java game design

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Online Game communication encryption solution design

I found this on the internet and found that there were very few materials. Almost no one put forward substantive content. Recently, I started to do this part of the game. I have never developed such a thing before, so I had to analyze other people's systems in a simple way, A solution is designed based on your own understanding. I think this part of knowledge may be helpful to many people, so I made public the des

Process-based game Server Architecture Design

The original name of the blog from Yunfeng: multi-process game server design Address: http://blog.codingnow.com/2006/10/multi_process_design.html#comments Currently, our game server group is designed in a multi-process manner. To emphasize multi-process, we want to add another point. Each process is single-threaded. Therefore, in our

HT for Web 3D Game Design-Hanoi (Towers of Hanoi)

=Newht. Node (); NODE.P3 (p3); NODE.S3 (S3); Node.sethost (host); NODE.S ({' Wf.visible ': ' Selected ', ' Wf.color ': ' #FF6B10 ', ' Wf.width ': 2, ' Wf.short ':true }); Datamodel.add (node); returnnode;}/** Create Hollow Cylinder * P3: Barrel position * S3: Barrel Size * Oradius: Barrel Outside diameter * Iradius: Barrel Inner Diameter * Host: Adsorption node **/functionCreatebarrel (P3, S3, Oradius, Iradius, host) {returnCreateNode (P3, S3, host). S ({'

Application of design pattern in game-builder mode (ix)

(); Builder->writefile (); }};class ldirector{ Public:Ldirector(){};voidConstruct (ilogbuider* builder) {builder->setsize (); Builder->writefile (); }};voidMain () {//windows;cout"------------Windows-----------------"NewWdirector ()); Auto_ptrNewLdirector ()); Auto_ptrNewDlogbuiler ()); Auto_ptrNewElogbuiler ()); Wdirector->construct (Dbuilder.Get()); Wdirector->construct (Ebuilder.Get()); Dbuilder->getlog ()->printinfo (); Ebuilder->getlog ()->printinfo ();//linuxcout"------------Linu

3D game engine design and implementation (3) _ Engine

3D game engine design and implementation (3) After several days of writing, the 3D Game Engine architecture Code General architecture has been set up. The following is a description of each module: L loader engine/mm3dmain.exe L DLL Management module Engine/bin/mm3drun.dll L engine management module Engine/bin/mm3deng Ine.dll L UI Module Engine/bin/mm3dgameui.dll

Gde-x Design game-driven tasks and temporary task Concepts _ Tasks

The general game is based on "scene-driven". The so-called scene drive is the player in the game specific position, specific state, specific behavior triggers the game logic. As in a map, enter a door, to the next map; If you choose to talk to someone in a map, it triggers a fight ... Take a look at the following screenshot from the martial arts Group biogr

The application of design pattern in game--observer mode (10)

The observer pattern may seem strange, but it can be said that the observer pattern is the most used mode in the game, even more frequent than the singleton pattern, and the code that wants to write good games must understand where in the game those places use the observer pattern, and who the subscribers of each observer are.Most MMORPG players are a while loop that updates the viewer by updating Subscribe

353. Design Snake Game

/** 353. Design Snake Game * 2016-7-12 by Mingyang*/ classSnakegame {//2D Position info is encoded to 1D and stored as the copiesSet//This copy are good for fast loop-up for eating body caseDeque//This copy are good for updating tail intscore; int[] food; intFoodindex; intwidth; intheight; PublicSnakegame (intWidthintHeightint[] food) { This. width =width; This. Height =h

2d game design model 3-beauty of adventure map (1)

A large part of the reason why adventure island can last for a long time is that its art design is very fine and unique. What are the unique and beautiful aspects? Today, I will take you to analyze several maps. Well, let's take the above view for analysis. 1. Sunshine. Because it is a map of sunlight, and during the day, it is noon, otherwise there will be no such strong sunlight. We can only see the sun but not the sun: There is only one reason, t

To the news: Push box game automatic solution algorithm design (IV.)

queued, only appended to the Recycle list) Pnext->next = Null;fnqueueremove (Pqueue, pnext);// Remove scene if (pdwcode) *pdwcode = -1;//repeat situation fnstagecode (sec_error_none);//Clear 0 error return NULL;} The function returns if (pdwcode) *pdwcode = 1;return Pnext;}Operating effect:Debug Log file contents (in the next section, further optimization of the program, this result has not been optimized):Start solving, Queue size = 8192, solution size =200 ... solve successfully, queue use pe

Photoshop design of retro stone word making with game feeling

To give you Photoshop software users to detailed analysis of the design with a game feeling of the retro stone Word production tutorial. Tutorial Sharing: 1. Create a new file 1200*750px, use the "Caribbean" font to write good text, reference font size is the first line 200, the second line 150 points. Then copy the two text layers-the grid-merge the layers, named "Merge 1". Add a 20-pix

