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Deep understanding of Flash re-painting

is: 20*20*6 = 2400 (square pixel), congratulations, wrong...According to the above introduction, the size of the repainting should be the number of repainting * the area of a single area. Why is this wrong? Let's see what the problem is: The strange thing is that the number of repainted areas is still 3, but the area is increased a lot. According to the coordinate information given on the figure, it is not difficult to calculate, the size of the t

DOS serial Programming

the serial portThe Ah = 0 Function of int 14h initializes the specified serial communication port to the desired baud rate, parity, length, and number of digits of the termination bit. These initialization parameters are set in the Al register, the meanings of these parameters are as follows:AlMeaningValueBit7: 5Baud Rate000 = 110 Port001 = 150 Port010 = 300 Port011 = 600 Potter100 = 1200 Port101 = 2400 Port110 = 4800 Port111 = 9600 PortBit4: 3Verifi

Android cameras and photo albums get pictures and save them to the SD card

camera pixel is, finally, bitmap returned in this way is always compressed. What should I do if I want to get the desired Photo size and resolution? The following is my solution. Although it is not the best, it helps me solve this problem. Let me briefly explain why the returned image is compressed. As we all know, the number of pixels on a mobile phone is 800 W or W, and the number is 4 kW (a sub-region). Take the photos taken from a common W pixel camera, the resolution is about 3200*

Proposal of mobile device interface adaptive compatibility and Solutions

. Sxga 1280 1024 22. Wxga4 1366 768 23. Sxgaminus 1280 960 24. Sxgaplus 1400 1050 25. Wxgaplus 1440 900 26. Hd900 1600 900 27. Wsxga 1600 1024 28. Wsxgaplus 1680 1050 29. Uxga 1600 1200 30. Hd1080 1920 1080 31. Qwxga 2048 1152 32. Wuxga 1920 1200

Summary of various explicit modes (VGA, XGA ...)

-XGA) 1280 × 1024 1,310,720 Wxga ++(Wide XGA ++) 1600 × 900 1,440,000 Sxga + 1400 × 1050 1,470,000 Wsxga +(Wide super-XGA +) 1680 × 1050 1,764,000 Uxga(Ultra-XGA) 1600 × 1200 1,920,000 Wuxga(Wide ultra-XGA) 1920 × 1200 2,304,000 Qxga(Quad-XGA) 2048 × 1536 3,145,728 Wqxga(Wide quad-XGA) 2560 × 1600 4,096,000 Qsxga(Quad-super-XGA) 2560 × 2048 5,242,880 Quxga(Quad-u

How to compile PHP source code Introduction Zendencode installation Method I just had a successful commissioning today, I dare not to enjoy the Ask _php tutorial

How to compile PHP source code (Introduction to the installation method of Zend encode) Author: Nature Mail: zhanmr@telekbird.com.cn home: http://zhanzhen.wayall.com always has friends asking how PHP protects the source code, Just like the Screnc in ASP (although Screnc has long been able to crack). Thankfully, the Zend company, which has been committed to the development of PHP, has brought us the latest tools Zend Encoder can implement the PHP source code functionality. For a brief description

Android simulator resolution

collected by QVGA = 320*240; WQVGA = 320*480; WQVGA2 = 400*240; WQVGA = 432*240; HVGA = 480*320; VGA = 640*480; WVGA = 800*480; WVGA2 = 768*480; FWVGA = 854*480; DVGA = 960*640; PAL = 576*520; NTSC = 486*440; SVGA = 800*600; WSVGA = 1024*576; XGA = 1024*768; XGAPLUS = 1152*864; HD720 = 1280*720; WXGA = 1280*768; WXGA2 = 1280*800; WXGA3 = 1280*854; SXGA = 1280*1024; WXGA4 = 1366*768; SXGAMINUS = 1280*960; SXGAPLUS = 1400*1050; WXGAPLUS = 1440*900; HD900 = 1600*900; WSXGA = 1600*1024; WSXGAPLUS =

Mainstream Android screen resolutions

Mainstream Android screen resolutions For Android game development, we have to think about compatibility with Android tablets like the iPhone. Apple needs to consider the compatibility between iPad, iPhone 3GS, and iPhone 4 screens, which is no exception for Android game development, more models are considered. In general, we may only consider QVGA, HVGA, WVGA, FWVGA, and DVGA. However, if we leave the phone blank, we may use a tablet like WSVGA's 1024x576 and WXGA's 1280x768. QVGA = 320*240; WQ

Android simulator size

= 1152*864;Hd720 = 1280*720;Wxga = 1280*768;Wxga2 = 1280*800;Wxga3. = 1280*854;Sxga = 1280*1024;Wxga4 = 1366*768;Sxgaminus = 1280*960;Sxgaplus = 1400*1050;Wxgaplus = 1440*900;Hd900 = 1600*900;Wsxga = 1600*1024;Wsxgaplus = 1680*1050;Uxga = 1600*1200;Hd1080 = 1920*1080;Qwxga = 2048*1152;Wuxga = 1920*1200;Txga = 1920*1400;Qxga = 2048*1536;Wqhd = 2560*1440;Wqxga = 2560*1600;Qsxga = 2560*2048;Qsxgaplus = 2800*2100;Wqsxga = 3200*2048;Quxga = 3200*2400;Opti

Etag and resumable upload

. The server sends this header to inform the client that it supports range requests. The value following this header can be bytes, and the client sends it back: ranges: bytes = 2400-indicates the data that requests 2400 bytes to the end of the file. 2.4 content-RangeThis is a response header that describes the byte range of the content provided by the server and the length of the entire resource. 3. Working

What are the mainstream screen resolutions of Android mobile phones?

