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HTML5 is seen as a powerful tool for Web developers to create popular web applications, adding support for video and canvas 2D. The advantage of using HTML5 is that this technology can be used across platforms. For example, if you have developed a HTML5 game, you can easily migrate to the open platform of UC, opera's Game Center, Facebook app platform, and even be distributed to App Store or Google Play via
HTML5 is seen as a powerful tool for Web developers to create popular web applications, adding support for video and canvas 2D. The advantage of using HTML5 is that this technology can be used across platforms. For example, if you have developed a HTML5 game, you can easily migrate to the open platform of UC, opera's Game Center, Facebook app platform, and even be distributed to App Store or Google Play via
Unity3D game development-Lua and the endless fate of games final: UniLua hot update full interpretation, unity3dunilua
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Tutorial description:
Tool used: Corona SDK
Execution difficulty: normal
Operation Time: 30 minutes to 60 minutes
Step 1: Application Overview
With the help of Lua and Corona SDK APIs, we will use pre-prepared image materials to create an interesting little game.
Players need to use the gyroscope of the device to control the ball to avoid obstacles and finally reach the destination. You can modify game
Recently contacted Egret Egret engine, feel very good, provide a variety of development tools to make developers and designers more convenient, and based on the development of typescript language to save a lot of learning costs, for us such a long time in the Microsoft Pit of children's shoes, it is really attractive, In the
Technology is a tool. It can help us achieve incredible things. Compared to the absence of tools, tools can make things faster, simpler, easier, and more incredible. Before we use the latest Steam Driver to build a machine, we use a hammer. Before we had a hammer, we had to pin the nail into the hull by hand. Tools make our lives better, easier, and less painful.
IOS Dev (66) A basic consideration of a mobile game program
Blog: http://blog.csdn.net/prevention
Tai Rui elder brother
FromLearn iPhone and iPad cocos2d Game Development
1 Handler program initiation within the basic processapplicationDidFinishLaunchingProgram cut to the backgroundapplicationDidEn
IOS development UI debugging artifacts ---- Reveal, ios ---- reveal
UI is a very important part of iOS development. During debugging, we generally use a simulator to perform testing on a real machine before submission. Although it is quick and convenient to debug the UI effe
, both technology and money can be used to take the risk of life.Therefore, the main tool for game development-the engine-has become a key competitive factor in this field. ImageUnreal and cry super engines have established two indicators in their early stages of development. One is expensive, and the other is complicated.These engines have strong stability, but
advice.L Destructive Testing: Check the game robustness test. Generally in the late game development will not intervene.L Test Tool Program: A program that provides testing tools. Many tests cannot be done by hand, and special program tools are required.L Product Manager: T
news.After you have finished, you will be surprised to find that you are knocking at the terminal under the Cocos New command.mcbookpro:cocos2d-x-3.0$ Cocos newruning Command:newusage:cocos New [-h] [-P package_name]-l {CPP,LUA,JS} [-D DIRECTORY ] [-t template_name] [--no-native] [Project_name]cocos new:error:argument-l/--language is requiredYou can tap the following command to create your own project:Cocos New Wxycocostemplate-p com.game.study-l cpp-d/users/more
I haven't been wandering on the Internet for a while. It's a coincidence that I 've read this article here.
Question: Starcraft engineers talk about game development in the United States (original)
Copyright: Crazy Dance Original submission time: 11: 00: 40 August
In June 9, our company welcomed a guest named Gage galinger.You can refer to his resume: Starcraft (Blizzard Entertainment): primary responsibil
the development tool where to find the framework header file and other resources.
In addition to the framework, Apple also publishes some technologies in the form of a standard shared library. Because iOS is UNIX-based, many underlying technologies of the operating system are sourced from open-source technologies, and many interfaces of these technologies can be accessed from the standard library and Inter
cool animation effect, I believe you see me can easily make a snake game
2015.03.18
Model-view-viewmodel for IOS
Introduction to the Medium native iOS project architecture and the mainstream architecture of current iOS development
2014.09.20
Recently, the idea of downloading Microsoft Small Basic and writing a small program of two graphics transforms, hoping to make my son interested in technology (and, of course, being a yard farmer like me is not my intention). Pick up the first language I learned when I started programming GW Basic, after downloading Small Basic, the first graphics program is a colorful ball on the screen to jump the program, looks a bit like a DOS under the outbreak of a small ball virus phenomenon (sorry to exp
Untitled Note http://blog.cnbang.net/tech/2495/The similarities and differences between Web front-end development and iOS terminal development2014-12-22have been doing front-end development before graduation, after graduating to do iOS development, the two have a lot of inte
Public platform development method to realize 2048 game
Specific as follows:
One, 2048 games overview
"2048" is a more popular digital game. The original 2048 was first published on GitHub and was originally written by Gabriele Cirulli. It is based on the "1024" and "Little 3 legends" of the play developed a new digital game
.
The following lists the best development tools currently available. mobile developers can use these tools to create apps (based on actual conditions) to implement a wide range of functions. You are welcome to give your comments.
1) mobl-lang
Mobl is a free and open-source language that accelerates the development of
article about it. The whole series does not have a kind of overall control, it doesn't make much sense to continue writing.
The third is my personal reason. I didn't actually do much game development, and it was quite accidental that I first came into contact with libgdx. I have not studied any more in-depth game developme
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