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Unity3d Game Development Game Map, Model Basic specification (Q&A)

a point. This may not be very good to understand, for example, we understand, such as the tip of the spear, the tip of the point to try not to use only a dot, preferably in the tip of a face to represent.6, try not to use the split command in Max, as well as to specify a different smoothing group ID for a different area of the model. Because this interrupts the triangular continuity of the model.7, do not insert between objects as far as possible, that is, try not to have an object inserted int

"The zero-start of Android game Programming" 17. Game Development Basics (Game adaptation screen of the brief and role, let the protagonist move up)

action frames, allowing its action frames to repeatedly playcurrentframe++; if(Currentframe >= 12) {Currentframe= 0; }} @Override Public voidrun () { while(flag) {LongStart =System.currenttimemillis (); Mydraw (); Logic (); LongEnd =System.currenttimemillis (); Try { if(End-start ) {Thread.Sleep (-(End-start)); } } Catch(interruptedexception e) {e.printstacktrace (); } } } /*** Key Event monitoring*/@Override Public BooleanOnKeyDown (

SpriteKit Game Development [6] using physical engines (I) and spritekit Game Development

SpriteKit Game Development [6] using physical engines (I) and spritekit Game Development /* Above, The Valentine's Day of the past two days has always been plain. This blog was intended to be written on that day, but it has no mood on that day. One year ago, on Valentine's Day, I made a "geek chicken" and claimed that

Unity3D game development: quickly creating a popular level system, unity3d Game Development

Unity3D game development: quickly creating a popular level system, unity3d Game Development Dear friends, welcome to my blog. I am Qin Yuanpei and my blog address is blog.csdn.net/qinyuanpei.Today I want to share with you the more popular checkpoints on mobile platforms, the level system is usually used for stand-alon

[Android game development 4] android game framework (a demo of game role walking on the screen)

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/298.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this b

[Game Development] iOS game development tutorial Resources

IOS game development tutorial Resources Luo chaohui (Http://blog.csdn.net/kesalin) This article follows the"Signature-non-commercial use-consistentCreate a public Protocol Cocos2d Getting Started: How to Use cocos2d to create a simple iPhone game-1 How to Use cocos2d to create a simple iPhone game Part 1-A ro

Learn wp7 XNA Game development together (II. XNA Game development architecture)

To create an XNA for WP7 project, you can see that the project files include Initialize (), LoadContent (), Update (), and Draw () from these main functions, we can see a basic architecture of XNA game development: Loading: it is used to load all resources that ensure the normal operation of the game. This state is only run before the

Unity3d game development of Lua and game of the indissoluble end: Unilua Hot Update full interpretation

--------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------Like my blog Please remember my name: Qin Yuanpei , my blog address is Blog.csdn.net/qinyuanpei.Reprint please indicate the source, this article Qin Yuanpei , this article source: http://blog.csdn.net/qinyuanpei/article/details/40213439------------------------------------------------------------------------------

Unity3D game development from zero single row (9), unity3d Game Development

Unity3D game development from zero single row (9), unity3d Game DevelopmentAbstract What we want to learn today is some Shader examples, from simple to difficult. Let's go. A large wave of examples Use the project used in the previous article. Click to download Red crab Test1.shader Shader "Custom/Test1" { SubShader { Tags { "RenderType" = "Opaque" }

Unity3D game development path-my one-week work summary, unity3d Game Development

Unity3D game development path-my one-week work summary, unity3d Game Development Hello, everyone. Welcome to my blog. I am Qin Yuanpei. My blog address is http://blog.csdn.net/qinyuanpei. It has been a week since I went to work in the company. Taking the weekend off, I want to write down my recent feelings and thoughts

SpriteKit game development: [4] screen adaptation skills, spritekit Game Development

SpriteKit game development: [4] screen adaptation skills, spritekit Game DevelopmentScreen adaptation skills Multi-screen resolution is really the opposite for developers! As the saying goes: If the screen is too different, I will stick to the southeast branch ~ However, for game d

HTML5 physical game development and html5 Game Development

HTML5 physical game development and html5 Game Development Since the last chapter was released to the present day, it has passed April, so you can't help but wait for a long time ~ It is not that I don't pay attention to my blog, but that it takes less time to write more blogs. When I got free today, I looked back at m

Online ghost game development and ghost Game Development

Online ghost game development and ghost Game Development As a beginner in C #,. net, object-oriented, design pattern, and refactoring, he hopes to use some defined projects to strengthen the consolidation of development technology. I used to play games on the Russian side

[Unity3d] Unity3d Game Development Tower Defense Game Project Explanation (the)

like my blog Please remember my name: Qin Yuanpei , my blog address is Blog.csdn.net/qinyuanpeiReprint Please indicate the source, this article Qin Yuanpei , the source of this article: http://blog.csdn.net/qinyuanpei/article/details/42394949??Hello, I am Qin Yuanpei. I participated in the CSDN2014 blog star's selection, welcome everyone to vote for me, at the same time hope that in the new year we can continue to support my blog!As the first blog in 2015, bloggers first want to thank all the fr

Unity game Development Air Defense disaster prevention game it's going to be far away from the fog and haze.

defense propaganda, innovative use of information technology organization research and Development of the game project, the popularization of anti-aircraft disaster prevention knowledge and skills are significant. This series of game software includes "absolute Tribe" "Brave Warrior" "Desperate Survival" "Jedi Commander" 4 parts, respectively, Fujian, Beijing, S

Detailed explanation of Android 3D game development technology and typical cases

231.3.3 create and run a simulator 241.4 Development of the first Android Application 251.4.1 first Android program 261.4.2 debugging of Android apps 271.5 internal mechanism for running Android applications 291.5.1 Android Application project structure 301.5.2 system architecture of Android applications 311.5.3 Android Application Framework 32. 1.5.4 Android runtime 321.5.5 System database 331.5.6 Linux k

GameBuilder Game Development Series (AA), gamebuilder Game Development

GameBuilder Game Development Series (AA), gamebuilder Game Development Today we will introduce a game called "AA". It is a game that has just become popular on IOS recently. It is very abusive but very fun, now we will talk about

Unity3d game development game brought about by the problem

Yesterday there was a comment on an investor's decision to select the unity engine for the reason why the mobile team failed, but the tool itself was not guilty, but how to understand the tool, use the unity engine correctly, and you might need to understand the technical features of the engine's actual development process before choosing unity. and adapted to the game product type, enthusiastic reader fxca

Cocos2d-x 3.2 Monopoly game project development-Part 1 skill improvement and game end judgment, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 1 skill improvement and game end judgment, cocos2d-x Project DevelopmentThis section focuses on the increase of skill escalation events and game end judgment. The game judgment is simply handled. If there is a role whose c

Unity3d game Development Combat Original video lecture Series 7 of the Elimination of music game development

Commentary FolderIntroduction to the first game and brief introduction of resourcesSecond, the setting of the background of the game sceneThe third talk about the production of the game special Effect precast bodyThe display of the game scene foregroundFifth Lecture Tile Background block Sixth lecture Elimination

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