kinect programming

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Preliminary understanding and contact of Kinect

After three weeks of contact, color images, deep images, and bone tracking are achieved, Simple Gesture Recognition (left and right sides, front and back, front and back, Cross Hands, hand over head), began to use their own algorithms, and later based on Microsoft's example to rewrite, the results are still unsatisfactory And implemented the control of the mouse function, the PC version of the fruit stealth game ~~ (The above are all implemented in WPF in win7, and we have also tried to install

Kinect Human-Computer Interaction development Practice

Kinect for Windows SDKBone Tracking--bone tracking for one or two people moving within the Kinect field of vision, traceable to 20 nodes in the bodyDepth camera-gain visibility into the environment with depth sensors three-dimensional position information (depth image-each pixel is the distance from the Kinect sensor)-encodes space using infrared emitted by the

Mix 11-Microsoft Internet technology conference series (9)-the next day's keynote speech on the preview of the Kinect for Windows SDK !!

I believe many people expect this. Today's presentation will make us believe that this will come soon! The Kinect for Windows SDK will be released this spring! Please note: http://research.microsoft.com/kinectsdk Another blockbuster-the arrival of Kinect!Kinect for Windows SDK !!!!! Kinect "Hello world !!! "

Unity creates Kinect motion detection real-time monitoring waveform graph

Recently, the feature of Kinect posture recognition based on machine learning has been completed. However, the light does a corresponding posture, collect the identified data, always feel passable, less something. And sometimes because of the distance from the Kinect of the situation, the scene interface nothing, had to rely on the feeling to adjust the position. There is, in the face of hundreds of data pe

Introduction to the Kinect for Windows SDK Development (10) Gesture Recognition: Basic concepts

Like click (clicks) is the core of the GUI platform, taps is the core of the touch platform, gesture (gestures) is the core of the Kinect application. Unlike digital interactions in a graphical user interface, gestures are a real-life activity. Without a computer we don't need a mouse, but without the Kinect, gestures still exist. Gestures, on the other hand, are part of the interaction between people in ev

New version of Kinect for windows SDK1.6.0 released

New version of Kinect forwindows SDK1.6.0 released Today () Microsoft released a new Kinect SDK, which is now available for windows through official channels. Official introduction to SDK1.6.0 website Http://msdn.microsoft.com/en-us/library/jj663803#SDK_1pt6_M2 Http://www.microsoft.com/en-us/kinectforwindows/develop/new.aspx Blog master introduction: Http://www.cnblogs.com/yangecnu/archive/2012/10/09/New-

The past and present of the Kinect SDK and openni

Past: Before the Kinect SDK 1.6 and before openni2.0 After a trial of Microsoft's Kinect SDK and openni's Kinect, I made some comparisons between them. Note: Microsoft's SDK version is the initial beta version, which is different from the latest released version. Advantages of the Kinect SDK: Audio supported Suppor

Ubuntu Connection Kinect v2

After this process to realize, sometimes not the method is not correct, is not the wrong solution, just because of configuration problems, if the configuration is wrong, naturally there will be a variety of problems, rather than the first to determine the configuration. However, if not experienced this process, I do not know is because of my configuration problems caused by the problem, hey.I use the Ubuntu14.04lts,ros version is Indigo,kinect v2, I a

Kinect for Xbox One (v2) + Ubuntu 14.04 +ros

  Kinect for Xbox One (v2) uses time flight technology to greatly improve the performance of deep images, compared to the Kinect for Xbox v1, which acquires depth through structured light. The original image color image provided by the Kinect for Xbox (v1) is 640x480, and the depth map is in the range, and under Ubuntu, you just need to install the Openni to get

Introduction to the Kinect for Windows SDK Development (16) facial tracking

In the previous article, we used EMGU to identify people's faces, when the Kinect SDK version was 1.0, and after the release of the 1.5 version of the SDK in May, we were able to use the Kinect directly to implement face recognition without the need for Third-party class libraries. SDK1.5 new Face Recognition class Library: Microsoft.Kinect.Toolkit.FaceTracking makes it easy to face recognition in

Kinect development-Gesture Recognition (I)

