1 + num23}The function type of the SUM function is (int, int), int1 func prin
has 2,100 coins, and the bank has only 7,900 coins left.Playerone = Nilprintln ("Playerone have left the game")Output "Playerone have left the game"println ("The Bank has (Bank.coinsinbank) coins")Output "the Bank now has 10000 coins "the player has now left the game . This indicates that you want to set the optional Playerone variable to nil, which means "there is no player instance." When this happens, the Playerone variable's reference to the player instance is broken. There is no other pro
Idle to have nothing to do, write to play:Oc:// multiplication Table Output for (int1; i9; i++) { for (int1; j +) { NSLog (@ "%dx%d=%d\n", i,j,i*j); } }Swift// multiplication Formula input for inch 1... 9 { for-in1... i { print ("\ (i) x\ ( j) =\ (i*j) \ n") } }iOS development
// Convert an attachment to an attributed text of type nsattributedstring 6 let attstr = nsattributedstring (attachment:attachment)
Gets the text in the current TextView, turns it into a variable text, records the position of the cursor, and inserts the attributed text in the previous step
1 //Get all the text of TextView, turn it into variable text 2 var mutablestr = nsmutableattributedstring (attributedstring: Textview.attributedtex
When we print objects in iOS development, we directly output the object address, which is not convenient for us to develop. When we can use description to print objects, the properties of the output objectYou can rewrite it directly in OC. The printable protocol is required in SwiftLook at the following example1 Overridevar description:string {2Let properties = ["Property 1","Property 2","Property 3","P
Create a single view appIn the View window stall a navigation controller, the default navigation controller is automatically associated with the table view, if not required, you can delete the automatically added table view, create a new view Controller can be associated with navigation controller. (Right-drag from Nav to view, select Rootview)650) this.width=650; "src=" http://s3.51cto.com/wyfs02/M02/6D/A5/wKiom1VoIRrTVOsaAABIDe5-hKE437.jpg "style=" float: none; "title=" Nav.png "alt=" Wkiom1vo
The first step is to drag a iad bannerview control into the storyboard and the layout is OK.The second step is to refer the control to the ViewcontrollerThe fourth step, the Code section.Import Uikitimport Iadclass Viewcontroller:Uiviewcontroller, Adbannerviewdelegate {@IBOutletWeakvar myad:adbannerview! Override Func Viewdidload () {Super. Viewdidload()additional setup after loading the view, typically from a nib. Self. Candisplaybannerads=true Self. Myad. Delegate= Self
) theUiview.setanimationduration (2.0)//Set Animation time -Self.testimageview.transform=cgaffinetransformrotate (Self.testImageView.transform, CGFloat (-m_pi/2)) $ uiview.commitanimations () the the //independent rotation, rotated at the initial position the //self.testimageview.transform=cgaffinetransformmakerotation (CGFloat (M_PI/6)) the } - in //catransition Animations-zooming the @IBAction func cascale () the { About the //Continuous Scali
//Alternatively, you can set it together by using the Setviewcontrollers method +Newtabbarctl.setviewcontrollers ([Itemctl1,itemctl2,itemctl3,itemctl4], animated:true) - the Bayi //Create 4 instances of Uitabbaritem thevar barItem1 = Uitabbaritem (title:"Red", Image:nil, Tag: One) thevar barItem2 = Uitabbaritem (title:"Green", Image:nil, Tag: A) -var barItem3 = Uitabbaritem (title:"Blue", Image:nil, Tag: -) -var barItem4 = Uitabbaritem (title:"Orange Color", Image:nil,
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