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Share the Java-written tank war game, I believe many people played in childhood

Write in frontThe program is written five or six years ago when reading, there will be some irregular, I have put the code on GitHub, there is time to optimize the changes.Program operating mechanismDefines a jpanel, and then redraws it once every other short period of time.The redraw content is as follows: Map information; Enemy tanks; our tanks; The right game basic information; The bomb exploded. involves some logic: overl

Java game programming (1) threads

1. in Java, you only need to generate a thread and start it. ImplementationCodeAs follows: Thread mythread = new thread (); Mythread. Start (); After a thread is generated, the thread's run () method is called. But in fact, it does not do anything. If you want the run () method to do something, there are three basic methods. (1) extended Thread class The first method for a job specified by a thread is to extend the Thread class and overwrite

Java Lightning Game Source project

part of the code Gameframe. JavaPackage Com.leidian;import Java.awt.borderlayout;import Javax.swing.jframe;public class Gameframe extends JFrame { private static final long serialversionuid = 1L; Private Gamecanvas canvas = new Gamecanvas (); Public Gameframe () { canvas.setfocusable (true); Canvas.requestfocus (); This.add (canvas, borderlayout.center); } /** * @param args */public static void Main (s

May 2014 Rui Game company Java interview Experience

Because the classmate introduces, throws a resume, goes to the company interview. The Java Engineer is reported. First, introduce yourself, ask the next item, write a binary lookup insert, and return the location information you want to insert. I had to write this when I was interviewing one months ago, but I thought Java was pretty good. It is written in Java, g

Script engine in Java in-game usage

. There are more complex requirements , that is, the combat system, not just analytic expressions, need more logic, such as the most commonly used computational damage, need a very complex logic, and this logic is the most clear planning, so we provide the interface, and then by the script to implement, Our program is only responsible for invoking the line.For example, this interface is implemented by Python: def INCREASEHP (attackunit,defenceunit,skill,buff,type): #attackUnit skill release, def

"Open source Java Game Framework Libgdx theme" -12-Development tools-Photo synthesis

meaning: Alien_jump_: The first line, which represents the picture name, which is the name of the collection object when it gets the picture rotate: Boolean type parameter, determines whether to flip the current picture xy: The starting coordinates of the captured texture picture, such as the starting point (100,20), expressed as "xy:100,20 Size: Texture orig: Anchor offset: Offset index: The original texture number is written by Bo Master Le Zhi Editor, the copyright belongs to the blogger. Th

"Open source Java Game Framework Libgdx theme" -08-Chinese display and drawing

for You", 200, 160);//Drawing Fonts +Font.draw (Batch, "I'm big, you're big", 200, 360);//draw fonts, wrap with escape characters A batch.end (); the } + - @Override $ Public voidpause () { $ //TODO auto-generated Method Stub - - } the - @OverrideWuyi Public voidResume () { the //TODO auto-generated Method Stub - Wu } - About @Override $ Public voidDispose () { - //TODO auto-generated Method Stub - - } A +}Effect: The original writte

Use of the "open source Java Game Framework Libgdx theme" -09-animation

texture into 2-dimensional array coordinates -Textureregion[][] Tmp=textureregion.split (Walksheet, Walksheet.getwidth ()/frame_cols, walkSheet.getHeight ()/frame_rows); thewalkframes=NewTextureregion[frame_cols*frame_rows];//an array that stores all the pictures + intIndex=0; A for(inti = 0; i ) { the for(intj = 0; J ) { +WALKFRAMES[INDEX++]=TMP[I][J];//put a picture in an array - } $ } $walkanimation=NewAnimation (0.025f,walkframes);//to play

"Open source Java Game Framework Libgdx theme" -15-System control-button class

stage theStage=NewStage (); + //Initialize button lift Texture Abtnup=NewTexture (Gdx.files.internal ("Button/btnup.png")); the //Initialize the button to press the texture +btndown=NewTexture (Gdx.files.internal ("Button/btndown.png")); - //Lift Texture Style $Textureregiondrawable btn_up=NewTextureregiondrawable (Newtextureregion (Btnup)); $ //Press the texture style -Textureregiondrawable btn_down=NewTextureregiondrawable (Newtextureregion (Btndown)); -

"Open source Java Game Framework Libgdx theme" -13-Development tools-use of maps

= "+"Tileheight= "All"Tilecount= "8"Columns= "8">7 ImageSource= "Ground288.png"width= "192"Height= "+"/>8 Tileset>9 Layername= "block Layer 1"width= "+"Height= "+">Ten Dataencoding= "base64"Compression= "Zlib"> One ejxjzgbgybzhmj0etcxazejdt7acmdsgcjnrphcylmkmlnzhayyude+ opfqikyyamsuezd4tkxbb4o5qhdlhwmtghb5ygljzbmo4d3u8euoheuvtemaalkgcuw== A Data> - Layer> - Map>Map resource files: effects:The original is written by Bo Master Le Zhi Editor, the copyright belongs to the Bo owner. The orig

