After three weeks of contact, color images, deep images, and bone tracking are achieved,
Simple Gesture Recognition (left and right sides, front and back, front and back, Cross Hands, hand over head), began to use their own algorithms, and later based on Microsoft's example to rewrite, the results are still unsatisfactory
And implemented the control of the mouse function, the PC version of the fruit stealth game ~~
(The above are all implemented in WPF in win7, and we have also tried to install
SingleKinect 's human body is rebuilt, and the Kinect fusion works well in Kinect SDK 1.8. Its shortcomings are obvious, one is the scanning time is long, the reconstructed object also need to remain static for a long time, second, need the human body or the Kinect rotation to achieve omni-directional scanning, the ope
Kinect for Windows SDKBone Tracking--bone tracking for one or two people moving within the Kinect field of vision, traceable to 20 nodes in the bodyDepth camera-gain visibility into the environment with depth sensors three-dimensional position information (depth image-each pixel is the distance from the Kinect sensor)-encodes space using infrared emitted by the
New version of Kinect forwindows SDK1.6.0 released
Today () Microsoft released a new Kinect SDK, which is now available for windows through official channels.
Official introduction to SDK1.6.0 website
Http://msdn.microsoft.com/en-us/library/jj663803#SDK_1pt6_M2
Http://www.microsoft.com/en-us/kinectforwindows/develop/new.aspx
Blog master introduction:
Http://www
Kinect provides both C ++ and C ++ hosting (. net). If you use C ++ for development, you need to install the speech Runtime (V11), Kinect for Windows runtime and driver, if you use C # and VB. net, Microsoft. kinect. DLL and mirosoft. speech. DLL. net encapsulation, regardless of the development, you need to install the driver, all these are included in the
Recognition Methods: one is to store a series of points, and the other is to use a similar skeleton Tracing System in the Kinect SDK. In the method that follows, the system contains a series of skeleton data and depth-of-field frame data, which can be used to match the produced image frame data to identify known frame data.
This gesture recognition method is highly dependent on machine learning. The reco
Introduction
In the recent release of open, Xiao Jin also needs to remove and weed out more blogs, and make some sample programs in his spare time. From the experience of a few days of trial, we can see that opennickel has brought about great changes:
[1] The program interface is greatly updated. For more information, see openni migration guide and workshop.
[2] driver changes. Children's shoes that have used openni1.x should have known about the sensorkinect driver. However, in the openn2's env
Recently playing Kinect, using unity, found that there seems to be no tutorials on the web. I only have to hold the English version of the Help document gnawing, really bitter forceMy English is not good, we will see itKinect Getting Started HelpHow to run the sample1 Download and install the KINECTV2 SDK, details are described in the next section.2 Open the scene "Kinectavatarsdemo", located in the Assets/
After the Kinect SDK and driver are successfully installed, the next step is to configure the development environment. We will use the Kinect SDK + opencv for related development. Let's talk about it and start the Configuration:
(1) configure the vs2010 Environment
To use vs for development, you need to configure t
Kinect v2,MicrophoneArray can be used forthe direction of the horizontal sound sourceSpeculateAudiobeam)and theSpeech Recognition(Speech Recognition). This section is an introduction to how to obtainAudiobeam. The previous section describes how to use theKinect SDKV2preview version, fromKinectV2The preview version of the color camera and depth sensor to get the data in the method. this sectionWilldescribes getting Audiobeam from the
"You are the controller ." (You are the controller.) If you are interested in Kinect, I believe you have heard of this powerful advertisement word. From Kinect Adventures! In the Zune play interface, the hands and feet and plugging the water holes, waved to change the song, the Kinect opened a more natural way of entertainment interaction. In this blog article, I
Http://nsmoly.wordpress.com/2012/08/03/how-to-convert-from-the-color-camera-space-to-the-depth-camera-space-in-kinect-for-windows/
How to convert from the color camera space to the depth camera space in Kinect For Windows
Posted by nsmoly on August 3, 2012
KinectHas 2 cameras-VideoAndDepth (IR)And thefore there are 2 different coordinate systems where you can compute things-the depth camera coordinate fra
Development environment vs2010+opencv2.4.10
First, download the latest Kinect 2 SDK http://www.microsoft.com/en-us/kinectforwindows/develop/downloads-docs.aspx
Do not insert the Kinect after downloading, preferably without inserting a USB device other than the keyboard and mouse, then install the SDK, insert
Recent work on machine vision, using Kinect as a sensor for depth data, color, gesture recognition, and more. Thank you very much for the two blog posts on Cnblog: (1) http://www.cnblogs.com/yangecnu/archive/2012/03/30/KinectSDK_Geting_Started.html to catch the cold river alone I've learned a lot about the use of C # on the WPF platform and the knowledge of using the Microsoft Kinect
This time for you to bring the skeleton and color image overlay, in fact, is very simple, is to get the bone points to color image, the way to use the previous basis, or the old steps and tunes.
In practical use, the most is the use of the Kinect v2 skeleton data for actual interaction, very interesting stuff.
First take the skeleton type, used to draw the skeleton image; The connection order of skeleton images is the main trunk-> left-> right-> left
Using Kinect2.0 's Multisourceframereader, get Depthframesource, Colorframesource, Bodyindexframesource, and get the corresponding frame.hr = Pmykinect->openmultisourceframereader (framesourcetypes::framesourcetypes_depth | | Framesourcetypes::framesourcetypes_bodyindex, pmultisourceframereader);Through the spatial mapping, the color space is mapped to the depth space because the Bodyindex space and depth space are the same, so the color pixels mapped to the depth space ca
visibility attribute of depthimage to hidden, and then remove this attribute of colorimage, then, you can call mapskeletonpointtocolorpoint when converting the skeleton data to a color image.Iii. Conclusion
To overlay the two data formats, you only need to convert the skeleton data to the corresponding space. This conversion method has been directly provided to us in the Kinect SDK. I believe you can do it
Kinect Learning notes the fourth article body
C #
Basic brief:
Kinect2.0 's skeleton recognition is mainly based on the depth image, similar to the bodyindex recognition, so it will also produce similar problems with Bodyindex (refer to the body of learning notes). Feel this is the essence of the Kinect, in fact, to achieve the key or his body recognition algorithm, who extracted it. Open source.
In the
The sensor indicator of Kinect usually prompts three error states. The only normal status is the green light (not flashing)Sensor indicator light on red light* Problems with the Kinect sensor (c000022d)* Insufficient space for the sensor to move (c005120a)* Insufficient power supply for the Kinect sensor (c0051202)* The Kinec
With Kinect, we can use gestures to control the playback of slides without having to give a speech and press the keyboard or hold a PPT controller, all we need to do is to gently roll to the right or to the left to control the slide to forward or backward, so cool. Although it may be a bit strange to do this during the presentation, it is also a good way to control the slides.
It is very easy to implement the control of the slide playback by using the
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