Cocos2d-x 3.2 Monopoly game project development-Part 3 menu scene, cocos2d-x Project Development
In the previous section, after introducing titles animation, go to the menu scenario and set the scenario effect.
The MenuScene. h header file is as follows:
Class MenuScene: public LayerColor {public: static Scene * createScene (); virtual bool init (); CREAT
China's first large-scale C + + network game development tutorial (300+ hours, mini run, Fruit Ninja, DirectX technology, legendary Game 3)Course Category: Game developmentSuitable for people: BeginnerNumber of lessons: 343 hoursUsing the technology: C + +Projects covered: Mini run, Fruit Ninja, DirectX technology, leg
I. Description of requirements 1. Functional Requirements in the functional requirements analysis phase, our main task is to specify which services the system must provide, define what functionality the software accomplishes, and provide it to those who use it, which is a fundamental requirement of software development and an essential part of the requirement analysis. Tank War is a classic game, this
image after it is finished. Therefore, I use the following code to call a function:Copy codeCode: var time = 150; // interval (MS)SetInterval (changeImg, time); // enables the image to be switched over for a certain period of time
In this way, the image can be moved. I also added a feature here: When you press the left mouse button in the Green Border, the characters in it will attack, and the principle is also very simple. Let's study it slowly!For the convenience of testing, I put all the cod
Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionUnity3d
Shows the android interface structure:
Common interface components:
Textview, listview, and toast.
Interface layout:
LinearLayout: Linear Layout
RelativeLayout: relative Layout
TableLayout: form layout
TabWideget: Switch Tab
AbsoluteLayout: Custom x and y location layout
Game Development
Game Development does not use
Although the desktop version of Linux is a tempting platform, but a little "hard" makes many people do not choose to invest in the embrace of Linux-PC gaming. Whether you like it or not, Windows is the de facto standard for PC game. You cannot expect Linux to support your favorite games, but you may be surprised that s
Cocos2d-x 3.2 Monopoly game project development-Part 1 show round counter, cocos2d-x Project Development
The number of game rounds is displayed in the lower right corner:
Implementation Method:
1. Create a frame cache in the GameBaseScene class to store SpriteFrame with ten digits, representing 0-9 Arabic numerals and
same signature, or that a class cannot be inherited. (similar to final usage in Java) Override and final are not c++11 keywords, but have special meanings in specific locations and are still used as variables elsewhere.Horse LadSource: http://www.cnblogs.com/msxh/p/5869992.htmlPlease respect the results of other people's work, let the sharing become a virtue, welcome reprint. In addition, the article in terms of presentation and code, if there is something wrong, welcomeCriticize. Leave your fo
After carefully understanding the iOS game development engine, commonly used cocos2d and unity engines in recent days, unity is not free, while cocos2d is free and open-source; Finally, I chose cocos2d for two reasons: 1. the most important reason is that it corresponds to the development tools, especially the "participant designer" and the particle system e
China's first large-scale C + + network game development tutorial (300+ hours, mini run, Fruit Ninja, DirectX technology, legendary Game 3)Course Lecturer: The Wind is tonightCourse Category: Game developmentSuitable for people: BeginnerNumber of lessons: 343 hoursUsing the technology: C + +Projects covered: Mini run,
Domestic first large-scale C + + network game development Course (300+ class, Mini run, Fruit Ninja, DirectX technology, legendary Game 3)Lecturer: It's windy tonight.Course Category: Game developmentSuitable for the crowd: primaryNumber of Hours: 343 hoursTechnology used: C + +Projects involved: Mini run, Fruit Ninja,
Configuration
Mobile Game Development artifact cocos2d-x editor for lua installation Configuration
Tutorial aggregation and demo:
Mobile Game Development artifact cocos2d-x editor tool download, tutorial aggregation and code download
Example manual:
Cocos2d-x official JS example, has modified the aggregation, easy t
Still very good blog, just don't have a folder. So I made a cottage folder here. Easy to find at any time.The previous 31 period withheld."Visual C + +" game development note 32 A DirectX bigger picture cognitive article in the Light Ink DirectX accelerated:Click to open linkVisual C + + game development Note 33 The ac
Unity3d Getting Started game developmentUnity3d Portal Game DevelopmentHan Mengfei SandAuthor:han_meng_fei_shaEmail: [Email protected]e-mail:313134555 @qq. comVideo Learning Links: Learning Link:[Teaching Video] unity3d--first-new photographer-csdn College-Online Learning TutorialU3d 4.6C # performance is better than Java scriptC # is better than a Java scriptCreate a projectCreate a projectCreate a folder
Cocos2d-x 3.2 Monopoly game project development-Part 4 exit dialog box, cocos2d-x Project Development
First look at the MenuScene. cpp: popupLayer () {// define a pop-up layer and input a background image PopupLayer * popDialog = PopupLayer: create (DIALOG_BG ); // ContentSize is an optional setting and can be left unspecified. If it is set as a 9-figure zoo
My iPad game development solution is ready, thanks to the fact that we have already made many versions of the Renderer, and this work has been completed smoothly.
The sameCodeThe results are consistent between the left and right sides.
Consistent I/O interfaces, consistent drawing interfaces, consistent sound interfaces, and consistent touch interfaces.
Consistent mathematical library, consistent fra
When we were a child, we used our own hands to play the puzzle game. Today we are going to study how to use javascript For puzzles. It is also a puzzle, but it is much more complicated to use js puzzles than to use hand puzzles, so I will optimize it into an engine in the future.
I. Preface
The above is a piece of introduction, which is easy to talk about. players familiar with the "Three Kingdoms Cao Zhuan Chuan" know that the map of the "Three Kingd
Cocos2d-x 3.2 Monopoly game project development-Part 2 improve the role walking experience, cocos2d-x Project Development
Before obtaining the number of random steps, a friendly prompt should be provided to the player indicating which role to start walking. A few steps are required.
In this way, let the role flash before walking, and mark the path to be taken by
Cocos2d-x 3.2 Monopoly game project development-Part 1 buy space animation, cocos2d-x Project Development
When purchasing an open space, we add an animation:
The animation consists of two parts. The first part is to increase the footprint from small to small, and then from large to small. The second part is to play a particle effect after the footprint decreases.
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