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, and anti-Microsoft camp. although its user base is not very large, its huge development potential makes it a desirable choice for the target platform.
Macintosh: Mac has a large group of loyal followers, and almost every MAC enthusiast I know has told me the same wish, that is, using MAC to develop more and better games. although I don't see a lot of reference materials for developing games with MAC, I firmly believe that there will be some in the f
basically solved, only a full list of rules and regulations can be the world of the drawings-that, Sketch of the idea of the link has been broken, you can enter a summary of ideas, finishing the link of the document, and then I transferred to the above section of the third class diagram, sequence diagram of the drawing process.If you have to ask what the above three charts are all about, then I can only shoot my head casually with a meaningless name--not confined to the drawing
most of the interactive interface requirements, and even more complex component requirements can be combined or scaled based on EUI existing components to quickly implement requirements.
Game: This library does not seem to have any specific definition, I mainly use: ScrollView scrolling view. To handle pages that need scrolling
Tween: Slow Motion Library, similar to Greensock library
Egret WingThe code editor developed by Egrets, like oth
★Front-end architecture and Personnel Division of Flash web game→ The front-end main program architecture and module division are closely linked with the division of labor and personnel, which are largely determined by the project itself. Looking at the scale and difficulty of the vast majority of flash web games in China, I think there are about 2-7 front-end as personnel, and there are generally no more than 10 million lines of effective code for th
represents the Single-frame animation, and different colors are represented as follows: Blue indicates load task, yellow for Script task, purple for rendering task, green for drawing task, white area for idle time.
The timeline chart below is a waterfall diagram of the performance of the Web page, with the frame displayed in the title column, and the number of milliseconds that the frame is spent on, and the corresponding action recorded on the left.
You can drag two gray mouse sliders to c
ability Required Skills: 1, understand at least one programming language. To date, C + + has become the first choice for game developers because of its performance and efficiency advantages. Visual Basic, Java, or C # may also be a good choice;2, familiar with a graphics library. The usual choices are SDL, OpenGL, or DX/D3D. (Translator Note: There are also many free/paid engines to download and sell online);3, select a network communication librar
This is an article written for the April issue of the "programmer", which is double surprise--windows Phone Developer tools First Experience added some content, including WebBrowser space, MediaPlayer space, and a very simple XNA program. There are some helpful friends who want to be interested in Windows phone development.
The Windows Phone development tool is
shared libraries. In addition, you need to tell the development tool where to find the framework header file and other resources.
In addition to the framework, Apple also publishes some technologies in the form of a standard shared library. Because IOS is UNIX-based, many underlying technologies of the operating system are sourced from open-source technologies, and many interfaces of these technologies ca
Original: HTTP://WWW.JIANSHU.COM/P/F7C3741F22AFThe Unity3d engine handles textures intelligently: Whether you put in png,psd or TGA, they are automatically converted into Unity's own texture2d format .In the texture2d settings option, you can set different compression formats for different platforms, such as iOS set to Pvrtc4,android platform set to RGBA16, etc.Well, it's very smart.However, in some advanced use, some situations are difficult to meet.
IOS development and learning processThe following is a brief introduction of how I feel about iOS development. It is also an architecture for learning iOS development. 1 iOS
?
Provisioning profiles is the point?
What is the App ID?
What are the similarities and differences between iOS development and publishing signing certificates?
How do I use TestFlight? How do I use the UUID when I publish an app through Ad-hoc?
When should I validate my purchase receipt?
What are the requirements for publishing iads (Apple platform ads)?
Fun Quiz
Have
IOS development and ios development tutorialFile Upload steps
1. Set request headers* Purpose: to tell the server that the content in the Request body is not a common parameter, but contains a file parameter.
[request setValue:@"multipart/form-data; boundary=maljob" forHTTPHeaderField:@"Content-Type"];
2. Set the Reque
the picture on the game button. 2. "Classes" and "Proj.win32" directoriesThese two directories are used to place the game header files and source files. Can see that the project template for us to join the three files are "Main.h", "Main.cpp"and "resource.h", they are platform-related program files that are proprietary to Windows. usually. Program entry and resource file management under different platform
U3D's new 2D development method (
New Method and Application of 2D game development for airplane hitting in Unity3d-4.x)
Outline: Without ngui and tk2d plug-ins, U3D provides the most powerful built-in tools.
The development process is designed as follows:
Extract the g
Case REPLAY:Open the game, go online before the check, in the detection function, the inexplicable crash, flash back ... Immediately re-pull the game, ready for a simple reproduction after the research and development to repair, found that can not be necessary. This time to the bill of lading is too low ~ ~ ~ To find research and
HTML5 is seen as a powerful tool for Web developers to create popular web applications, adding support for video and canvas 2D. The advantage of using HTML5 is that this technology can be used across platforms. For example, if you have developed a HTML5 game, you can easily migrate to the open platform of UC, opera's Game Center, Facebook app platform, and even be distributed to App Store or Google Play via
My iPad game development solution is ready, thanks to the fact that we have already made many versions of the Renderer, and this work has been completed smoothly.
The sameCodeThe results are consistent between the left and right sides.
Consistent I/O interfaces, consistent drawing interfaces, consistent sound interfaces, and consistent touch interfaces.
Consistent mathematical library, consistent fra
J2ME Game Development Notes (Integrated edition)
2006.5 Posted in csdn BLOG
Note: I recorded the development notes on the CSDN blog from September 2004 to August 2005, and published three collated notes on www.j2medev.com. Now sort these notes again.If someone reprint this article, please include all content, do not revise. My emai:happyfirecn@yahoo.com.cn.
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There are a variety of game engines in the world, many of which are excellent. cocos2d, as a popular engine, is very good, especially with complete tools. The most important thing is that it is free. In addition, various groups provide various engine support, cocos2d is also widely used in mobile development. Currently, it is available in various languages, altho
Users who are new to android game development tend to be confused. They often do not know where to start. Whenever they encounter problems they cannot solve, and often will envy iPhone under a free game engine such as Cocos2d-iphone can be used, while self abandon complaints Android platform game
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