Just as clicks is the core of the GUI platform and taps is the core of the touch platform, gestures is the core of the Kinect application. The definition of a gesture is centered on the ability of a gesture to communicate. The meaning of a gesture lies in the description rather than execution. In the field of human-computer interaction, gestures are usually used to send simple instructions instead of communicating certain facts, describing prob

Kinect development-hardware device anatomy

Kinect for Xbox: 360 does not support "close-to-scene mode" Three eyes-infrared projector, RGB camera, and infrared depth projection head-each pixel in the color image corresponds to one pixel in the depth image respectively. Four ears-L-shaped Microphone Array-filter background noise and locate the sound source-determine the direction of the sound source based on the time difference when the microphone array receives the sound Moving touch drive m

Kinect development-Miscellaneous 1

Kinect provides both C ++ and C ++ hosting (. net). If you use C ++ for development, you need to install the speech Runtime (V11), Kinect for Windows runtime and driver, if you use C # and VB. net, Microsoft. kinect. DLL and mirosoft. speech. DLL. net encapsulation, regardless of the development, you need to install the driver, all these are included in the

Get started with one of the Kinect help documentation translations

Recently playing Kinect, using unity, found that there seems to be no tutorials on the web. I only have to hold the English version of the Help document gnawing, really bitter forceMy English is not good, we will see itKinect Getting Started HelpHow to run the sample1 Download and install the KINECTV2 SDK, details are described in the next section.2 Open the scene "Kinectavatarsdemo", located in the Assets/avatarsdemo folder3 Run the scene. Move your

Ros Vision and image-kinect V2 use

Microsoft's Kinect V2 device is recommended for use in the Indigo version of ROS (more documentation), not for use in the Kinect version (possibly because the OPENCV version is a 3.X problem), the following installation is for Ubuntu 14.04 Indigo ROS. 1 Required Packages 1) libfreenect2 (https://github.com/OpenKinect/libfreenect2.git) This bag is mainly driven by Kinect2-related things. Note This package do

Kinect for Windows SDK v2.0 Development Note (16) SDK2.0 official release with own tools

(reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 1409Come, Microsoft officially released the SDK v2.0 on October 22, the precursor is that the API document is found to be normal ...Say why it's 1409, not 1410.From this section, we begin to attach hyperlinks to the API. The official version of the volume is also considerable, a full (more than the July version) is one times largerThis section says the software that comes

"Translator" Kinect v2 program Design (c++-) Audiobeam

Kinect v2,MicrophoneArray can be used forthe direction of the horizontal sound sourceSpeculateAudiobeam)and theSpeech Recognition(Speech Recognition). This section is an introduction to how to obtainAudiobeam. The previous section describes how to use theKinect SDKV2preview version, fromKinectV2The preview version of the color camera and depth sensor to get the data in the method. this sectionWilldescribes getting Audiobeam from the

The Kinect for Xboxone SDK installation in WIN10 was successful

Contact the Kinect for Xboxone, very excited, follow the online tutorials to start configuring and want to use development as soon as possible. The first step, install the SDK, success, the second step, insert the data cable ... The thing is stuck here, insert the data cable, power up, the system should automatically load driver, but in the Device Manager, there is no discovery. My Build Environment information: Windows Ten OS Lenovo E440 CORE i5

C # hands-on practice: Development of Kinect V2 (2): Working Principle of the data source and red foreign Demo,

C # hands-on practice: Development of Kinect V2 (2): Working Principle of the data source and red foreign Demo, Kinect Architecture Kinect data mode 1. Sensor KinectSensor class private KinectSensor kinectSensor = null;this.kinectSensor = KinectSensor.GetDefault();this.kinectSensor.Open();this.kinectSensor.Close(); 2. Source Various sensors on the source and

Orb-slam2 with Kinect V1

Because the only Kinect V1 on hand is not V2, and the online implementation of ORB-SLAM2 is based on Kinect2, the most famous Gaobo to implement Http://www.cnblogs.com/gaoxiang12/p/5161223.html. By referring to some of the data, the Kinect1 realized the ORB-SLAM2, here summarizes the concrete steps.1. My system:Ubuntu14.04, ROS Indigo,lenovo Z485, Kinect V1.2. Dependency installation , refer to Orb-slam2 's

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