IOS game development tutorial Resources
Luo chaohui (Http://blog.csdn.net/kesalin)
This article follows the"Signature-non-commercial use-consistentCreate a public Protocol
Cocos2d Getting Started:
How to Use cocos2d to create a simple iPhone game-1
How to Use cocos2d to create a simple iPhone game Part 1-A ro
to//the console, the app is launched. GAD_SIMULATOR_ID]; return request;} #pragma mark Gadbannerviewdelegate implementation//We ve received an ad successfully.-(void) Adviewdidreceivead: ( Gadbannerview *) AdView {NSLog (@ "Received ad successfully");} -(void) AdView: (Gadbannerview *) View didfailtoreceiveadwitherror: (Gadrequesterror *) error {NSLog (@ "Failed to receive a D with Error:%@ ", [Error Localizedfailurereason]);}Everything ok! Make changes based on the details of the
Unity3d game engine-Ios custom game joystick with Smooth Plane Movement
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/526
The touch game joystick used in mobi
(No. 00005) iOS-based pop-up game (8): Game leader (1)
The original or translated works of the giant panda and pig hope. You are welcome to reprint them. Please indicate the source for reprinting.If you think it is not easy to write, Please give more comments. If you think it is good, please give more support. Thank you! Hopy ;)
I have been playing another RP
(No. 00004) implementing the brick-hitting game for iOS (9): collision between the ball in the game and the rebound Rod
The previous blog post introduced the collision processing between small balls and bricks in physical objects. In this article, let's take a look at the collision between small balls and rebound rods ;)The ball starts to collide with the re
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/420.html
In the past two days, I took some time to learn cocos2d. I found that there are more than N materials and the explanation is quite comprehensive. During this time, I am still learning. Of course, good things are not private, here I will give you a classic iOS game
the scene, and is called every second .*/ the-(void) Update: (cftimeinterval) currenttime {98[Self Backmove:2]; About - 101 }102 103 @endUiviewcontroller Call1- (void) Viewdidload2 {3 [Super Viewdidload];4 5 //Configure the view.6Skview * Skview = (Skview *) Self.view;7Skview.showsfps =YES;8Skview.showsnodecount =YES;9 /*Sprite Kit applies additional optimizations to improve rendering performance*/TenSkview.ignoressiblingorder =YES; One A -Gamescene *scene =[[Gamescen
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processing of the start collision.Ball and rebound stick end collisionNext is the process of collision end:-(BOOL) Ccphysicscollisionpresolve: (Ccphysicscollisionpair *) pair ball: (Ccnode *) ball Stick: (Ccnode *) stick{Ccphysicsbody * Phyball = Ball. Physicsbody;CgpointVelocity = Phyball. Velocity;NsintegerNeg = Arc4random_uniform (2);NsintegerRnd = Arc4random_uniform ( -);//When the ball hits the rebound stick, give the ball a random impulse if(Neg = =0) {Velocity. x+ = rnd; }ElseVelocity
generated map method. Note that 3 coordinates are removed, respectively:(0,0), (0,1) and (1,0)Because the game lead bomber needs to produce in (0,0), so (0,1) and (1,0) naturally can not place bricks, otherwise the protagonist itself will be "dead end", and finally with an assertion to check the number of non-wall tile is 249, this is manually calculated in advance, a total of 30x10=300 tile, Minus the 6*8=48 wall, minus 3 of the above coordinates, a
Basic information of IOS cocos2d 2 game development practice (version 3rd) original title: Learn cocos2d 2: Game Development for iOS Author: (US) Steffen itterheim Andreas low Translator: tongji University Apple club series name: mobile development classic series Publishing House: Tsinghua University Press ISBN: 978730
3D darts game source code for ios, 3d darts source code for ios
Source code of an ios 3D darts game, which uses the physical engine and gravity sensing to control the darts to hit the target object! The game is relatively simple.
Swift receives fruit game ios source code and swift fruit ios source code
Swift is a beginner. The game is very simple. as its name implies, it can only pick up fruit. Pineapple cannot pick up. One point is received for a fruit, five points for a pineapple, and one point is deducted for a missing fruit, th
Ios fruit storm game source code project download, ios fruit storm source code
This is an ios fruit storm game source code download. We will introduce it to you. If you like it, you can download it and learn it.Application Introduction: this is a
3D tank war game iOS source code, tank war ios source code
Source code of the 3D tank war game, developed based on xcode 4.3 and ios sdk 5.1. No error is reported in xcode4.3.3. Compatible with ios4.3-ios6.0, the source code of a rare 3D tank war
After carefully understanding the iOS game development engine, commonly used cocos2d and unity engines in recent days, unity is not free, while cocos2d is free and open-source; Finally, I chose cocos2d for two reasons: 1. the most important reason is that it corresponds to the development tools, especially the "participant designer" and the particle system editor. I like it very much (the cost is $7.99
Master the core technologies of iPhone and iPad development,
Let ordinary developers create wealth myth!
Unveiling IOS software development secrets: iPhone iPad enterprise applications and Game Development (China-pub)
Basic Information
Author:Min bin
Press: Electronic Industry Press
ISBN:9787121133022
Mounting time: 2011-6-2
Published on: February 1, May 2011
Ht
prefer Wi-Fi instead of Bluetooth. Although it is wrong to consider only one connection, it will actually reduce the overall power consumption of the device. IOS devices connected to the Wi-Fi network will use this connection for all data requests in the background, such as periodic email checks or push notifications. Because the radio will be used, using Bluetooth radio will actually increase power consumption.
All communication through
Welcome to the second part of the Unity3d for iOS series Tutorial!In the first part of this series, you've learned some of the basic skills of unity to build a very simple project and deploy it to iOS devices. Before continuing this tutorial, you should confirm that you have read the first section.Now in the second part, you have to add some features to enhance our project, which include better character mo
Today I would like to introduce you to an article on the development of iOS games. The original author, director of the User Experience Studio vertical slice, Regham Mccarrist Graham McAllister, takes a few of the two-pole shooter games as an example, detailing the things developers should be aware of when creating such games for iOS touch-screen mobile devices.
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