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Four unknown photoshop efficient operation cheats

1, custom shortcut keys Playing PS is like playing an MMO game, and the people who are releasing their skills through the keyboard KPM significantly higher than the dots on the screen. Photoshop provides a very rich shortcut key and supports customization, remember that commonly used shortcuts can save a lot of operation steps, the player can also customize the keyboard shortcuts, a key alignment, slicing. PS Common shortcut key encyclopedia: jab He

A secret to improving the efficiency of PS operation

As a painter, all the year round by the ravages of the Mad Devils, although dare not say that can completely control Photoshop this perennial collapse of the little Athey, but in the daily practice found many let me think "bar, but also can purple" skills. Here and you share, although some of the skills are more exotic, but if the small partners mastered, will be able to improve their operating efficiency of 50% (nonsense), and Photoshop harmonious coexistence, away from overtime, worry-free rev

How do you become a successful independent game developer?

as Tom Francis, the creator of "gunpoint", did. Idea Between aesthetics and mechanism, the idea of game occupies a strange space. They can add atmosphere and emotion to a rough mechanism, and that's the main motivation many people want to try or buy games. If you have more types of ideas (such as "Fantasy MMO"), you add more pressure to other game elements and need to revise the original guidelines. Here are some excerpts from the principles I wrote

Moba Hand Tour "Millet Super God" case explaining

scene is entered. Animator.update CPU Average value is 2.0 MS, mainly concentrated in the 0.1~4.3ms interval, for the MOBA project 5v5 scene, basically every frame has 90-130 objects in motion (in addition to heroes, creeps, as well as messenger pets, wild monsters, Towers, Plug-in and so on), because players are free to view any corner of the map, their animation system pressure per frame is several times larger than regular MMO games. therefore, "X

MySQL multi-instance deployment case

to deploy a very good performance of the physical server, Even in the way of disk cabinets, multiple instances will be deployed for this purpose; Traditional gaming industry MMO/MMORPG, as well as the Web Game, each suit has a database, and may have to do a lot of data query and data revision work, in order to reduce maintenance and error probability, also may use the way of multiple instance deployment, according to the concept of the region to all

How to learn Unity3d-unity3d study route advice

Have to say, Unity3d is a liberating productivity of the game engine, with a variety of editors, can be a series of visual operations. It is important to note that Unity3d is suitable for small and medium-sized games such as FPS Games, physics games, and is not ideal for MMO development. From the very beginning of contact with Unity3d, to understand the general content, to develop, self-intermittent use of half a month time. During a lot of detours, S

MySQL series of multi-instance 1----Introduction

support the defects, we can use the MySQL multi-instance binding processor method (NUMA processor must support, However, the majority of processors now support the allocation of different databases to different instances to provide data services; 4, the traditional game industry mmo/mmorpg and web game, each service will be corresponding to a database, and may often have to do a lot of data query and data correction work. At this point, in order to r

Cross-platform network library (with C + + 11)

few CPP files bar, there are several header files in the root directory of the/common and/cpp_common directories).(g++-I.. /.. /.. /common-i. /.. /.. /cpp_common eventloop.cpp datasocket.cpp TCPServer.cpp main.cpp-std=c++0x-lrt)TODO:: There's some todo in the code that means obscure or I'm not sure it's okay ~hohoAnd I'm looking forward to the next broadcast test (like the MMO Aoi, where multiple players move simultaneously to broadcast to n players

5 of the most suitable for students of the low price integrated computer

keys Disadvantages: · Poor graphics performance · Touch Screen Panel SAG 5. Toshiba px35t-a2210 Rating: 4 star Reference price: About 5691 RMB The last Toshiba px35t-a2210, with a slim stylish design, and equipped with modern wireless peripherals. It also has a third generation Intel Core i3-3120m processor and 6GB RAM, and is equipped with a 23-inch 1080P flat touch screen. Performance, the machine's processor score is the highest of the 5 models, and can achieve better off

Unity Hands-on tour < eight > Getting Started with auto-pathfinding Navmesh

Tribute to the original http://blog.csdn.net/janeky/article/details/17457533Most MMO games now have an auto-pathfinding feature. When you click a location on the scene, the character automatically finds its way past. There may be a lot of obstacles in the middle, and the character will automatically bypass the obstacles and eventually reach the end. Using unity to develop a hand tour, automatic pathfinding can be implemented in many ways. The first mo