= 2048*1152;Wuxga = 1920*1200;Txga = 1920*1400;Qxga = 2048*1536;Wqhd = 2560*1440;Wqxga = 2560*1600;Qsxga = 2560*2048;Qsxgaplus = 2800*2100;Wqsxga = 3200*2048;Quxga = 3200*2400;Optional Hd = 3840*2160;Wquxga = 3840*2400;Hd4k = 4096*2304;Hxga = 4096*3072;Whxga = 5120*3200;Hsxga = 5120*4096;Whsxga = 6400*4096;Huxga = 6400*4800;SHV = 7680*4320;Whuxga = 7680*4800; For Android games to adapt to high-resolution t

RF Front End

Multi-mode multi-frequency requirements after joining LTE:After joining LTE, the terminal not only requires the end to increase the LTE working frequency band on the basis of multimode, but also increases the frequency bands which can ensure the user to realize the international roaming. HoweverThe global distribution of LTE bands is more and more discrete. Band Upstream operating frequency Downstream operating frequency Use Td_lte 40 23

Computer network--synchronous and asynchronous communication "turn"

Http://wjxtyjksy.fudan.edu.cn/ch08/8-1-2.htmserial communication represents its transmission rate at a baud rate, baud rate refers to the number of bits transmitted per second by the signal . Serial communication includes two communication modes of asynchronous communication and synchronous communication . Asynchronous Communication represents the beginning of a character in a starting bit, with the stop bit representing its end. Its transmission format is shown in 8-1.Figure 8-1 Format of async

Cdoj 1131 Male God's Gift range DP

need to make this gift.Sample Input2218 19340 60 20Sample Output3422400HINTFor example 2:The first processing materials 40 and 60, to obtain 0 of the material, consumption of 40∗60 physical strength, a total consumption of 2400 physical strength;Reprocessing materials 0 and 20, get 20 of the material, consumes 0∗20 physical strength, total consumption of 2400 physical strength.Test instructionsExercisesInt

How to compile PHP source code (Introduction to ZendEncode installation (recommended)

Some friends have been asking PHP how to protect the source code, just like SCRENC in ASP (although SCRENC has long been capable of cracking ). Thank God, Zend, which has been committed to PHP Development, has brought us the latest ZendEncoder tool to compile PHP source code. For ZendEncoder function introduction please see: http://www.c has been a friend asking PHP how to protect the source code, just like SCRENC in ASP (although SCRENC has long been something to crack ). Thank God, Zend, which

Windows Graphics Programming Win32 GDI and DirectDraw chapter sixth question

This is described in section 6.1, "Windows Graphics programming Win32 GDI and DirectDraw":The Windows nt/2000 graphics engine uses signed fixed-point numbers to represent coordinates, have a 4-bit fraction part And a 28-bit signed integer part. Points with negative coordinates or coordinates beyond the height or width of the device surface is considered clipped. So the maximum physical device size was 227 by 227, or 0.88 mile by 0.88 Mile in 2400 dots

Bluetooth Low Energy Introduction

particularly advantageous. Compared to Bluetooth br/edr, there is no need to use an apple-authorized encryption chip, you do not need to join the MFI project.5.2 Contrast ble and traditional Bluetooth BR/EDR technology Bluetooth Br/edr Bluetooth Low Energy Frequency 2400-2483.5 MHz 2400-2483.5 MHz Deep Sleep ~80μa Idle

SPOJ Mixtures Interval DP

Harry Potter had n mixtures in front of him, arranged in a row. Each mixture has one of the different colors (colors having numbers from 0 to 99).He wants to mix all these mixtures together. At each step, he's going to take the mixtures that stand next to each other and mix them together, and put the resulting Mixture in their place.When mixing mixtures of colors A and B, the resulting mixture would have the color (a+b) mod 100.Also, there'll is some smoke in the process. The amount of smoke gen

Use directsound (12) in Delphi: Test idirectsoundfxdistortion8

{Related structure:} tdsfxdistortion = packed record fgain: sinle; //-60 .. 0:-18 (db) // it seems that the default value is not-18 fedge: single; // 0 .. 100: 15 (%) fposteqcenterfrequency: single; // 100 .. 8000: 2400 (HZ) fposteqbandwidth: single; // 100 .. 8000: 2400 (HZ) fprelowpasscutoff: single; // 100 .. 8000: 800 (HZ) end; // constants related to the structure: cost =-60.0; dsfxdistortion_gain_max

Android resolution recording

Qvga = 320*240; wqvga = 320*480; wqvga2 = 400*240; wqvga3 = 432*240; Hvga = 480*320; VGA = 640*480; WVGA = 800*480; wvga2 = 768*480; fwvga = 854*480; dvga = 960*640; Pal = 576*520; NTSC = 486*440; svga = 800*600; wsvga = 1024*576; XGA = 1024*768; xgaplus = 1152*864; Hd720 = 1280*720; wxga = 1280*768; wxga2 = 1280*800; wxga = 1280*854; sxga = 1280*1024; wxga4 = 1366*768; Sxgaminus = 1280*960; sxgaplus = 1400*1050; wxgaplus = 1440*900; hd900 = 1600*900; wsxga = 1600*1024; Wsxgaplus = 168

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