The previous article shows the main objects involved in the skeleton tracking system with examples of skeletal data drawn from the UI interface, and then discusses in detail the object models involved in skeletal tracking. But it's one thing to understand the basics, and the ability to build a complete, usable application is another story. This article discusses how to apply these objects to create a complete Kinect application by introducing a simple
The previous article describes some of the things you need to know about the Kinect for Windows SDK advanced development, including image processing Coding4Fun the Kinect tool class library and how to build your own extension method class library for easy development. Next, we introduce some methods of using Kinect for
(reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 1409This section is a supplemental section, the depth frame is displayed in 3D, and theSDK updates are described in later chapters.Before thinking wrong, thinking that each frame shows so-called point clouds, the GPU is a big burden,Background 500 * 400 * 3 * 4 for each frame, onl
The previous article describes the basic concepts of speech recognition in Kinect, as well as some of the terminology used in speech processing. Examples of audio recordings using the Kinect microphone array illustrate the core object and configuration of the audio processing in Kinect. This article will continue to introduce speech recognition in
Kinect produces a limited range of depth data, and the use of Kinect to create truly interactive, interesting and memorable applications requires data other than depth data. This is what bone-tracking technology is all about, and bone-tracking technology builds the coordinates of the body's joints by processing the depth of the data, and bone tracking can determine the parts of the body, such as the hand, h
1. Performance improvement
In the code above, for each color image frame, a new bitmap object is created. Because the Kinect video camera has a default acquisition frequency of 30 per second, the application creates 30 bitmap objects per second, generating 30 of bitmap memory creation, object initialization, and pixel data filling operations. These objects will soon become garbage waiting for the garbage collector to recycle. It may not be obvious to
1. User interaction based on depth of data
So far we have only used the X,y value of the joint point in the skeleton data. However, the joint point data produced by Kinect has a depth value in addition to the X,y value. A Kinect based application should take advantage of this depth value. The following sections describe how to use depth values in the Kinect appl
the cursor position based on the location of the user's hand. The Kinectinput class contains events that can be shared between Kinectcursormanager and some controls. Kinectcursoreventargs provides a collection of attributes that can be used to pass data between an event trigger and a listener. The Kinectcursormanager is used to manage the skeleton data stream obtained from the Kinect sensor and then converts it to a WPF coordinate system, providing v
1. Simple depth image processing
In the previous article, we discussed how to get the depth value of the pixel and how to produce the image based on the depth value. In the previous example, we filtered out the points outside the threshold value. This is a simple image processing, called threshold processing. The threshold method used is a bit rough, but useful. A better approach is to use machine learning to calculate thresholds from each frame of image data. The maximum number of
[2012-10-10] The multithreading in this article is not very effective. Please use the kernel event method of the waitForMultiObjects method in the Microsoft example.
In the past two days, I have read the new SDK1.5 code. To solve face recognition problems with SDK1.5, I have to read its face tracking code, in the end, the connected monomai guessed it. As for how to use it and more details, you need to read Microsoft articles by yourself. Click the link to open a Microsoft website address.
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of the demos that have been released at the moment are probably beyond the ultimate goal.It is not specifically developed for Kinect. But there is support from Kinect's producer, PrimeSense. This feeling is also a relatively more informal combination ofSensorkinect + NITE + openni; Sensorkinect is the Kinect driver. Nite is a middleware provided by PrimeSense, capable of analyzing the data the
the name is about the effect of achieving a minority report. Some of the demos from now, I'm afraid, have surpassed this ultimate goal.It is not specifically developed for Kinect, but has the support of Kinect's manufacturer PrimeSense. This feeling is also a relatively more informal combination ofSensorkinect + NITE + openni; Sensorkinect is the Kinect driver. Nite is a middleware provided by PrimeSense,
0. Preface:first of all, my development environment, Visual Studio is 2013, the system is the 64-bit version of WIN8, the SDK is the Kinect for Windows SDK 1.8 version. Although the previous blog post cost a half-time, translated the new features of 2.0SDK, but I still decided to return a version. In fact, I've been using the
Kinect v1, because it is easy to get depth (depth) and skeleton (character posture) and other information, by developers and researchers around the world. The Kinect v2, which was scheduled for sale in 2014, predicts a great evolution in hardware and software that was released early in the preview version of the Kinect v2 (sensor) and
we've already installed developer Toolkit 1.8, let's do a further test. first find the Kinect for Windows SDK v1.8 in the Start menu and click on Developer Toolkit Browser v1.8.0. after opening, there are a lot of things that we choose from the right tools to filter, and then we can see Kinect Studio, Kinect explorer-d
This paper draws on the following: http://yacare.iteye.com/blog/1950164 on this basis to add a number of instructions and modifications. Recently in the development of a project with Unity3d and Kinect, suddenly found this blog, feeling that the Unity3d package is too powerful, very interesting, so recommend to everyone. To be tested by myself
, I use the script in this project, after analysis, removed the redundant script, can realize the direct inc
To undertake the Kinect body Sense Enterprise project, game Project Outsourcing Beijing Company, professional team, members of the professional WPF products company Frontline developers, have large-scale product development experience;Provide quality after-sales service to ensure product quality, lightweight products can provide a clear source code, business needs can be one-on technical guidance.Welcome to Contact QQ:372900288, Tel: 13911652504;We of
Human-Computer Interaction Development practices of KinectBasic InformationAuthor: Wu guobin, Li Bin, Lu Zhuzhou [Translator's introduction]Series name: Turing originalPress: People's post and telecommunications PressISBN: 9787115300294Mounting time:Published on: February 1, January 2013Start: 16Page number: 1Version: 1-1Category: Computer> artificial intelligence> Human-Computer Interaction> Computer Control and Simulation> System Simulation/Virtual Reality
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This is the first time to use the Markdown Editor to write a blog, like this without any form of comfortable editor, free and easy to read, to leave an unnatural natural section of the memorial to find a comfortable editor.This time, record the use of WIN7/WIN8 built-in PowerShell to control the Kinect and change the tilt angle of the Kinect.After we installed the Kinect
To undertake the Kinect body Sense Enterprise project, the game Project outsourcing has a wealth of cases to provide a demonstration, the public can sign the formal contract, invoicing.We are Beijing's company, professional team, members of the professional WPF products company Frontline developers, have large-scale product development experience;Provide quality after-sales service to ensure product quality, lightweight products can provide a clear so
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