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Kinectsdk: getting started with Kinect for Windows SDK (Link)

(1) Development Environment ConfigurationHttp://www.cnblogs.com/yangecnu/archive/2012/03/30/KinectSDK_Geting_Started.html [Translation] Getting started with the development of the Kinect for Windows SDK (2): Basic knowledgeHttp://www.cnblogs.com/yangecnu/archive/2012/03/31/KinectSDK_Application_Fundamentals_Part1.html [Translation] Getting started with the development of the

Improvements and new features of the Kinect for Windows SDK 1.8

This March, Microsoft launched the Kinect for Windows SDK 1.7 update, including the gesture recognition Kinect Interactions and the real time 3D modeling Kinect Fusion two new technologies. Yesterday, Microsoft released the 1.8 version of the Kinect for Windows

The Kinect for Xboxone SDK installation in WIN10 was successful

Contact the Kinect for Xboxone, very excited, follow the online tutorials to start configuring and want to use development as soon as possible. The first step, install the SDK, success, the second step, insert the data cable ... The thing is stuck here, insert the data cable, power up, the system should automatically load driver, but in the Device Manager, there is no discovery. My Build Environment info

Getting started with the Kinect for Windows SDK Development (iv) on depth data processing

One of the most important features of the Kinect sensor is the ability to generate three-dimensional data from which we can create cool apps. Before you can develop a Kinect application, it's a good idea to understand the Kinect hardware structure. The Kinect infrared sensor can detect human and non human objects such

The past and present of the Kinect SDK and openni

Past: Before the Kinect SDK 1.6 and before openni2.0 After a trial of Microsoft's Kinect SDK and openni's Kinect, I made some comparisons between them. Note: Microsoft's SDK version is the initial beta version, which is different

Mix 11-Microsoft Internet technology conference series (9)-the next day's keynote speech on the preview of the Kinect for Windows SDK !!

I believe many people expect this. Today's presentation will make us believe that this will come soon! The Kinect for Windows SDK will be released this spring! Please note: http://research.microsoft.com/kinectsdk Another blockbuster-the arrival of Kinect!Kinect for Windows SDK

Kinect for Windows SDK v2.0 Development Notes (iv) Player index and green screen technology

(reprint please indicate the source) Using the SDK: Kinect for Windows SDK v2.0 Public Preview CSND blog appears has been released, modified a word to become "to be audited" status caused by slow, But anyway, almost no one looked at the impact of 0. This is the Kinect player index (BODYINDEX). The player number in whi

Somatosensory technology: Microsoft Kinect SDK vs PrimeSense OpenNI

Somatosensory technology: Microsoft Kinect SDK vs PrimeSense OpenNI (original) /* Key Points (JarvisChu note ): Microsoft's Kinect SDK (MK) VS PrimeSense OpenNI (OpenNI) 1. MK supports audio. OpenNI does not. 2. MK supports motors, but OpenNI does not. 3. MK does not support local tracking. OpenNI supports hand, Head,

Kinect for Windows SDK v2.0 Development Note (16) SDK2.0 official release with own tools

(reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 1409Come, Microsoft officially released the SDK v2.0 on October 22, the precursor is that the API document is found to be normal ...Say why it's 1409, not 1410.From this section, we begin to attach hyperlinks to the API. The official versi

Somatosensory technology: Microsoft Kinect SDK vs primesense openni (original)

Original link: http://www.brekel.com /? Page_id = 671 After playing with both the Microsoft Kinect SDK and the primesense openni SDK here are some of my thoughts :( note that the Microsoft's SDK version is the beta version, so things may change when the final one is released) Microsoft's

Kinect for Windows SDK v2.0 Development Notes (iii) depth frame and IR frame acquisition

(reprint please indicate the source) Using the SDK: Kinect for Windows SDK v2.0 Public Preview I'll tell you this. Acquisition of depth frame and infrared frame acquisition The Kinect's infrared laser device is able to capture the depth and infrared image of the space, because the last example will be very simple. The depth value,

Release of Kinect for Windows SDK

Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/06/17/kinect-for-windows-sdk%e5%8f%91%e5%b8%83/ Microsoft Research Institute announced the Kinect for Windows SDK some time ago. With everyone's expectation, the Ki

Kinect for Windows SDK v2.0 Development Note (13) HD Face Frame (4) Facial Model Builder

 (reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 public preview1409As before, because the SDK is not completed, no hyperlinks are attached to the function/method/interface.Let's make facial capture more stable/accurate this time!Since August with the example of HD face frame, I feel t

Untiy The default bug modification method for the Kinect SDK

Microsoft Kinect SDK Wrapper for Unity Crash Bug FixMay, 2012DennisThere ' s a great free Kinect SDK wrapper available for Unity. It's free open source But there is still a few problems getting it to run with the 1.0 SDK (as opposed to the beta) .The first problem is the it

Study Notes for Kinect (2)-build the SDK platform ~ ,

I. Resource download Because we use the Kinect V1.0, we only need to use the SDK version 1.8, and then the resource package is available in the sharing of the QQ group, so you can download it directly. Ii. Software Installation Install the second one before installing the first one, and then click OK. Although the default path is in drive C, it is impossible for people with obsessive-compulsive disorde

Introduction to the Kinect for Windows SDK Development (10) Gesture Recognition: Basic concepts

Like click (clicks) is the core of the GUI platform, taps is the core of the touch platform, gesture (gestures) is the core of the Kinect application. Unlike digital interactions in a graphical user interface, gestures are a real-life activity. Without a computer we don't need a mouse, but without the Kinect, gestures still exist. Gestures, on the other hand, are part of the interaction between people in ev

Early development experience of Kinect for Windows SDK (4) depth of field data

the first bytes three places to the right, and move the second bytes five places to the left. The first three bytes of the DepthAndPlayerIndex image type include the Player Index information. Player Index contains a maximum of six possible values: 0, no players; 1, Player 1; 2, Player 2, and so on. We can use the following method to obtain the Player Index information: Set color Next, we create a bytes array to store color values. Of course, we 'd better set several boundary values to define

Kinect for Windows SDK v2.0 Development Note (15) Gesture frame

??(reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 public preview1409As before, the function/method/interface hyperlink is not attached because the SDK is not complete.This is the end of the new thing. Is the "gesture frame", just formerly known as the "visual Gesture Builder" (visual Ge

Kinect for Windows SDK v2.0 Development Notes (v) skeleton frame with smiley man

(reprint please indicate the source) Using the SDK: Kinect for Windows SDK v2.0 Public Preview This time to talk about the acquisition of skeleton frames. Well, that's what Kinect bought for it. Otherwise, you can buy other products, and the Kinect selling point is this. Let

Kinect for Windows V2 sdk+ VS2012 Environment setup

The SDK version currently in use is kinectsdk-v2.0-publicpreview1409-setup.exe.: Click to open link1, in the Property Manager window, right-click debug| Win32, select Add New Project property Sheet.2, Select Property Sheet (. Props), Name:kinect_projectd,location: Select the project home directory, so that you can use Kinect later, the configuration will be added directly kinect_ Projectd.props. 3, Select A

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