Preface
In this chapter, we will explain 4th of the five principles s.o.l. I. d implemented by the Javascript language, and the interface isolation principle ISP (the interface segregation principle ).
Http://freshbrewedcode.com/derekgreer/2012/01/08/solid-javascript-the-interface-segregation-principle/.Note: This articleArticleThe author wrote a detour, So uncle was also quite depressed. Let's take a look. Don't get stuck.
The interface isola
Note: The following processes are Pro Mini 328P on the other. 1 , upload the example on the first board Arduinoisp program, the board becomes the board A ;2 , waiting to burn bootloader Board becomes the board B ;3, BoardAthe pinPinTenConnecting the BoardBof theRST, and then the boardAthe pinPIN11, A, -connecting the board separatelyBof thePIN11, A,,to the BoardBpower on. 4 , Arduino IDE the Menu "Tools"-- > "Programmer"-- > " Arduino as ISP , in the
SOC Sensor contains simple ISP inside, can digital processing pixle after, give the YUV format image
ex:ov7725
Bayer sensor generally refers to raw Data sensor, requires external dsp/isp processing
EX:OV9710/2/5
for convenience, SOC Sensor is better
If image quality is required, Bayer Sensor can be more optimized.
YUV Sensor
YUV sensor output format is YUV, image processing effect using the
In December 21, Microsoft followed the European Union's ruling and "disclosed" to the free software community the magic weapon of "anti-market competition", that is, Microsoft (Windows workgroup server) Network Communication "Protocol document ". In the past, Microsoft relied on this magic weapon to bring many competitors out of the market competition and thus impede technological advances. Accordingly, Microsoft's market share in the enterprise application market has increased year by year. The
BecauseProgramThe subject is the monopoly, and the first letter in the ID is D, so it becomes the D monopoly.
Tonight, we should be relatively happy, because this click version of the game is not luxurious, in a sense, I have finally completed my expectations and some new idea introduced in the execution process. In fact, the development process of this game has already been mentioned in the previous blog
, emerging service providers pay more attention to services. Take Diycdn as an example, it established 7 * 24 hours uninterrupted technical support, real-time resolution of all outstanding situation! Diycdn the most intimate CDN technical support.2. Dynamic node + multi-source intelligenceDIYCDN New CDN Service, the original dynamic DNS resolution based on big data analysis technology, unique multi-terminal intelligent analysis, node Intelligent identification of high-speed source and online sou
Cocos2d-x 3.2 Monopoly game project development-Part 4 exit dialog box, cocos2d-x Project Development
First look at the MenuScene. cpp: popupLayer () {// define a pop-up layer and input a background image PopupLayer * popDialog = PopupLayer: create (DIALOG_BG ); // ContentSize is an optional setting and can be left unspecified. If it is set as a 9-figure zoom popDialog-> setContentSize (CCSizeMake (Quit_Dialog_Size_Width, Quit_Dialog_Size_Height
Cocos2d-x 3.2 Monopoly game project development-Part 7 get role PATH
Create a RouteNavigation class and define the getPath () method to obtain the role path. We design this class in the single-sample mode. First, let's look at the definition of this class.
RouteNavigation. hclass RouteNavigation {public: static RouteNavigation * routeNav_Instance; // static RouteNavigation * getInstance (); // obtain the static object method void getPath (Sprite * pl
Finish.This will allow you to install the APK test.7. Other questions:(1) After you import an Android project after opening eclipse, exit and then open and sometimes encounter a java.lang.NullPointerException error.File under Proj.android ". Cproject" Delete(2) cannot find a variable such as float int, the test discovery is due to comments, there may be an inappropriate character in the comments or the encoding format is not the result ofYou can just remove the comment.such as LineChart.hThe fo
", _RAND1);//based on the ID, remove the coordinates Vec2 vec2forplayer1 = waylayerpass_vector.at (_RAND1);// This we add a tiledheight height to the vertical position in order to have the character centered on the road vec2forplayer1.y +=tiledheight; Sets the location of the role, as well as the anchor Point Player1->setposition (vec2forplayer1);p Layer1->setanchorpoint (CCP (0,0.5));//log related int col = Vec2forplayer1.x/tiledwidth;int row = Vec2forplayer1.y/tiledheight;log ("player1 positio
That's a damn, no-face bird.Think a good ebook can be mass-produced?How is that possible?Books, mainly the work of the author's painstaking creationIf you can subscribe, would you say you can build it in batches?Imagine an extreme situation: what if a good book has not been updated?In that case, the money you spend on subscriptions is actually white to the publisher.A variety of monthly subscription fees for telecom network providers that's what this is all about.Disgusting monopoly.It reflects
the number of rounds before it is flushed, so the previous purge is cleared for (auto it = Refreshroundvector.begin (); it! = Refreshroundvector.end (); it++) {((sprite*) *it)->setvisible (false);} Refreshroundvector.clear (); int count = Gameroundcount; Sprite* st;//When the game starts, show the number of rounds as 0 if (count ==0) {st = sprite::createwithspriteframe (digiteroundvector.at (0)); AddChild (ST); Refreshroundvector.pushback (ST);} Convert the number into a Sprite stored in the Re
Cocos2d-x 3.2 Monopoly game project development-Part 2 improve the role walking experience, cocos2d-x Project Development
Before obtaining the number of random steps, a friendly prompt should be provided to the player indicating which role to start walking. A few steps are required.
In this way, let the role flash before walking, and mark the path to be taken by the role in a special color. The effect is as follows:
First, implement the role flashin
Cocos2d-x 3.2 Monopoly game project development-Part 1 buy space animation, cocos2d-x Project Development
When purchasing an open space, we add an animation:
The animation consists of two parts. The first part is to increase the footprint from small to small, and then from large to small. The second part is to play a particle effect after the footprint decreases.
First download particle editing tool: Cocos2d-x-ParticleEditor this is an open source fre
Cocos2d-x 3.2 Monopoly game project development-Part 1 skill improvement and game end judgment, cocos2d-x Project DevelopmentThis section focuses on the increase of skill escalation events and game end judgment. The game judgment is simply handled. If there is a role whose capital is less than 0, the game is deemed to be over.
If there are more than three characters, further processing is required, such as how to handle the houses of the failed party
Cocos2d-x 3.2 Monopoly game project development-Part 2 crab Road (code), cocos2d-x Project DevelopmentIn this section, we add a crab wounding event. The Crab genie is randomly added to the road location. When the role finishes walking, if it encounters a crab at the position, the animation is played first, and then the ambulance takes the role away.When this role is in turn walking, the toast prompts that the hospital is still in hospital for a few da
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