This paper focuses on the WEBRTC-based direct-to-peer streaming technology (Shi, Pro Gajun CTO, Editor: Dora), first published in " here "Support the original, reprint must indicate the source, welcome attention to the public number blacker (Id:blackerteam or WEBRTCORGCN)So far, the live industry continues as expected in full swing development, in the competition after the delay, HD, beauty, seconds open and other functions, the recent major live plat
Harnessing Open Source Library WebRTC
Fourth chapter-Compiling Macios edition
Author: Adam Acknowledgements: Lao Zhang
Date: 2015-4-6
Version: 1.0.0
Welcome reprint, has the question feedback q:2780113541, as far as possible consummates series of tutorials. Update Address: Https://github.com/wpc320/webrtc_doc.git
Depot_tools proxy settings Reference old Zhang "the best wall in history download WEBRTC co
2016-11-25 DORAWEBRTC series Wind net WEBRTC series Wind Net
Source: Wind NET Series
Author: Weizhenwei, fan network columnist
Audio and video synchronization is the most intuitive user experience for multimedia products, and is the most basic quality guarantee for audio and video media data transmission and rendering playback. If the audio and video is not synchronized, it is possible to cause delay, lag, etc. that affect the user experience very mu
This article is translated from WEBRTC data channelsIn two browsers, it is very complex to send messages for chat, games, or file transfers. Usually, we need to set up a server to forward the data, of course, the larger the size of the case, will be expanded into multiple data centers. In this case, there is a high latency and it is difficult to guarantee the privacy of the data.These issues can be addressed through the Rtcdatachannel API provided by
Real-time video communication via WebRTC (I.)
Real-time video communication via WEBRTC (II.)
Real-time video communication via WEBRTC (iii)
In the previous article, we explained WebRTC 's overview, history, security, and developer tools. The next step is to explain the process of building
WEBRTC Technology Group: 234795279Original Address: http://blog.csdn.net/temotemo/article/details/7530504 1, WebRTC purpose WebRTC (Web real-time communication) The ultimate purpose of the project The main is to allow web developers to be based on the browser (chrome\firefox\ ... Fast and easy to develop rich real-time multimedia applications, without the need to
A recent study on how WebRTC speech runs on iOS found that the voice_engine of WebRTC has implemented iOS-related classes, but encountered a series of problems in specific applications. After several days of hard work, finally, we solved a series of problems and successfully realized recording and playing local loop in the simulator.
Compile the testProgramIn the process, we plan to use the libjingle Libr
I have only recently started to study webrtc deeply. If I have any questions, please leave a message.How to generate WEBRTC vs engineering under Windows see my last article.But when I modify the project, such as adding cc and H files, adding a third-party dependency library, you will find that the VS modification is useless. VS can only be used when a code reader and editor are available.This time we need t
Turn from: http://blog.csdn.net/lixiaowei16/article/details/53407010
Audio and video synchronization is related to the most intuitive user experience of multimedia products, audio and video media data transmission and rendering playback of the most basic quality assurance. If the audio and video is not synchronized, it may cause delays, such as cotton, etc. very affect the user experience phenomenon. Therefore, it is very important. Generally speaking, the audio and video synchronization maint
The bandwidth assessment (BWE) is perhaps the most critical module in the WEBRTC video engine, which determines the amount of video data that can be generated when network congestion is not raised in video traffic.
Early bandwidth assessment algorithms are relatively primitive, mostly based on packet loss estimation, the basic strategy is to gradually increase the amount of data sent, until the loss of packets detected. In order for the sender to lear
http://blog.csdn.net/nonmarking/article/details/47910043
This series is currently a total of three articles, follow up will also update
WebRTC Videoengine Ultra-Detailed tutorial (i)--the basic process of video Call
WebRTC Videoengine Ultra-Detailed tutorial (ii)--integrated OPENH264 codec
WebRTC Videoengine Ultra-Detailed tutorial (iii)-- Overview of Integrate
based on 3GPP Ims/rcs and can be used in embedded and desktop systems. The framework is written using ansci-c and is very portable. and has been designed to be very lightweight and effective in embedded systems with low memory and low processing power. The Idoubs feature on the Apple system is based on this framework. Most of the audio and video encoding formats are supported (H264 (VIDEO), VP8 (video), ILBC (audio), pcma,pcmu,g722,g729). NAT supports Ice (Stun+turn)2) Effect measurementTest en
Recently experiment how to let WEBRTC support H264 code, record, for people who need reference.
To illustrate, I was compiling the WebRTC under Ubuntu Server 14.04, using the native (c + +) API to develop WebRTC applications. So my adjustments are based on the native code.
The end result is that the browser can send a video with H264 or receive H264 video.
Note t
WEBRTC reply content: I am in development and have a basic understanding of the WebRTC source code stack. It mainly consists of two key technologies: 1. webRTC Video/Voice Engine, including camera microphone operations, Video preprocessing, VP8 coding/decoding, and streaming media transmission (RTP/RTCP); 2. implement the P2P channel and use libjingle to complete
Original address: http://segmentfault.com/a/1190000000436544 what is WEBRTC?It is well known that the browser itself does not support the direct establishment of communication channels between each other through the server to relay. For example, there are now two clients, A and B, they want to communicate, first need a and server, B and server to establish a channel between. A to send a message to B, a first send the message to the server, the server
Recently experiment how to let WEBRTC support H264 code, record, for people who need reference.To illustrate, I was compiling the WebRTC under Ubuntu Server 14.04, using the native (c + +) API to develop WebRTC applications. So my adjustments are based on the native code.The end result is that the browser can send a video with H264 or receive H264 video.Note that
This article original from Http://blog.csdn.net/voipmaker reprint annotated source.When using WEBRTC Base library to develop Android,ios native application, because the mobile terminal is not like PC side, in bandwidth stability, system performance is very big difference, so for mobile device WEBRTC need to do some optimization to improve the call effect,For example, WE
The online example of WEBRTC is mostly code, the following is an example of a WEBRTC-to-one sample of code simplification, which is tested under Chrome 37. Where iceserver can be omitted, there is no iceserver when the same LAN can still communicate.Client code:When WEBRTC is implemented, the signaling server is required to facilitate communication between client
Introduction APPRTC is what, webrtc.org official Experience App Ingredients: ubuntu14.04, other Linux versions are not limited, the official does not specify Chrome M51+stunnle Https://www.stunnel.org/ind Ex.htmlrfc5766-turn-server https://code.google.com/archive/p/rfc5766-turn-server/Google App Engine SDK for Pythonapp RTC HTTPS://GITHUB.COM/WEBRTC/APPRTCsteps:Set up proxyBecause of the particularity of the domestic network, this step is very importa
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