java board game

Learn about java board game, we have the largest and most updated java board game information on alibabacloud.com

Java Practice (simulation minesweeper game)

generated mines in rows and columns intRR =Rnd.nextint (R); intCC =Rnd.nextint (c); if(A[rr][cc]!=-1) {A[RR][CC]=-1; N--; } } //Demining for(inti=0;i) { for(intj=0;j) { intLei=0; if(A[i][j] = = 0) { if(i-1>=0 j-1>=0 a[i-1][j-1]==-1) Lei++; if(I-1>=0 A[i-1][j]==-1) Lei++; if(j) { if(I-1>=0 A[i-1][j+1]==-1) Lei++; if(A[i][j+1]==-1) Lei++; }

Leetcode [55] (Java): Jump Game

,max);6 }7 return true;8}The answer : Because the number of steps can be jumped from 0 to a[I], so long as the front can reach the farthest subscript maximum can be greater than the following subscript, it means to jump, or not jump . The farthest subscript to be reached is a[i] + I.eg.:[3,2,1,0,4]The first three can reach the farthest subscript maximum value is 3, so at this time the farthest only to subscript 3, and subscript 3 the farthest subscript is their own, to the subscript 4 to

Java Minesweeper Game source case Project

); Counter[i].setmargin (space); Add (Counter[i]); } This. setvisible (true); Resetimage (); } Public intGetcounternum () {return(Counternum); } Private voidSetcounternum (intnum) { This. Counternum =num; } Private voidResetimage () {intones, tens, hundreds; Ones= counternum% 10 ; Tens= counternum% 100/10; Hundreds= (counternum)% 1000/100; This. cou

2048 Java implementation of the game

Write a more hurried, more simple function, the interface is ugly, the operation of the number of steps should also be optimized.Ultimately, it is to write AI, but it seems not so simple, write a few about the pattern evaluation function, you have to continue to learn ...Left and RIGHT ARROW key operation.Source:Import Java.awt.borderlayout;import java.awt.color;import Java.awt.font;import Java.awt.gridlayout;import Java.awt.event.*;import Java.util.random;import Javax.swing.jframe;import Javax.

Game to achieve particle collisions, pure Java

(leftdivede, 0, Leftdivede, SH, p);Canvas.drawtext ("????? SS ", 0 +, 0 +, p);Canvas.drawline (rightdivede, 0, Rightdivede, SH, p);Canvas.drawtext ("????? WS ", 0 +, Highdivede +, p);Canvas.drawline (0, Highdivede, Leftdivede, Highdivede, p);Canvas.drawtext ("? w?? F ", 0 +, Middledivede +, p);Canvas.drawline (Rightdivede, Highdivede, SW, Highdivede, p);Canvas.drawtext ("L????", 0 +, Lowdivede +, p);Canvas.drawline (0, Middledivede, Leftdivede, Middledivede, p);Canvas.drawtext ("U????", Leftdiv

[Leetcode] 45. Jump Game II Java

Topic:Given an array of non-negative integers, you is initially positioned at the first index of the array.Each element of the array represents your maximum jump length is at that position.Your goal is to reach the last index in the minimum number of jumps.For example:Given array A =[2,3,1,1,4]The minimum number of jumps to reach the last index is 2 . (Jump 1 Step from index 0 to 1 and then steps to the last 3 index.)Note:You can assume so can always reach the last index.Test instructions and An

Java Game straight chess (ii)

This part is the artificial intelligence of the computer. In order to speed up the calculation of AI, it is necessary to make a small number of modifications to the previous design, and eventually transfer to the VC platform. In the game with VC, the chessboard will adopt Bitboard technology, the display of the pieces will be completely and logically separate. The current Java version still uses arrays to

Java implementation Gobang Small game _java

Java implementation Gobang games package Gomoku; Import Java.awt.Toolkit; Import Javax.swing.JFrame; public class Gomokuframe extends JFrame {//define an operator panel Operatorpane op=null; Public Gomokuframe () {//Set name This.settitle ("Gobang"); Set window size this.setsize (510,510); Set window position//Get computer screen size int computer_width=toolkit.getdefaulttoolkit (). Getscreensize (). width; int Compu

Leetcode Jump Game-----java

that the same code, the runtime may be inconsistent each time the commit.) ) Public classSolution { Public BooleanCanjump (int[] nums) { intMaxLen = Nums[0]; intLen = Nums.length; if(Len ) return true; if(MaxLen = = 0) return false; if(MaxLen >= len-1) return true; for(inti = 1;i) {Nowlen= i+Nums[i]; if(Nowlen >maxlen) {MaxLen=Nowlen; if(Len-1 maxlen)return true; } Else if(i = =maxlen)return false; } return true; }}After looking at the