MMORPG large game design and development (Part2 of net)

The second part of the network will give you a description of the network code aspects of the design, from the basic code, to understand the detailed Network module architecture.Did not release the entire source code, because there are many deficiencies, but presumably you should also be able to guess the source of the project address. But for design and research, the network part of the

Design game menu background to move cyclically

Demo: http://download.csdn.net/detail/jiangcaiyang123/4060455 The program is as follows: Design game menu background to move cyclically DirectX texture is very important. Just like a person's face. Without it, it would be as ugly as a human face without facial features. Therefore, for our beginners, mastering texture processing is equivalent to learning a considerable amount of DirectX knowledge. This time

Huazhong Agricultural University The fourth session of the Program Design Competition network synchronization game J

[i][j] indicates the number of methods with the end of I as J1#include 2#include 3#include 4#include 5#include 6#include 7#include 8 #pragmaComment (linker, "/stack:102400000,102400000")9 using namespacestd;Ten Const intN = -+ -, M = 1e6+Ten, mod = 1e9+7, INF =1e9; OnetypedefLong Longll; A - intN,a[n]; - intDp[n][n]; the intMain () { - while(SCANF ("%d", n)! =EOF) { - for(intI=1; i"%d",a[i]); -Sort (A +1, a+n+1); + for(intj=1; j) - for(intI=0; i -; i++) Dp[j][i]

Photoshop design retro industrial game LOGO text production tutorial

gradient.Add some more details to the font, add some luster to the three-dimensional combination, so that it looks more detailed, and then the Steam pipeline behind it is a bit darker.To create a line, first use the pen tool to outline the outline of the line, then draw the edge paint brush, and add the bright and dark lines to the line. The method is the same as before. Then add a texture, note that the components close to the underlying layer must be darker.Find a suitable background for a go

Hihocoder 1391 Countries "preprocessing + sorting + heap" (ACM-ICPC International College Student Program Design competition Beijing (2016) online Game)

+1, cmp);103priority_queueint,vectorint>,cmp1>q;104 the for(i=1; i)106 {107Q.push (i); y=a[i].et;108sum-=a[i].d;109x=q.top (); the while(y-a[x].st>ta !)Q.empty ())111 { thesum+=a[x].d;113Q.pop (); x=q.top (); the } theans=min (ans,sum); the }117printf"%d\n", ans);118 }119 return 0; - }121 /*122 //123 124 // the */View CodeHihocoder 1391 Countries "preprocessing + sorting + heap" (ACM-ICPC International College Student

Unity3d game and interactive design PDF

: Network Disk DownloadUnity3d support to the 3D games involved in the development, AR field, 3D Web field, architecture, fashion, commodity propaganda and other areas in the shortest possible time to complete the development, it is most suitable for individual or small team development, high efficiency, the price is very cheap. And Unity3d's strong point, you can make your work on multi-platform presentation, a development can be for the iphone, Android, Web, Windwos, Mac, Wii, PS3, XBox360, Fl

To the news: Push box game automatic solution algorithm Design (v)

similar to the instruction, and does not call functions such as memcpy.It's like putting the comparison in the loop, there's a program to control the pointer, why do we have to test the pointer every time?Finally, for the CPU and operating system optimization, the time is almost, do not say, Intel has a special compiler optimization tools.In fact, I just write a small gift to Lotus sister happy, write here, also is dedicated, I hope the beauty of programming, can bring more laughter to the worl

To the news: Push box game automatic solution algorithm design (III.)

, Y;int i;//first clear 0 non-type bit Y = Pstage->sizex * pstage->sizey; X = Y% 4;pnum = Pstage->matrix;while (x--) {*pnum++ = smt_filter;//qing 0 non-type information}y/= 4;while (y--) {*pdata++ = SMT_M atrix;//Clear 0 Non-type information}//empty the stack, seed into the stack s = pqueue->stacks;p = S->stars;p->x = Pstage->posx;p->y = Pstage->posy;s ->count = 1; while (s->count) {X = p->x; Y = p->y;p--;s->count--;p num = pstage->matrix[y * Pstage->sizex + x];*pnum |= SMT_OPENED;//Me

002: Design the first game with Python

loop because the value of an expression is always true. In order to jump out of the loop, the inside of the loop is to jump out with a break statement. if not num.isdigit (): print ( " input is not valid, please reenter the number: " , End= " ) num = input () else : num = int (num) if num > 100 : print ( Span class= "st" > "You're so Ugly" ) else : print ( "Your sister is so Pretty" ) break Some places to be aware of1. In Python's view, ' FISHC ' and ' FISHC ' are

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