I found this on the internet and found that there were very few materials. Almost no one put forward substantive content. Recently, I started to do this part of the game. I have never developed such a thing before, so I had to analyze other people's systems in a simple way, A solution is designed based on your own understanding. I think this part of knowledge may be helpful to many people, so I made public the des
The original name of the blog from Yunfeng: multi-process game server design
Address: http://blog.codingnow.com/2006/10/multi_process_design.html#comments
Currently, our game server group is designed in a multi-process manner. To emphasize multi-process, we want to add another point. Each process is single-threaded. Therefore, in our
3D game engine design and implementation (3) After several days of writing, the 3D Game Engine architecture Code General architecture has been set up. The following is a description of each module: L loader engine/mm3dmain.exe L DLL Management module Engine/bin/mm3drun.dll L engine management module Engine/bin/mm3deng Ine.dll L UI Module Engine/bin/mm3dgameui.dll
The general game is based on "scene-driven".
The so-called scene drive is the player in the game specific position, specific state, specific behavior triggers the game logic.
As in a map, enter a door, to the next map;
If you choose to talk to someone in a map, it triggers a fight ...
Take a look at the following screenshot from the martial arts Group biogr
The observer pattern may seem strange, but it can be said that the observer pattern is the most used mode in the game, even more frequent than the singleton pattern, and the code that wants to write good games must understand where in the game those places use the observer pattern, and who the subscribers of each observer are.Most MMORPG players are a while loop that updates the viewer by updating Subscribe
/** 353. Design Snake Game * 2016-7-12 by Mingyang*/ classSnakegame {//2D Position info is encoded to 1D and stored as the copiesSet//This copy are good for fast loop-up for eating body caseDeque//This copy are good for updating tail intscore; int[] food; intFoodindex; intwidth; intheight; PublicSnakegame (intWidthintHeightint[] food) { This. width =width; This. Height =h
A large part of the reason why adventure island can last for a long time is that its art design is very fine and unique. What are the unique and beautiful aspects?
Today, I will take you to analyze several maps.
Well, let's take the above view for analysis.
1. Sunshine.
Because it is a map of sunlight, and during the day, it is noon, otherwise there will be no such strong sunlight.
We can only see the sun but not the sun: There is only one reason, t
queued, only appended to the Recycle list) Pnext->next = Null;fnqueueremove (Pqueue, pnext);// Remove scene if (pdwcode) *pdwcode = -1;//repeat situation fnstagecode (sec_error_none);//Clear 0 error return NULL;} The function returns if (pdwcode) *pdwcode = 1;return Pnext;}Operating effect:Debug Log file contents (in the next section, further optimization of the program, this result has not been optimized):Start solving, Queue size = 8192, solution size =200 ... solve successfully, queue use pe
To give you Photoshop software users to detailed analysis of the design with a game feeling of the retro stone Word production tutorial.
Tutorial Sharing:
1. Create a new file 1200*750px, use the "Caribbean" font to write good text, reference font size is the first line 200, the second line 150 points. Then copy the two text layers-the grid-merge the layers, named "Merge 1". Add a 20-pix
The second part of the network will give you a description of the network code aspects of the design, from the basic code, to understand the detailed Network module architecture.Did not release the entire source code, because there are many deficiencies, but presumably you should also be able to guess the source of the project address. But for design and research, the network part of the
Demo: http://download.csdn.net/detail/jiangcaiyang123/4060455
The program is as follows:
Design game menu background to move cyclically
DirectX texture is very important. Just like a person's face. Without it, it would be as ugly as a human face without facial features. Therefore, for our beginners, mastering texture processing is equivalent to learning a considerable amount of DirectX knowledge. This time
[i][j] indicates the number of methods with the end of I as J1#include 2#include 3#include 4#include 5#include 6#include 7#include 8 #pragmaComment (linker, "/stack:102400000,102400000")9 using namespacestd;Ten Const intN = -+ -, M = 1e6+Ten, mod = 1e9+7, INF =1e9; OnetypedefLong Longll; A - intN,a[n]; - intDp[n][n]; the intMain () { - while(SCANF ("%d", n)! =EOF) { - for(intI=1; i"%d",a[i]); -Sort (A +1, a+n+1); + for(intj=1; j) - for(intI=0; i -; i++) Dp[j][i]
gradient.Add some more details to the font, add some luster to the three-dimensional combination, so that it looks more detailed, and then the Steam pipeline behind it is a bit darker.To create a line, first use the pen tool to outline the outline of the line, then draw the edge paint brush, and add the bright and dark lines to the line. The method is the same as before. Then add a texture, note that the components close to the underlying layer must be darker.Find a suitable background for a go
: Network Disk DownloadUnity3d support to the 3D games involved in the development, AR field, 3D Web field, architecture, fashion, commodity propaganda and other areas in the shortest possible time to complete the development, it is most suitable for individual or small team development, high efficiency, the price is very cheap. And Unity3d's strong point, you can make your work on multi-platform presentation, a development can be for the iphone, Android, Web, Windwos, Mac, Wii, PS3, XBox360, Fl
similar to the instruction, and does not call functions such as memcpy.It's like putting the comparison in the loop, there's a program to control the pointer, why do we have to test the pointer every time?Finally, for the CPU and operating system optimization, the time is almost, do not say, Intel has a special compiler optimization tools.In fact, I just write a small gift to Lotus sister happy, write here, also is dedicated, I hope the beauty of programming, can bring more laughter to the worl
loop because the value of an expression is always true. In order to jump out of the loop, the inside of the loop is to jump out with a break statement. if not num.isdigit (): print (
" input is not valid, please reenter the number: "
, End= " ) num = input () else : num = int (num) if num > 100 : print ( Span class= "st" > "You're so Ugly" ) else : print ( "Your sister is so Pretty" ) break Some places to be aware of1. In Python's view, ' FISHC ' and ' FISHC ' are
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