"Connect Bamboo" card game Java Implementation results

++; - } - } the}Else{ -s[++top]=A[aleft];WuyiT[a[aleft]]=1; thealeft++; - } Wu } - Look (s), look (a); About if(s[top]==0){ $s[top]=B[bleft]; -T[b[bleft]]=1; -bleft++; -}Else{ A if(t[b[bleft]]==1){ + for(intj=top;j>=0;j--){ the if(s[j]==B[bleft]) { -flag=K; $ Break; the } the

Leetcode 174. Dungeon Game Dungeon Games---------Java

); } } } returnMin[len-1]; }}2, in turn, starting at the end, indicating the minimum amount of blood required for the current position to the end Public classSolution { Public intCALCULATEMINIMUMHP (int[] Dungeon) { if(Dungeon.length = = 1 dungeon[0].length = 1){ if(Dungeon[0][0] > 0){ return1; } Else { return-dungeon[0][0] + 1; } } intLen = dungeon[0].length; introw =dungeon.length; int[] min =New int[Len];

Java Stone Scissors Cloth Game

("Computer:" + playerskills[computerskill-1]); - Compare (Playerskill, computerskill); inSystem.out.println ("Player score:" + playerscores + "+" PC Score: "+computerscores); -}Else { toSystem.out.println ("Please try again.")); + } - } the}Catch(IOException e) { * e.printstacktrace (); $}Catch(NumberFormatException e) {Panax NotoginsengSystem.out.println ("Please enter the correct number!")); - } the } + A Private Static voidCompareintPlayerskill,in

It's a man who insists on 20 seconds. Java Swing Pinball mini game code

processing bx + = speed; by + = speed; if ("Right_up". Equalsignorecase (direction)) {//the position in the upper right direction handles BX + = speed; by-= speed; if ("Left_up". Equalsignorecase (direction)) {//The position of the upper left direction handles BX-= speed; by-= speed; if ("Left_down". Equalsignorecase (DirectION) {/////lower left direction handle BX-= speed; by + = speed; /* * Define what happens, how to correct the direction of the ball *///if the ball bottom y coordinate val

Java Minesweeper Game source case Project

The code is as followsimportjava.awt.*;importjavax.swing.*;//Graphics counter jcounter three-bit classjcounterextendsjpanel {privatestaticfinallong Serialversionuid=1l;privateimageicon[] numset={newimageicon ("Image/c0.gif"), newimageicon ("Image/c1.gif"), newimageicon ("Image/c2.gif"),new ImageIcon ("Image/c3.gif"), nbSp;newimageicon ("Image/c4.gif"), newImageIcon (" Image/c5.gif "), newimageicon ("Image/c6.gif"), newimageicon ("Image/c7.gif"), new ImageIcon ("Image/c8.gif"), newimageicon

Java Minesweeper Game source case Project

); Counter[i].setmargin (space); Add (Counter[i]); } This. setvisible (true); Resetimage (); } Public intGetcounternum () {return(Counternum); } Private voidSetcounternum (intnum) { This. Counternum =num; } Private voidResetimage () {intones, tens, hundreds; Ones= counternum% 10 ; Tens= counternum% 100/10; Hundreds= (counternum)% 1000/100; This. cou

"Leetcode" Classic jump Game in JAVA

Given an array of non-negative integers, you is initially positioned at the first index of the array.Each element of the array represents your maximum jump length is at that position.Determine if you is able to reach the last index.for example:a =[2,3,1,1,4" , Returntrue . A = [3,2,1,0,4] , return false .The trick with this problem is that each value can jump "value" the size of a step. So our idea is as follows:1. Record up to now to jump to the farthest distance, recorded as Max2. Each point c

Java implementation of simple beauty puzzle game _java

) showpicture = 1; File F = new file ("Sample graph" +showpicture+ ". jpg"); M_image = Imageio.read (f); } public void Paintcomponent (Graphics g) {g.drawimage (m_image, 0, 0, 360, 360, this); } public class J_puzzle extends JFrame implements ActionListener {/** * */private static final long seria Lversionuid = 1L; int i,j; static int changetime = 0; Container C = Getcontentpane (); JButton b[] = new JBUTTON[16]; ImageIcon ic[][] = new IMAGEICON[2][15]; Public

Total Pages: 12 1 .... 8 9 10 11 12 Go to: Go

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.