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Genesis-3d Open source game engine Full Instance Tutorial cool game Chapter 06: Mobile Version Optimization guide

of the object itself. For example, the Runcool is introduced into the actor, and the collision detection is realized on the program. 3. GPU optimization, especially on a mobile device, can have a significant performance overhead when performing alpha testing (or cutting and discarding operations in pixel shaders). If possible, you should use alpha blending instead of alpha testing. If the alpha test cannot be avoided, you should ensure that the number of pixels visible for alpha testing is min

Use of common commands in ADB

activity stackadb shell Dumpsys Surfaceflinger >surfaceflinger.txtadb shell Dumpsys gfxinfo >gfxinfo.txt Use this line of command to see all process use HwuiOpen the broadcast related log switch in AMS: ADB shell dumsys activity log BR onPlease confirm the version of GPU driver with the following command:ADB Shell Cat/proc/pvr/version >gpu_version.txtThe following content in the internal fast grab log verification when it is more useful to crawl the

Why Android does not have a deep comparison of iOS fast--ios and Android technology angles

PVR-driven device (such as two sons and three sons), it takes 8M of RAM to open OpenGL in the process. The overhead of 2M compared to the average process is huge. With a limited amount of RAM and a large portion being drawn, other running processes are having problems with missing memory, such as reducing the speed of switching between applications.7. Because of the extra overhead of OpenGL, we'd better not use it too much for drawing. For example, s

Porting RTOS device drivers to embedded Linux

RTOS Device Driver porting to embedded Linux-general Linux technology-Linux programming and kernel information. The following is a detailed description. Linux occupies the embedded system market like a storm. Analysts pointed out that about 1/3 to 1/2 of New embedded systems use Linux. Embedded Linux has shown its advantages in many application fields, such as SOHO home network and imaging/multi-functional peripherals. In (NAS/SAN) Storage, home Digital Entertainment (HDTV/

Cocos2d-x beginner's Guide (4): two ways to generate an animation of an animation Frame

Method 1: use multiple sets of names to display different single-image png based on a certain rule, [Cpp]// Create a cacheCCSpriteFrameCache * cache = CCSpriteFrameCache: sharedSpriteFrameCache ();Char strPlist [64] = {0 };Char strPng [64] = {0 };Sprintf (strPlist, "fei. plist ");// Sprintf (strPng, "fei. pvr. ccz ");Sprintf (strPng, "fei.png ");Cache-> addSpriteFramesWithFile (strPlist, strPng );// Create each animation frame and read it from the cac

(22) How to optimize memory usage

differently.Client levelThis is the most important level of optimization. Because we are going to compile the game on the top level of the Cocos2d-x engine, the engine itself provides some optimization options. At this level we can do most optimizations. In short, we can optimize the memory usage of textures, audio, fonts, and particles. First look at texture optimization, in order to optimize texture memory usage, you must know what factors affect texture memory usage most. There are

Turn COCOS2DX memory optimization (bis)

-optimize.Second, memory optimization levelHere we divide the COCOS2DX memory optimization into three levels. At each level, we have different opinions and strategies are also somewhat varied.1. COCOS2DX Client LevelThis is the most important level of optimization that we can care about. Because we are developing games on the COCOS2DX engine, the engine itself offers a number of options to optimize the program. At this level, we can do most of the work.First, let's take a look at the texture opt

Use spritesheet in the cocos2d-x and create an animation with spritesheet

unclear why. Add one. CCLabelTTF label = CCLabelTTF.labelWithString("Bear walk", "Arial", 32); label.position = new CCPoint(winSize.width / 2, winSize.height - 80); this.addChild(label); Now, we can see that the bear is leaving. So how can we turn the bear? Set the bear property bear. isflipx = true; that is, the X axis flip. This will make the bear flip over. Of course, it can also be flipped vertically. Note: Although ccspritebathnode can be optimized, note

Design of the remote control buttons for the picture-in-picture Function

, SWITCH back to a small screen after changing the station. Is anyone willing to use this? We add a PIP function related buttons, CH-SHIFT key, press this key will pop up a small picture of the channel list, move up and down highlight can choose to change the station, ENTER key to determine the play. In this way, four independent buttons, PIP, MOVE, SWITCH, and CH-SHIFT, are set for the PIP function. Question 3) What is the better choice for the small painting plane? Question 4) as a user, do yo

Silverlight 3 Beta + expression blend 3 Preview is coming ~

improvements include 3D image processing, GPU acceleration and H.264 image support, as well as many features that enhance RIA development efficiency. Visual Studio 2008/2010 and Visual Web Developer express provide comprehensive development support for Silverlight. New out of browser experienceBuilt in Silverlight 3, users can directly deploy their favorite Silverlight applications to any PC or Mac desktop. This completely changes the traditional RIA that uses different technologies to wr