The core idea and idea of iterative product development

ability to play after a good, on the other hand, the demo will give up sooner or later should not put too high cost as an excuse, that "such a small demo can achieve such a standard, if , the game must be good. "In fact, this is the thought and behavior of their own digging pits." A game, small to Tetris Bubble Dragon, big to the World of Warcraft Tianlong Eight, in essence, have their own core play, the core of large-scale products can be more complex, or even by a group of interrelated child

Unity network Communication (a) Unity network preliminary

Over half a day of Unity's API, also did not find the way to handle the socket. Unity itself has sealed a network processing class network, mainly for state synchronization. It seems to be implementing an MMO-level network application that can only be written in C #. (Unity does not resemble as, there is a direct processing packet, byte level of the underlying function.) At least not now. ) Let's take a look at unity first, and see how to write comm

IOCP, Kqueue, Epoll ... How important is that?

Original address: http://blog.codingnow.com/2006/04/iocp_kqueue_epoll.html Designing an MMO server, I've heard a lot of clichés about how inefficient select is when dealing with a large number of connections. We should switch to IOCP (Windows), Kqueue (FreeBSD), or Epoll (Linux). Indeed, a select is inefficient enough to handle a large number of connected reads and writes. Because kernel each time to select a set of socket number to do polling, that i

Talking about the buff system and camp system of World of Warcraft __ Games

() { Modify Mana/sec} Use the skill to connect this buff. Similar equipment is also very convenient to define Camp system: to describe the relationship between a game character is to let them belong to the enemy or to us, But such a definition is rudimentary. For the World of Warcraft has a huge number of people and history of the game, this greatly increased the difficulty of two development. The camp system is simple: There are many camps in the world that set the camp for each person

MySQL Multi-instance

support the defects, we can use the MySQL multi-instance binding processor approach (NUMA processor must support, but now most processors are supported) to allocate different databases to different instances to provide data services;4, the traditional game industry MMO/MMORPG and the web game, each service will be corresponding to a database, and may often have to do a lot of data query and data correction work. At this point, in order to reduce the

MySQL Multi-instance explanation

deployment to improve the recovery efficiency of MySQL replicated slave machines4. Already for the dual-master replication MySQL database server architecture, want to part of the important business data more than a remote computer room hot backup, and MySQL replication temporarily does not support multi-master replication mode, and do not provide services to the user, in order to effectively control costs, will consider a remote computer room to deploy an excellent performance of the physical s

ASP. core–2300% more requests Served Per Second

best of both worlds:a great diversity of minds from all around the world with Wider viewpoints than our own–including specialists in their field–with the ability to contribute if we need changes or fixes to suit we more particular needs.Generally the community would build (and often improve) upon our contribution; Enriching it for better code for all. Much like life; Diversity is a good thing!It also have the Fringe bonus that Microsoft checks and reviews We code and–once it gets into a release

"Komatsu teaches you to develop" "Unity practical Skills" the tips interface generated from the previous gameobject coordinates

One of the requirements for developing games, especially for MMO hands, is to tap an outfit, create a tips interface near it, and describe the capabilities and information of the device.Like this in the red box above.The main problem is to generate this detail interface according to the gameobject of the click, the detail interface position needs to be placed reasonably (cannot display, cannot obscure etc.)The basic idea is thatFirst find Gameobject's

What is a game engine? Hierarchical Architecture of game engines

provide functional components at a specific level. It aims to save the game development time and risks, such as the drawing engine, physical engine, artificial intelligence engine, sound engine, and so on can be regarded as a kind of intermediary software. At present, there are also intermediary software development vendors that provide a complete solution for developing MMO games, including server and client programs. In game program development, th

Specifications recommended by Delphi Programming 2---naming conventions

item Classes Pmi Tlabel, Tstatictext, etc. all label classes used for display LbL All panel classes such as Tpanel PnL All page-type control classes such as Tpagecontrol Pgc Tedit, Tmaskedit, etc. all single-line edit box class EDT TMemo, Trichedit, etc. all multi-line edit box class Mmo Tdrawgrid, Tstringgrid, etc. all grid classes

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