"The Qianfengday19-java of the game" Basic Learning: conversion flow, object flow, print flow, three standards (redirect)

inputIf the data comes from the keyboard, it will not be read at the end of the file because the last Read method will blockSystem.setin: RESET data source for standard input2. Standard output stream (PrintStream)System.out: Data is output to the console by defaultSystem.setout: Reset the standard output location3. Standard error Stream (PrintStream)System.err: Default data output to console (font red)System.seterr: Reset the standard error stream location7. Data Flow:1, DataInputStream2, DataO

"Open source Java Game Framework LIBGDX Special topic" -03-Project development and commissioning

Create a LIBGDX Project Download the project configuration tool Gdx-setup.jar Build Project Import Eclipse Gradle Project, Gradle, Import, File Select the generated project and click on the build model the first time may be a bit long like this then click Finish Locate the generated project and find the class for the Main method run Bingo

Leetcode Jump Game II----java

steps (maxlen and result), plus the max distance (prepos) for each step.2. To the next number, the maximum distance that the next number can reach is of course Newlen = I+nums[i], and then Newlen is compared to maxlen if the current number is farther away than previously calculated.2.1 Then the current position I is compared with the maximum distance prepos of the current step result, if the prepos is more than result++, and the Prepos is set to the current maximum distance.Set the maximum dist

Java design pattern: analyzing State pattern from [transition of weapons in Game]

Suppose we are playing an instant strategy game. We design a soldier. He was an infantry when he was just produced, but he can switch weapons. The first switch will become an archer, the second switch will become an armored soldier holding a shield, and the third switch will become an infantry ...... How to implement this switching mechanism? At the beginning, we will think that adding a switch statement to the infantry class is not conducive to code

[Leetcode] [Java] Jump Game II

exceeds reach of the last calculated coverage, then update the coverage and update the number of bars at the same time, as we have been able to move forward with more than one jump.Figuratively speaking, this is in the fight for every jump furthest greedy.* RET: Number of jump up to now* Currch: The maximum range reached after a RET jump from a[0]* Curmax: The maximum range that can be reached from 0~i this i+1 a element* When Currch * Record the Curmax.AC Code:/** * RET: The jump number so

Java implementation guess the number game randomly given a number, guess the size until the correct

PackageCom.swift;ImportJava.util.Random;ImportJava.util.Scanner; Public classGuessbigsmall { Public Static voidMain (string[] args) {Scanner scan=NewScanner (system.in); Random Random=NewRandom (); intNumber = Random.nextint (1000) + 1; for (;;) {System.out.println ("Please enter a guess-positive integer-number:"); intGuessnumber=Scan.nextint (); if(guessnumber>Number ) {System.out.println ("Guess it's big." "); Continue; } Else if(guessnumberNumber ) {System.out.println ("Guess it's small." ")

Java Practice (simulation minesweeper game)

generated mines in rows and columns intRR =Rnd.nextint (R); intCC =Rnd.nextint (c); if(A[rr][cc]!=-1) {A[RR][CC]=-1; N--; } } //Demining for(inti=0;i) { for(intj=0;j) { intLei=0; if(A[i][j] = = 0) { if(i-1>=0 j-1>=0 a[i-1][j-1]==-1) Lei++; if(I-1>=0 A[i-1][j]==-1) Lei++; if(j) { if(I-1>=0 A[i-1][j+1]==-1) Lei++; if(A[i][j+1]==-1) Lei++; }

Leetcode [55] (Java): Jump Game

,max);6 }7 return true;8}The answer : Because the number of steps can be jumped from 0 to a[I], so long as the front can reach the farthest subscript maximum can be greater than the following subscript, it means to jump, or not jump . The farthest subscript to be reached is a[i] + I.eg.:[3,2,1,0,4]The first three can reach the farthest subscript maximum value is 3, so at this time the farthest only to subscript 3, and subscript 3 the farthest subscript is their own, to the subscript 4 to

Java Minesweeper Game source case Project

); Counter[i].setmargin (space); Add (Counter[i]); } This. setvisible (true); Resetimage (); } Public intGetcounternum () {return(Counternum); } Private voidSetcounternum (intnum) { This. Counternum =num; } Private voidResetimage () {intones, tens, hundreds; Ones= counternum% 10 ; Tens= counternum% 100/10; Hundreds= (counternum)% 1000/100; This. cou

2048 Java implementation of the game

Write a more hurried, more simple function, the interface is ugly, the operation of the number of steps should also be optimized.Ultimately, it is to write AI, but it seems not so simple, write a few about the pattern evaluation function, you have to continue to learn ...Left and RIGHT ARROW key operation.Source:Import Java.awt.borderlayout;import java.awt.color;import Java.awt.font;import Java.awt.gridlayout;import Java.awt.event.*;import Java.util.random;import Javax.swing.jframe;import Javax.

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