lineage mmo

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Recently played games

Label: style OS ar SP on working time line BS When I was at school a few years ago, I played cell division 1, Some time ago, steam was on a discount, so I bought it and prepared to continue to fill in the traps. After the first five levels of customs clearance were completed, the plot was okay. Of course, the pictures and actions were viewed from the current perspective, I think it is very general. but the gameplay is quite good. Another game is darksiders (Dark

Charm Blue Note2 unlock bootloader, brush TWRP, brush Android 7.1.1 System

-style:none;font-style: Inherit;font-variant:inherit;font-weight:inherit;font-size:inherit;line-height:inherit;font-family:inherit; vertical-align:baseline; "alt=" 191809tei6pbabz3b0e576.png.thumb.jpg "/>Click Download to connect to the computer.After the brush is complete, download the TWRP file, Link: http://pan.baidu.com/s/1dFpJeXr Password: PMRNIn the Recovery column, select the recovery.img file that you just downloaded, click the download link phoneAfter the brush is done, disconnect the p

Blockchain and coffee trade: and false propaganda say no!

Around the world, The linkages between organizations are becoming increasingly close. A trustworthy partnership, Be the key to their success. However, each organization has its own Stakeholders, objectives and business objectives, It's not easy to raise trust between organizations. Block chain, For the exchange of goods, services and information, Provides a secure approach. It externalities the necessary trust between the organizations, and capture the executable rules that organizations use t

Two high-performance parallel computing engine storm and spark simple comparison

, Storm is simply a streaming computing framework that lacks the convergence of existing hadoop ecosystems. C, latency, and throughput Spark streaming is based on the processing of batch data, relying on the scheduling and computing framework of Spark, the latency is higher than storm, the general minimum latency is around 2s, and storm can reach within 100ms. Because the spark streaming is processing data in batches, the overall throughput is relatively high. D, fault tolerance Spark streaming

One month water 30 million suction tool "Three Kingdoms Kill legend" will be landing iOS

One month 30 million, this number is a very alarming number for any game. Even for a game that has a huge audience and is in the ascendant, this is a remarkable achievement. For new games, this is almost impossible to reach.However, "Three Kingdoms kill legend" but did, "Three Kingdoms Kill" is "three kills" the second generation of light strategy mobile game, and "Three Kingdoms kill" same strain, but do not adhere to the "Three Kingdoms Kill" the original game frame, out of the "Three Kingdoms

Android Viewpager + Scalable ImageView

. /** and Viewpager are correlated, judging whether the current can be left shifted, right shift, or Boolean mleftdragable; Boolean mrightdragable; /** whether to move the first time */Boolean mfirstmove=false; Private PointF Mstartpoint = new PointF (); @Override public boolean OnTouch (View V, motionevent event) {//TODO auto-generated method stub Switch (event.getactionmasked ()) {case Motionevent.action_down://Set Drag mode

Unity Grid Merge

From an optimization perspective, the mesh needs to be merged.From the angle of the dress up (here refers to change the shape, change the composition of the parts of the dress, rather than the hanging point type of dress up), all need mesh merging, material merging. If it is a person's dress up, then you need to merge skinnedmeshrenderer and brush the corresponding list of bones. The rendering of the model after the merging of meshes can reduce the load on the GPU, but after testing, although th

What every programmer needs to know about game networking

will be no problem with nature. But it's a big problem when the server and client are in disagreement about the results.When it comes to this, you think, if the client has already predicted the process of the game, why not let the server side synchronize the results of the client? Such a scheme seems to be good, but the accompanying cheating problem is very serious, if the server does not simulate, but the simple synchronization player state, then the instantaneous shift, invincible and other p

Thoughts on large-scale Multiplayer Online Systems

area of MMO or a room in casual games. When the number of users increases, you only need to constantly Add Server groups and room servers. The only trouble lies in the unified authentication and economic system of a user. Because these two blocks have little load and the logic is relatively simple, the implementation is not very difficult. 3. The problem with the IM system is that its entire user space is completely unified and cannot be isolated by

Opening window: simple program-changing the font color (1)

, uint umsg, wparam, lparam){ // Rectangular structureRect; // Display the volume handleHDC;Paintstruct pS; // Three-color variationStatic int ured = 0, ugreen = 0, ublue = 0; // Message Processing Switch (umsg){ // Window deduplicationCase wm_paint:HDC = beginpaint (hwnd, PS );Getclientrect (hwnd, rect );Settextcolor (HDC, RGB (ured, ugreen, ublue ));Drawtext (HDC, text ("Hello! "),-1, rect,Dt_singleline | dt_center | dt_vcenter );Endpaint (hwnd, PS );Break; // If there is a merge Press Cas