PowerPC-based Linux kernel tour: 2nd station-_ secondary_start (start_here)-on

and MMU configurations, and stores the values of registers such as hidx and msscr0. The Code is as follows: _ Global (_ save_cpu_setup)/* Some Cr fields are volatile, we back it up all * // * Cr 32 bits in total, divided into 8 segments, 4 bits in each segment, * indicates that lt is less than, GT is greater than, EQ is equal to and so overflow */mfcrr7/* Get storage PTR */lisr5, cpu_state_storage @ horir5, R5, cpu_state_storage @ l/* Get the array pointer and save it to R5 * // * save hid0 (co

Full picture of Cocos2d-JS, cocos2djs

Support for. ttf fonts Tile Map support: Orthogonal, Isometric and Hexagonal Parallax scrolling Motion Streak Render To Texture Touch/Accelerometer on mobile devices Touch/Mouse/Keyboard on desktop Sound Engine support (CocosDenshion library) based on OpenAL or WebAudio on web Integrated Slow motion/Fast forward Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more Resolution Indepe

Programming Paradigm/paradigm reference Programming Paradigm

http://zh.wikipedia.org/wiki/%E7%B7%A8%E7%A8%8B%E8%8C%83%E5%9E%8B. Common Language pattern https://skydrive.live.com /? Cid = 56b433ad3d1871e3 id = 56b433ad3d1871e3% 21439 SC = documents Download the original document (PDF) of the figure:Http://www.info.ucl.ac.be /~ PVR/paradigmsdiagrameng108.pdfDownload the Chinese translation file (PDF) for this image:Http://www.delphibbs.com/keylife/images/u40/paradigmsDIAGRAMeng108_CN.zip References C

Porting real-time device drivers to embedded Linux

Bill weberger, monavista SoftwareLinux has occupied the embedded system market like a storm. According to industry analysts, about 1/3 to 1/2 of the New 32-bit and 64-bit embedded systems are designed to use Linux. Embedded Linux has shown its advantages in many application fields, such as SOHO home network and imaging/multi-functional peripherals, and has a huge development prospect in the following aspects: (NAS/San) storage, home Digital Entertainment (HDTV/

IOS9 Official documents

program sky.3. Render the Metalkit,glkit,scenekit API, which effectively loads the asset data into the GPU's buffer.4. Export processed or generated asset data in any file format.To learn more about model I/O, see model I/O framework reference.MetalkitThe Metalkit Framework (metalkit.framework) provides a set of practical methods and classes that reduce the work required to create metal apps. Metalkit provides three key areas of development support:1. Texture loading helps your app to easily an

What is Avivo

designed to achieve high-end high-definition video playback in home theater systems. The new UVD (Universal video decoder) can be used for hardware processing of high-definition video formats, freeing your CPU to power other applications. Sharp videos and photos: ATI Avivo HD enables your digital videos and photos to add color, creating sharp images, clear text, and vivid colors. ATI Avivo HD uses 10-bit display engine to optimize the color, so that the entire spectrum of the various colors a

Analysis of "defending radish"--Map composition

In the previous article, we analyzed the wizard display section of "Defending Radish", which has been animated, and see the joint use of PVR and plist for details. In this article, we take a look at the "defend radish" map is how to design, through its resources we can see the game resources have TMX, basically the first feeling is tiled map editor This open source mapping editor produced. So let's open it up and see. Because there are resources in T

IntelliJ idea for Mac shortcut keys

??] / ??[Select until code block ends/starts ??Delete to the end of the word (? Key is Fn+delete) ??Delete to the beginning of a word ?+ / ?-Expand/Collapse Code blocks ??+Expand so the code block ??-Collapse All code blocks ?WClose the Active editor tab Second, search/replace (query/replace) Double ?Check anything. ?FFind in Files ?GFind mode, look down ??GFind mode, look up ?RIn-file replacement ??FGlobal lookup (depending on path) ??RGlobal sub

An in-depth analysis and improvement Program of the C # version of MVC framework PureMVC

Object[] { notification }); } To execute the Notify method. In PureMVC, both the registration observer and the notification observer are performed at the view level. public interface IView { void registerObserver (String notificationName, IObserver observer); void removeObserver(String notificationName, Object notifyContext); void notifyObservers(INotification note); I think this is not very well designed, so that the view layer and the observer

Vue.js Table Component Encapsulation

The table component and the paging component come from iview, where I have once again encapsulated according to the company business, using slots for content distribution, you can place input input boxes and button buttons at will, and then use props to pass parameters to subcomponents. Use the emit property to pass events to the parent component, as followsSub-component Vue.js Table Component Encapsulation

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