processing bx + = speed; by + = speed; if ("Right_up". Equalsignorecase (direction)) {//the position in the upper right direction handles BX + = speed; by-= speed; if ("Left_up". Equalsignorecase (direction)) {//The position of the upper left direction handles BX-= speed; by-= speed; if ("Left_down". Equalsignorecase (DirectION) {/////lower left direction handle BX-= speed; by + = speed; /* * Define what happens, how to correct the direction of the ball *///if the ball bottom y coordinate val
Given an array of non-negative integers, you is initially positioned at the first index of the array.Each element of the array represents your maximum jump length is at that position.Determine if you is able to reach the last index.for example:a =[2,3,1,1,4" , Returntrue . A = [3,2,1,0,4] , return false .The trick with this problem is that each value can jump "value" the size of a step. So our idea is as follows:1. Record up to now to jump to the farthest distance, recorded as Max2. Each point c
The one-click installation version of the service side (including the client), no need to install Java, directly start the server to enter the game!!!New open to add the first GM method:Register your account and log into the game after creating a role name, enter the Gmgrade player role name in the server console 255That is, the role is successfully upgraded to G
() {@Overridepublic void actionperformed (ActionEvent e) {Random x = new Random ();int y = x.nextint (100);try {int num = Integer.parseint (Text.gettext ());if (num > y) {Mes.settext ("You entered the" + num + "big Oh!") ");if (num > 99) {Mes.settext ("Please enter a number less than 99!");}}else if (num = = y) {Mes.settext ("Congratulations, you guessed it!") ");}else{Mes.settext ("You entered the" + num + "small Oh!") ");if (num Mes.settext ("Please enter a number greater than 0!");}}} catch
Java Chaos Game Noise Games Two[Introduction]Recently has been reading "abstruse concise", there is a chapter on the use of noise to produce a fractal map of the method, the feeling is very interesting, so try to use a computer simulation, the effect is good (noise method than the traditional iterative method in the programming of the implementation of some, and later found that such algorithms are many, se
/** Copyright (c) 2014, Computer College, Yantai University* All rights reserved.* File name: test.cpp* Author: Li Xiaokei* Date of Completion: September 23, 2015* Version Number: v1.0** Problem Description: Use Java to write a small game, simulation random take poker details down.* Input Description:* Program output:
*/
Import Java.util.Scanner; public class Pro1 {/** * @param args */public static void ma
Package Com.javasm.exerices02;import Java.util.arraylist;import Java.util.list;import java.util.Random;import java.util.scanner;/** * *todo stone scissors cloth scissors game, three innings two wins * @author Caolei May 2, 2018 afternoon 10:51:23 * RockPaperScissors */public class Rock Paperscissors {//For storing scissors result private static list Scissors game three innings and two wins------
Easy to use Java GUI to make a simple puzzle gameMainPackage Hw1;import Java.io.ioexception;import Javax.swing.icon;import javax.swing.imageicon;import Javax.swing.jframe;import Javax.swing.jlabel;public class HW1 extends jframe{/** * */public hw1_0586 (String string) {Ico n icon = new ImageIcon (string); JLabel label = new JLabel (icon); this.add (label); This.settitle ("Original image!"); This.setlocation (200,0);} /** * To build icon from an existi
This article describes the Java implementation of the word search Maze game. Share to everyone for your reference. The specific analysis is as follows:
We often see words in magazines, in a two-dimensional form, there are all kinds of letters, we can look for words in eight directions. This is very convenient to use computer processing, but the quality of the algorithm is very important, because if the bru
This article describes the Java implementation of the Gobang game code, shared for everyone to refer to, the specific code as follows
Package gyb.exam;
Import Java.awt.BorderLayout;
Import Java.awt.Color;
Import java.awt.Dimension;
Import Java.awt.Font;
Import Java.awt.Graphics;
Import Java.awt.Point;
Import Java.awt.Toolkit;
Import java.awt.event.ActionEvent;
Import Java.awt.event.ActionListener;
Im
This article describes the Java implementation of the simple guessing game code. Share to everyone for your reference.
The specific code is as follows:
Copy Code code as follows:
Import java.util.InputMismatchException;
Import Java.util.Scanner;
public class Main {public static void Main (string[] args) {produce a random numberint number = (int) (Math.random () * 100) + 1;
Add Countint
); Add a node Nodes.addfirst (head) to the head of the snake; Determine if you encounter a food if (Foods.remove (head)) { return; } Delete Tail node nodes.removelast ();}Randomly generated food public void initfoods (int num) {Random random = new random (), while (true) {int i = Random.nextint (rows-2) +1;int j = r Andom.nextint (cols-2) +1;//first determine if the coordinates that make up the snake are (worm.contains (i,j)) {continue;} Foods.ad
]. Y-B[1]. YBy. X = b[0]. X-B[3]. XBy. Y = b[0]. Y-B[3]. YFor AX on:if (TMP (AX, A, B)) return false;if (TMP (AY, A, B)) return false;if (TMP (BX, A, B)) return false;if (Tmp (by, A, B)) return false;return true;}private static bool Tmp (Vector2 is,vector2[] a,vector2[] B){float[] v = new FLOAT[4];for (int i = 0; i {float TMP = (IS. X * A[i]. X + is. Y * A[i]. Y)/(IS. X * is. X + is. Y * is. Y);V[I] = tmp * is. X * is. X + tmp * is. Y * is. Y}float[] vv = new FLOAT[4];for (int i = 0; i {float TM
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