This article mainly introduces the resource Update page of the PHP web game Xnova (ogame) Source Code. For more information, see section 17. Resource Update (PlanetResourceUpdate. php page)
The previous sections have basically explained the important functions. This chapter analyzes an important function, PlanetResourceUpdate, which is mainly used to update re
PHP web game learning-Xnova (ogame) source code explanation (12 ). 15. Research Page (ResearchBuildingPage. php) research is relatively simple because there is no queue, but there are some special things. Let's take a look at a previous article 15. Research Page (ResearchBuildingPage. php)
The study is relatively simple because there is no queue, but there are s
PHP web game learning-Xnova (ogame) source code explanation (10 ). 13. construction overview (buildings. php) from the beginning of this article, xnova's focus on the process, in fact, is a lot of functions; as for the construction of the page, we will not carefully explain the 13, build overview (buildings. php)
From this article, xnova's research focuses on th
June May 23 news: Yesterday Google launched a LOGO game on every homepage around the world to commemorate the 30th anniversary of the toy game. I found today that Google's LOGO is still a toy game, many friends asked the fire about the implementation of the LOGO. Obviously, this was written in Javascript, so there is still a sound. What is the reason? After analy
Java -- JDK dynamic proxy core source code parsing, java -- jdk source code
1. First, let's take a look at how to use JDK dynamic Proxy:
Public static void main (String [] args) {/*** creates a Bean object that implements the Bean
numbers are generated randomly.
6. Change resolution
After the project is executed, the format is a bit large, which is actually a resolution problem. In the official version 3.0, the resolution change is no longer directly changed in the main function. You can add the following two lines of code in appdelegate:
glview->setFrameSize(320,480); glview->setDesignResolutionSize(320,480,ResolutionPolicy::SHOW_ALL);
Remember to add the following
Implement the game function Selection interface (with source code) in j2_m2)
Author: Chen yuefeng
From: http://blog.csdn.net/mailbomb
After the welcome interface is displayed in the j2_player game, the function Selection interface of the game should be displayed. There ar
The source code of the game of fault. This is a very good iOS pick-up game source code, the game's compatibility is very good. And it can support the ipad and iphone. UI interface Design is also very beautiful, the
This article mainly introduces the super handsome animation effect implemented by the HTML5 game engine LTweenLite, analyzes in detail the download and implementation steps of the LTweenLite animation effect, and provides the complete demo instance source code for readers to download, for more information, see the following example to describe the super handsome
Cartoon throwing game source code, a cocos2d-based interesting cartoon throwing game source code, uses gravity sensing to shake the mobile phone to let the monkey spin, and then click anywhere on the screen to throw the monkey, st
Tags: source code, animated characters, Parkour This source code is a simulated parkfun game with smooth animated running effects and cheerful music. The source code is created based o
This article mainly introduces the installation file source code interpreted by the PHP web game Xnova (ogame) Source Code. For more information, see
This article mainly introduces the installation file source
This is a small game I wrote with Hge, now release the source code. This game is I used to write under XP, it seems that the game in Vista will appear all kinds of strange phenomenon ... Orz
Note: Compiling this code requires you
Original: Swift game combat-Parkour Panda (i) Introduction (with source code)Youku View Address: http://v.youku.com/v_show/id_XNzM2Nzc2MTIw.htmlThrough this little game we are able to access the physical system (Skphysicsbody,physicsworld), Action (skaction), sound footage playback, text label (Sklabelnode)The features
The state transition in game design is a very important and complex part. When I was doing a transplant the other day, I saw a few 2 million lines of code in the middle of a public void keypressed (int keycode), so that lengthy code not only does not conform to Oo's thinking but also disturbs our program thinking. This two-day use of state mode to do a J2ME
5. User Logon (login. php)
At the beginning, we said that the entry to the game is the index. php file. We have already installed the file, and naturally turn to the login process to start watching it.
As shown in the preceding example, we will not go into details about the code we have introduced. The difference is that the language file used is login.mo and there is a LOGIN constant. As follows:
define('I
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