Aoi server implementation

notification to the NPC once it enters the NPC's alert area, which is suitable for AI response. There are many AOI implementation algorithms. We will not discuss them here. I am currently concerned about whether AOI can extract this module from an independent process if it is very important in the game (especially for the MMO scenario in the instant combat mode. First, let's look at the first requirement. In fact, in games, most messages that need to

3D Scenario Management

I. Scene Management has many methods, such as quadtree, octotree, BSP, fuzzy K-D tree, surrounded by ball hierarchy.The indoor environment is dominated by BSP, and the mainstream engines from quake3 to the present are all based on BSP. It is not difficult to use BSP. The key is data generation, which involves the scenario editor. Quake3, unreal: BSP, with its own editor. Farcry, you can also manually place occlusionarea.RenderWare: Fuzzy K-D tree, built into many kinds of K-D tree cutting me

Is the use of unity3d the cause of the failure of the startup team?

unity. No matter what others think, I firmly love unity. Once upon a time, I wanted to write a game engine and then control it to complete a cool game. But then cocos2d-x to do better and better will dispel this idea, and then contact unity will not think of themselves to play the game engine. Because I want to have all the functions, even if some ideas are different, some functions are somewhat awkward to implement, but there is no short board of functions. So many people and so many teams hav

Game stickiness (David Perry game design White Paper)

what is it about? Specifically, for MMO games, social factors play an important role in game stickiness. So how can we do it? If a player's actions in a game, whether real-time or post-hoc, are witnessed by another person,The player is operating in a social game environment. There are certain influences that otherPeople can exert on the player, most of the time unwillinly... The player's behavior in the game, whether real-time or lagging, will be wit

Overview of computer networks

transmission rate, thanks to the development of MMO [multiple inputs and multiple outputs] technology, ieee802.11n can reach up to 600 Mb/s, 50 times that of IEEE802.11b, and more than 10 times that of ieee802.11g. 2. In terms of coverage, ieee802.11n uses smart antenna technology to improve signal stability, reduce signal interference, and expand its coverage to several thousands of meters. 3. in terms of compatibility, ieee802.11n adopts a software

On iterative product development methods

internal capacity of the demo, and it is expected that the playability will become better after the internal capacity increases; on the other hand, the demo will give up later and should not be put into too high cost as an excuse, believing that "such a small demo can reach such a level, if ...... The game is certainly good. "In fact, this is all the thoughts and actions that you have dug for yourself. A game, from square bubble dragon in Russia to tianlong in World of Warcraft, is essenti

Recruiting game server/client programmers [BEIJING]

Beijing yonghang Technology Co., Ltd. (Haidian District) (http://www.horizon3d.com.cn/) has been committed to 3D network game R D for a long time, after years of unremitting efforts, has established a by Tsinghua, Peking University, beiyou, with a strong and vigorous team of famous college graduates such as Beihang, the company has more than 40 developers and has developed two mature commercial 3D MMO games. Due to the increasing number of develop

Softcore-CPU Rasterization

Back in 1990s, PC entered the era of 3D graphics hardware grating. Voodoo replaces CPU raster rendering. Next, nvidia tnt emerged. Until geforce swallowed up 3dfx. The evolution of GPUs has been around for eight years. Complex Computing Based on each pixel on the screen has allowed the old shader programmers to ignore the differences between C and HLSL. Before developing the next generation MMO 3D engine tool platform, it is necessary to go back to th

Iocp, kqueue, epoll... How important?

Address: http://blog.codingnow.com/2006/04/iocp_kqueue_epoll.html I have heard a lot of stories about designing MMO servers. It is very inefficient to use select when dealing with a large number of connections. We should replace iocp (Windows), kqueue (FreeBSD), or epoll (Linux ). Indeed, the SELECT statement is inefficient enough to process a large number of connections. Because each time the kernel round-robin is performed on a set of socket numbers

Implementation of ACE-based timer queue

The role of the timer MMO does not need to be emphasized too much. For most game projects, the real-time device queue is implemented based on the Linux kernel timer principle. For detailed technical descriptions, see here, there are high people to translate it into English: http://www.linuxforum.net/forum/showthreaded.php? Cat = board = driver number = 385224 page = 0 view = collapsed SB = 5 O = All Vc = 1 Although the principle is not com

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