kinect programming

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ADN China to Microsoft Kinect he won the third prize in the national competition, our creative project and team Kinect on naviswork virtual tour

/followers. (Good idea of the using the social media. For sure, We'll also use the social media-for-our-own Hackathon in Shanghai.)Thank Daniel, Zhong on the extensive and programming for our Cloud Viewer and motion Builder. Your Cloud, web programming expertise is very impressive, good job!Xianhua helped the Miracle Walker team on the logistics, and also accommodated me and Xiaodong in this condo (very clo

"Translation" a thorough comparison of Kinect v1 and Kinect v2

"Original: Http://www.cnblogs.com/TracePlus/p/4136297.html" This series is primarily a comparison of the current version of Kinect for Windows (v1) and the Next Generation Developer Preview (v2) to introduce the evolving hardware and software in the context of C + + developers. This paper is a thorough comparison of the configuration and operating conditions of the sensor. The Kinect for Windows Devel

Working principle of Kinect

"You are the controller ." (You are the controller.) If you are interested in Kinect, I believe you have heard of this powerful advertisement word. From Kinect Adventures! In the Zune play interface, the hands and feet and plugging the water holes, waved to change the song, the Kinect opened a more natural way of entertainment interaction. In this blog article, I

Manually switch the driver of the Kinect (for openni 1. * & Microsoft Kinect SDK 1.7)

Microsoft recently released the latest version of the Kinect SDK, which can implement real-time Kinect fusion and provide rich gesture interaction functions, making it increasingly attractive to somatosensory interaction developers. Openni 2.0 and later versions are also converted to Microsoft's official Kinect driver, which also shows the general trend of the in

Getting started with the Kinect for Windows SDK Development (18) Kinect Interaction Interactive controls

The 1.7 SDK was released this March, and the biggest change in this version of the SDK was the addition of the Kinect Interactions and Kinect Fusion. The Kinect Interactions offers a number of new, posture-aware controls such as push-to-press buttons, Grip-to-pan list controls, and support for multiple users, with two of people interacting, and these newly added

Early development experience of Kinect for Windows SDK (2) Operating camera

ArticleDirectory Kinect Development Environment Obtain RGB camera data Get depth information Written to the end Author: Ma Ning Less than 24 hours after the Kinect SDK came out, many geek people have published their own examples online. It can be seen that good things will certainly be recognized by everyone, and it is useless to put too much publicity into bad things. This a

Early development experience of Kinect for Windows SDK (2) Operating camera

ArticleDirectory Kinect Development Environment Obtain RGB camera data Get depth information Written to the end Http://www.cnblogs.com/aawolf/archive/2011/06/18/2084352.html Author: Ma Ning Less than 24 hours after the Kinect SDK came out, many geek people have published their own examples online. It can be seen that good things will certainly be recognized by everyone, and it i

Kinect V2 Depth Measurement principle

"Translation" Kinect v2 programming (c + +) Depth Kinect SDK v2 Preview for a description of how to get depth data. The previous section, described by using the Kinect for Windows SDK V2 Preview (hereinafter referred to as the Kinect SDK v2 preview), was taken from the

Kinect Development -- hello, Kinect

Console output deep data: Using system; using system. collections. generic; using system. LINQ; using system. text; using Microsoft. kinect; namespace hellokinectmatrix {class program {static void _ kinect_depthframeready (Object sender, depthimageframereadyeventargs e) {// obtain the depth data of Kinect, and print the depth value to using (depthimageframe depthframe = E. opendepthimageframe () {If (de

Kinect for Windows V2 Development Log II: Basic parameters for Kinect V2

The following excerpt from Heresy's blog: Color Image: 1920x1080 x @ 30/15 FPS (depending on ambient brightness) Depth Image: X 424 @ fps, 16bit distance (mm), detectable range 0.5 ~ 8 M Infrared Image: X 424 @ FPS, 16bit strength value Sound information According to the original data above, the software can be used to trace the human body, skeleton identification (0.5 ~ 4.5 M). Under K4wv2, up to six people, 25 joint points per person (right), where each joint point ca

Improvements and new features of the Kinect for Windows SDK 1.8

color three-dimensional printing or game-creation of exact three-dimensional resources. This feature makes it much better and more realistic for applications such as virtual fitting to dress and body fitting. Enhanced Kinect Fusion Tracking robustness The algorithm simplifies the scene scanning. With this update, the Kinect Fusion is a better way to keep the scene locked while the camera position is mo

Microsoft Kinect for Windows SDK Beta Release

The Kinect for Windows SDK Beta is a programming tool provided for application developers. We can use the functions of Microsoft Kinect devices through the Windows 7 system platform. The Kinect for Windows SDK Beta contains drivers for Windows 7 operating systems, rich APIs, raw sensor streams, Human Motion Tracking,

Kinect Development Tutorials

Kinect Development Tutorial One: http://blog.csdn.net/chenxin_130/article/details/6693390 Kinect Development Tutorial II: http://blog.csdn.net/chenxin_130/article/details/6696187 About the Kinect depth image and color image extraction: http://blog.csdn.net/lixam/article/details/7600080 Kinect for Windows SDK Developmen

"Translation" Kinect studio is? New functions for the March SDK update

Kinect Application Development Support tooldescription of the function and usage of the "kinect studio". Because data can be recorded/regenerated,make development and debugging easier. Kinect SDK V2 Preview version ofThe RTM version is scheduled to be updated two or three times prior to release .,1th Update on March 27(March SDK Update), Willprovided toparticipan

Kinect for Windows SDK v1.7 released

On July 6, March 18, 2013, Microsoft updated the SDK for Kinect. The current version number has reached 1.7. The latest SDK can be downloaded from the developer download page: Kinect developer downloads. The new SDK adds support for press for selection and grip and move for scrolling gestures. In addition, corresponding examples are provided for 3D image reconstruction. The following is the original introdu

Introduction to the Kinect for Windows SDK Development (eight) skeleton tracking advanced

The first 7 files we introduced the basics of the various sensors in the Kinect SDK, and we demonstrated experimentally how these basic objects and methods are used, which are the most basic knowledge of the Kinect development. With this knowledge, you can develop a simple program based on the Kinect. But there is still a distance between these departures from se

Getting started with the Kinect for Windows SDK Development (ii) basic knowledge

The previous article describes the environment configuration for the Kinect development, and this article and the next article will introduce the basics of Kinect development and build the foundation for an in-depth study of the Kinect for Windows SDK. Each Kinect application has some basic elements. The application m

Introduction to the Kinect for Windows SDK Development (12) speech recognition

The Kinect microphone array is below the Kinect device. This column consists of 4 independent microphones horizontally distributed below the Kinect. Although each microphone captures the same audio signal, the array can detect the source direction of the sound. So that it can be used to identify the sound coming from a particular direction. The audio data stream

Introduction to the Kinect for Windows SDK Development (14) Advanced guidelines

The previous 13 articles described the most basic knowledge of various aspects of the Kinect SDK development. As this series of UBM titles, this knowledge is just a primer for the development of the Kinect for Windows SDK. This article will introduce some knowledge (beyond the basic) that the Kinect advanced development needs to know. Readers may notice that aft

Environment configuration of Kinect + opencv

After the Kinect SDK and driver are successfully installed, the next step is to configure the development environment. We will use the Kinect SDK + opencv for related development. Let's talk about it and start the Configuration: (1) configure the vs2010 Environment To use vs for development, you need to configure the include and Lib paths. Go to vs, go to project properties, and select VC ++ directori

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