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Unity3D game development decompilation AssetBundle extracts game resources, unity3dassetbundle

Unity3D game development decompilation AssetBundle extracts game resources, unity3dassetbundle Dear friends, welcome to my blog. I am Qin Yuanpei and my blog address is http://www.qinyuanpei.com. Today we are talking about extracting game resources by decompiling Unity3D AssetBundle. The goal of this article is not to

Flash Game Development Series One: Enemies in the game (7)

Sixth:Flash game Development Series One: The enemy in the game . V. Tracking of missiles (continued) Last time we knew how to make the missile spin look like that, and then let the missile move. Some of the properties of the missile, we need to define it properly, this is the complete initialization function: init = function () {enemy._x = 40;enemy._y = 350;en

Flash Game Development Series One: Enemies in the game (4)

Article Three:Flash game Development Series One: The enemy in the game . Four (insert), half random moving enemy Take a look at this example: We can see that an enemy moves from top to bottom according to certain rules. The main rule is top-down, but the range of movement is random. This approach is often used in early games, including some large games. In fac

Unity3d game development Using disunity extract Unity3d game resources

Dear friends, Hello, I am Qin Yuanpei. What bloggers want and share today is the use of disunity to extract Unity3d game footage. This tool, bloggers in the Unity3d game development of the anti-compilation Assetbundle extract game resources This article has actually been mentioned, but because some friends on how to us

[Unity3D] Lua in Unity3D game development is connected to the game's (medium) and unity3dlua

[Unity3D] Lua in Unity3D game development is connected to the game's (medium) and unity3dlua Certificate ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/qinyuanpei. Reprinted plea

IPhone game development tutorial game engine (4)

simulate a suspension system and a speed control system? Will the screen shake when a player has a cannon? Basically, it is the work of designers who make the game feel good, but it requires the work of programmers to implement it. Do not be afraid to write some special test cases to get the correct results. For example, a common technique used in testing is to set "flag" for objects ". When an object is in contact with another object "ground", you c

Chen Li: Chuanzhi podcasting ancient treasure coin bubble dragon game development lecture 16th: PHP getting started, zhibo bubble dragon game

Chen Li: Chuanzhi podcasting ancient treasure coin bubble dragon game development lecture 16th: PHP getting started, zhibo bubble dragon game Chen Li: Chuanzhi podcast ancient treasure coin bubble dragon game development 16th Lecture: PHP getting started This chapter provid

Game Test (3)-Development of game testing

Game Talkgame Test (1)-What is a game testGame Test (2)-What does the game test do? I have already talked about the basic work of game testing, and then we will talk about the professional development of game testing. If you

[8 to Android game development] add audio in the game-details the advantages and disadvantages of MediaPlayer and SoundPool and

In game development, I learned from materials and books that two formats of playing audio can be used in our game development: MediaPlayer and SoundPool! PS: Of course, there is another JetPlayer, but the format of the file to be played is quite troublesome, so I will not explain it here. If you are interested, you can

One of the online ghost game development-game flow introduction and technology selection

choose not to guess, when the second ghost to die when there are two opportunities, the same, if the second does not guess, the third ghost to die when there are three times, of course, ghosts in the process is not communication, that is: who Guess who guessed, Other people don't talk nonsense.Of course there are 1 judges, but the game development here replaces the judge's role. Oh, yes, when I play this

Unity3d Game Development Game Map, Model Basic specification (Q&A)

a point. This may not be very good to understand, for example, we understand, such as the tip of the spear, the tip of the point to try not to use only a dot, preferably in the tip of a face to represent.6, try not to use the split command in Max, as well as to specify a different smoothing group ID for a different area of the model. Because this interrupts the triangular continuity of the model.7, do not insert between objects as far as possible, that is, try not to have an object inserted int

Using the photon Engine for Unity Network game Development (IV)--photon engine implements network game logic

Using the photon Engine for Unity Network game Development (IV)--photon engine realization Network game Logic photonpununity Network game Development Network game logic Processing and masterclient network

Android Development Classic book Download-"Android 4 Advanced Programming" "Crazy Android Handout" "Android Application Development detailed (Guo Hongzhi)" Android Application case Development encyclopedia "Android 3D Game development Technology"

This is my collection of the classic books on Android development, high-definition PDF electronic version, can be downloaded in my Baidu network free of charge, I hope that the need for friends to help. Directory:Android 4 Advanced Programming (full source code included)"Crazy Android Handout""Android App Development (Guo Hongzhi)""Android Application case Development

Cocos2d-x game pause, continue to play, restart the implementation of the interface---game development "Zhao Yun to Fight" (10)

ccmenuitemimage *pcontinueitem = Ccmenuitemimage::create ("Pause_ Continue.png "," Pause_continue.png ", This,menu_selector (gamepause::menucontinuecallback));p continueitem-> SetPosition (CCP (VISIBLESIZE.WIDTH/2, visiblesize.height/2+30));//Restart game button Ccmenuitemimage *prestartitem = Ccmenuitemimage::create ("Pause_restart.png", "Pause_restart.png", This,menu_selector (Gamepause::menuRestart)); Prestartitem->setposition (CCP (VISIBLESIZE.WI

Silverlight C # Game Development: Flyer08 uses Blend to create a new game

I personally think it is a bit abrupt to start with Flyer, because the Flyer series was originally intended to be just a game, and the next one was another game development, but it seems that more friends like to continue with this series, in addition, the new game has something to do with Fly, so even in this article,

Game development Series A game of enemies 1_php tutorial

Game Development Series One: Enemies in the game (1) http://www.flashempire.com/school/tutorview.php?id=530 For the current Flash, the development of some smarty pants game is not a strange thing. I am involved in the content and develop

Visual c ++: 8 Game Development notes-basic animation display (2) game loop usage

. lpszmenuname = NULL; wcex. lpszclassname = "canvas"; wcex. hiconsm = NULL; return registerclassex ( wcex );} ******************************** * *** // load the bitmap boo from the file L initinstance (hinstance, int ncmdshow) {char filename [20] = ""; int I; hinst = hinstance; hwnd = createwindow ("canvas", "animation demo ", ws_overlappedwindow, cw_usedefault, 0, cw_usedefault, 0, null, null, hinstance, null); If (! Hwnd) {return false;} movewindow (hwnd, 10, 10, 600,450, true); showwindow (h

[Android game development 21] Android OS device lie resolution solution! And briefly explain how to use the game engine!

of different resolutions, I want to play meide. A game and software can be used in two ways. One is that we make adaptive screen games when playing games, for example, we take coordinates based on the screen width, height, image width, height, and so on, rather than writing the dead position coordinates. The second is the adaptive technology of Android OS after 1.6; However, in some cases, it is clear that android does not provide this kind of adapt

HTML5 game development-bullet screen + similar lightning game demo

This game uses HTML5 canvas. To run the game, the browser must support HTML5. This article explains in detail how to use HTML5 to develop a shooting game. Lightning can be said to be a classic in the shooting game. Below we will imitate it. Let's take a look at the game. De

Unity3d game development experience for level game skills

this level has failed ÷ number of game launchesIn addition to this indicator, it is also necessary to count the failure rate of each level, in order to compare with the previous indicator to see if the level is too difficult to design, the calculation formula is:level Failure rate = number of times the current level has not been successfully passed ÷ the total number of starts for this levelAfter comparing these two indicators, we can see whether the

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